Posted:1 week ago|
Platform:
Remote
Full Time
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⸻
• Serve as the primary liaison between art and engineering teams
• Design, develop, and maintain art pipelines and tools
• Optimize assets and performance for target platforms (PC, console, mobile, VR/AR)
• Implement shaders, VFX, and real-time lighting setups
• Solve complex technical challenges in rendering, rigging, and animation workflows
• Evaluate and integrate new technologies, tools, and engines (e.g., Unity)
• Provide mentorship and support to junior tech artists and other team members
• Ensure asset compliance with performance and memory budgets
• Collaborate with the design team to prototype new gameplay features and visual effects
• Troubleshoot and debug art-related technical issues in real-time engines
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• 5+ years of experience as a Technical Artist in the gaming industry
• Proficiency with real-time engines (Unity is a plus)
• Strong understanding of 2D/3D pipelines (Maya, Blender, 3ds Max, Houdini)
• Expertise in shader programming (HLSL/GLSL/Material Editor in Unreal)
• Experience with scripting languages (Python, MEL, Blueprint)
• Deep knowledge of PBR workflows, lighting, and rendering optimization
• Familiarity with rigging, skinning, and animation systems
• Strong problem-solving skills and performance tuning expertise
• Excellent communication and collaboration skills
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• Experience in CCG game development
• Familiarity with VFX tools like Niagara, Cascade, PopcornFX
• Knowledge of profiling tools (RenderDoc, PIX)
• Background in computer graphics, animation, or computer science
• Experience with source control systems (Perforce, Git)
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