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2.0 - 3.0 years

0 Lacs

Calcutta

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Unity Shader Developer Experience: 2 to 3 years Job Location: Kolkata Qualification: Graduation Employment Type: Full Time Role Overview We are looking for a talented and passionate Unity Shader Developer with hands-on experience in Shader Graph to create visually stunning and optimized real-time visual effects and materials. You will work closely with our art and development teams to bring scenes and characters to life using the latest Unity rendering technologies. Key Responsibilities Develop high-quality shaders using Unity Shader Graph for characters, environments, VFX, and UI. Collaborate with artists and developers to achieve the desired visual style and performance targets. Optimize and modify shaders for various platforms including mobile, PC and VR Platforms. Implement real-time effects such as dissolves, holograms, water, energy fields, and stylized surfaces. Work within Unity’s URP or HDRP pipelines to ensure proper integration and rendering quality. Troubleshoot visual or performance-related shader issues and optimize GPU usage. Stay updated on real-time rendering trends and Unity graphics features. Qualifications & Skills 2–3 years of experience developing shaders using Unity Shader Graph. Strong portfolio showing real-time shader work (demo reels, GitHub, or project links). Proficiency with Unity’s rendering pipelines (URP or HDRP). Good understanding of Physically Based Rendering (PBR) workflows and materials. Solid math skills, especially in linear algebra, vectors, matrices, and trigonometry, as applied in shader logic. Familiarity with real-time lighting, normal maps, UV mapping, and surface interaction. Experience working with Unity's Material and VFX systems. Basic knowledge of HLSL or shader scripting is a plus. Preferred Qualifications Prior experience in game development or interactive applications. Familiarity with Unity’s Visual Effect Graph. Understanding of rendering performance and GPU profiling. Bachelor’s degree in Computer Graphics, Game Design, Computer Science, or a related field. Soft Skills Strong problem-solving and analytical thinking. Clear communication and teamwork abilities. Ability to work independently and manage time efficiently. Passion for real-time graphics, visual storytelling, and gameplay aesthetics.

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0 years

5 - 6 Lacs

Mohali

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Key Responsibilities: Design and develop AR/VR applications for mobile, web, and standalone platforms (iOS, Android, PC, XR headsets). Implement real-time 3D interactions, physics-based animations, and immersive simulations to create highly engaging user experiences. Integrate AR/VR frameworks and SDKs such as ARKit, ARCore, Vuforia, Oculus SDK, or OpenXR. Leverage MediaPipe for real-time facial landmark tracking, hand tracking, and body pose estimation to enhance interaction and realism. Develop and integrate custom 3D face models using morph targets, 3DMMs (e.g., FLAME/DECA), or photogrammetry pipelines to enable avatar generation or try-on experiences. Implement face occluder systems for accurate depth-aware rendering of AR content such as glasses, helmets, or masks. Collaborate closely with 3D artists, designers, and engineers to optimize models, shaders, and assets for real-time performance. Conduct testing, profiling, and debugging across devices to ensure high frame rates, low latency, and robust stability. Stay current with the latest advancements in AR/VR, spatial computing, and real-time 3D rendering technologies. Required Skills & Qualifications: Bachelor’s or Master’s degree in Computer Science, Game Development, Computer Graphics, or a related field. Proficient in Unity3D (C#) or Unreal Engine (C++/Blueprints). Strong experience with AR/VR SDKs and real-time 3D graphics programming. Familiarity with MediaPipe , especially for face/hand/pose detection and real-time landmark tracking. Experience with custom 3D face modeling , mesh deformation, UV unwrapping, and blendshape-based animation. Knowledge of occlusion techniques, face occluder setup , and depth-buffer manipulation in AR rendering pipelines. Solid grasp of UX/UI principles for spatial and immersive interfaces. Experience with cross-platform development and deployment (mobile, WebAR, desktop, HMDs) is a plus. Job Types: Full-time, Permanent Pay: ₹45,000.00 - ₹50,000.00 per month Benefits: Paid sick time Schedule: Day shift Morning shift Work Location: In person

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0 years

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Tamil Nadu, India

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Highbrow Interactive | Chennai | On-site | 3-month Internship At Highbrow Interactive, we're building next-gen simulation games like Truck Masters World and Rest Stop Tycoon . If you're passionate about games and eager to learn, this is your opportunity to contribute to games played by millions. What you'll do: Build features and UI in Unity3D + C# Prototype ideas and understand player behavior Collaborate with designers and product leads Ship features to live players Learn about game analytics and product thinking What we’re looking for: Solid C# fundamentals Some Unity3D experience (projects, game jams, or personal work) Curiosity, problem-solving mindset, and eagerness to learn Willingness to explore concepts like data structures, shaders, Git, and more Freshers welcome. You don’t need to know everything — curiosity and initiative matter most. Apply: business@highbrowinteractive.com Subject: Game Developer Intern Application – [Your Name] Include: Resume + short note + portfolio (if any) About us: We’re one of India’s leading simulation game studios with 100M+ downloads globally — creators of Indian Train Simulator and the Truck Masters series.

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0 years

5 - 15 Lacs

Delhi

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About Luxolis: At Luxolis , we are committed to building innovative digital experiences that push the boundaries of creativity and technology. We specialize in creating immersive, interactive web-based 3D applications that delight users and deliver powerful results. As part of our ongoing growth, we are looking for a talented 3D Graphics Web Developer with expertise in Three.js to join our team and help us bring stunning visualizations and interactive 3D experiences to life on the web. Job Overview: As a 3D Graphics Web Developer at Luxolis, you will be responsible for creating high-performance, interactive 3D graphics on the web using Three.js . You will work closely with designers, UX/UI developers, and other engineers to build visually rich web applications that deliver engaging user experiences. You should be passionate about pushing the limits of web technologies and have experience building complex 3D applications that work across different browsers and devices. Key Responsibilities: Develop interactive 3D web applications : Build visually rich, performant, and interactive 3D experiences using Three.js , WebGL, and other related web technologies. Optimize performance : Ensure the smooth rendering of complex 3D scenes by optimizing the use of textures, shaders, and geometry. Focus on reducing loading times and improving frame rates. Collaborate with design and product teams : Work closely with designers and product teams to translate 3D design concepts, wireframes, and UI/UX requirements into web applications. Integrate 3D models and assets : Import and manipulate 3D models, textures, and animations into the web application using Three.js, Blender, or other modeling tools. Cross-browser and cross-device compatibility : Ensure 3D applications work consistently across modern browsers (Chrome, Firefox, Safari, Edge) and different screen sizes and devices. Create and manage shaders : Write custom GLSL shaders for advanced effects like lighting, shadows, materials, and post-processing effects. Maintain clean and scalable code : Write well-structured, maintainable, and reusable code for 3D scene management, object handling, and animation systems. Collaborate on integrations : Work with backend developers to integrate 3D models and animations into larger web applications, using APIs and server-side logic as needed. Testing and debugging : Use debugging tools to ensure a bug-free 3D experience, optimize asset delivery, and troubleshoot rendering and performance issues. Documentation and knowledge sharing : Document the codebase, best practices, and workflows to ensure that other team members can maintain and extend 3D projects. Required Qualifications: Strong experience with Three.js : Solid understanding of Three.js and its core concepts (cameras, lights, materials, shaders, geometries, textures, etc.). WebGL experience : Proficient in WebGL and its integration into modern web applications. Experience with 3D modeling tools : Familiarity with 3D modeling software such as Blender , Maya , or 3ds Max , and the ability to import and manipulate 3D models. Proficiency in JavaScript : Strong knowledge of modern JavaScript (ES6+) and experience working with JavaScript frameworks and libraries (React, Vue, Angular, etc.). Knowledge of rendering techniques : Experience in optimizing 3D graphics for real-time rendering, understanding of performance optimization techniques such as LOD (Level of Detail), texture compression, and frustum culling. Shader programming : Experience with custom shaders using GLSL, and a strong understanding of lighting models, material properties, and post-processing techniques. Cross-browser compatibility : Ability to ensure that complex 3D scenes render consistently across different browsers and devices. Version control : Proficiency with Git and familiarity with collaborative development workflows. Strong problem-solving and debugging skills : Ability to troubleshoot performance bottlenecks, rendering issues, and resolve problems with visual assets. UI/UX integration : Experience integrating 3D visualizations into user-friendly web interfaces, focusing on interactivity and intuitive user controls. Job Type: Full-time Pay: ₹500,000.00 - ₹1,500,000.00 per year

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0 years

1 - 4 Lacs

Hyderābād

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Investigate and implement cutting-edge graphics techniques suited to visualizing a wide variety of existing and planned architectural spaces Collaborate with our 3D production team to create a powerful, flexible authoring workflow Ensure wide support of our engine on different platforms and devices so that all users can have a 3D experience Expand support for scenes with millions of triangles, thousands of objects, spanning large areas of space Develop frameworks for measuring performance and pinpointing bottlenecks Come up with ways to improve the reach and quality of our real-time experience with data generated in our distributed cloud rendering cluster Improve internal code structure through refactoring, thoughtful code review, writing tests, and addressing technical debt Identify, log, and fix bugs Share technical knowledge with other team members, collaborate on tasks, and give appropriate feedback Must-Have: Solid general computer graphics theory and concepts e.g. linear algebra, programmable pipeline Use of specific graphics concepts including real-time rendering, physically based rendering, deferred shading, ambient occlusion Writing shaders and GLSL (GLSL is the key here. They could have used this with WebGL or OpenGL framework) Familiarity with 3D formats (e.g. obj), compression schemes Improving rendering performance, both assessing and addressing Work with 3D artists on artist-facing tooling Web-based Javascript / CSS UI development Understanding of how data flows through a web application for rendering Awareness of some platform-specific challenges

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3.0 years

0 Lacs

Pune/Pimpri-Chinchwad Area

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Company Description Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed and Splinter Cell, as well as games for the whole family, from Imagine and Petz to Rayman Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios in Pune & Mumbai where we stand 1000+ strong today in strength! If you’ve got the skills and the desire to succeed, we want you to be a part of this exciting period of growth. We have very challenging and exciting opportunities for creative minds to develop their expertise and capabilities to grow. At Ubisoft we favour diversity, creativity, drive and team spirit, and together, we build success. Job Description Job Title: 3D ARTIST Job Summary: As a 3D Artist, you will be responsible for producing high-quality AAA environment assets for our projects. You will create mood boards, concept boards and gather references for preparing asset proposals. You will produce high-quality assets while respecting gameplay and technical constraints. You will collaborate with texture artists, level artist and level designers when producing assets. RESPONSIBILITIES: Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications. Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline. Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction. REQUIRED QUALIFICATIONS: College Diploma/Degree in graphic design, 3D, video game development or equivalent training. 3-5 years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush. Experience working on published AAA games a strong advantage. REQUIRED SKILLS: Expert knowledge of 3DSMax, ZBrush and Substance Painter. Expert knowledge of Photoshop. Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.) Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity. Familiarity with game development cycle. Good understanding of architecture. OTHER SKILLS: Good organization skills. Strong time management skills. Excellent English communication skills (spoken and written). Considerable understanding of video games and broad video game culture. Self-motivated and agile.

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Pune, Maharashtra, India

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We are seeking a skilled Unreal Engine Artist to develop an Unreal Pipeline capable of producing content for multiple platforms, including Web, Android, and iOS. The candidate must have the ability to create photorealistic renders, whether for interior sets or product visuals, and accurately replicate CGI based on real-life references such as photographs or other images, achieving a minimum of 90% accuracy compared to the provided references. This role requires a deep understanding of art and animation pipelines, a comprehensive knowledge of content creation workflows, and expertise in Unreal's Blueprints system. Strong technical proficiency paired with creative and visual acumen is essential. Additionally, the individual will contribute to testing and prototyping new image creation techniques and assist in developing tools to enhance the Unreal pipeline. Requirements  Advanced experience with 3Ds MAX.  Experience/Gameplay Creation - Create interaction and functionality using the Unreal engine Blueprints system.  Material Creation - Design complex materials in Unreal and develop best practices for material creation.  Lighting - Be well versed in the various lighting techniques in Unreal and develop lighting best practices.  Achieve a minimum of 90% photorealistic accuracy in interior and product render outputs when compared to the provided reference image.  Previous work experience in the following focus areas: shading, lighting, procedural creation, scripts/Blueprint/pipeline work, optimization, and VFX-Strong prototyping skills.  Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine.  Handling cinematic scenes, environment, and animations exported from other software, assembling them in Unreal, and optimizing.  Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find the best compromises  Knowledge of AR/VR, exporting /importing workflow.  Should be skilled with cinematic, realistic lighting and Camera animations.  Will be able to create a configurator on their own, with interactive solution along with the required coding which will be able to work on different platforms including IOS and Android. Bonus Skills And Experience  Experience with programming languages such as Python, Javascript, C# and C++  Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal  Knowledge of virtual production real-time compositing using Composure in Unreal.  Ability to create reusable import protocols using Unreal  Understanding of Adobe Suite (Substance, Designer, Photoshop)  Understanding and ability to communicate to others how the various parts of a computer work together to render a scene, from loading the data from the hard drive to presenting it as an image to the player.  Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, and Houdini Any Of The Following Technical Skills Is a Bonus  Knowledge of particle systems in Unreal Engine Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal Interested candidates should submit a resume, cover letter, and reel or working code samples.

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5.0 - 7.0 years

13 Lacs

India

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About Antier Solutions Antier Solutions is a leading blockchain and digital transformation company enabling enterprises and startups to build decentralized solutions and immersive experiences. Our Metaverse team is pioneering innovative projects that merge blockchain, virtual environments, and interactive design to shape the future of digital ecosystems. Role Overview We are looking for a highly skilled and creative Animator to join our team. The ideal candidate will have a strong background in 3D animation and character rigging with a passion for building immersive, real-time virtual experiences. You will work closely with 3D artists, developers, and UX designers to bring digital avatars, environments, and interactions to life. Key Responsibilities Create high-quality character and environment animations for real-time Metaverse experiences. Work on motion capture data clean-up and retargeting. Develop fluid animations for avatars, creatures, props, and UI interactions. Collaborate with designers and developers to ensure animations integrate smoothly within the game/virtual environment engine (Unity/Unreal). Ensure animations meet project style and performance standards. Troubleshoot and refine animation workflows and pipelines. Stay up to date with industry trends and technologies in animation and virtual production. Required Skills and Qualifications 5–7 years of experience in 3D animation, preferably in gaming, virtual environments, or VFX. Expertise in software like Maya, Blender, Motion Builder, or 3ds Max . Strong understanding of animation principles, rigging, skinning, and character dynamics. Experience with Unity or Unreal Engine for animation integration. Familiarity with motion capture workflows and tools. Basic knowledge of shaders, lighting, and rendering is a plus. Excellent storytelling and visual communication skills. Ability to work in a fast-paced, collaborative environment. Preferred Qualifications Prior experience in Web3, gaming, or Metaverse projects. Experience with AR/VR/MR environments. Knowledge of blockchain-based avatars or NFT integration. Job Type: Permanent Pay: Up to ₹1,300,000.00 per year Benefits: Paid sick time Paid time off Provident Fund Schedule: Day shift Work Location: In person

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3.0 years

0 Lacs

Nagpur, Maharashtra, India

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Actively Recruiting Unity Developer Location : Nagpur ( Work from office strictly) Work experience : Min. 3 years of relevant experience is preferred Salary : Negotiable on current package Key Responsibilities: ● Design, develop, and maintain applications and games using Unity Engine. ● Work closely with cross-functional teams to implement game functionality, translating design ideas, concepts, and requirements into a functional and engaging product. ● Optimize game performance and ensure software quality and reliability. ● Collaborate with artists and designers to integrate visual and audio assets, creating seamless and immersive experiences. ● Stay abreast of Unity and game development trends, technologies, and best practices to implement cutting-edge solutions. ● Participate in code reviews and contribute to team knowledge sharing and best practices. ● Troubleshoot, test, and maintain the core product software to ensure strong optimization and functionality. Qualifications: ● 2-3 years of experience in Unity development, with a solid portfolio of projects (games or interactive applications). ● Proficient in C# and understanding of object-oriented programming principles. ● Experience with Unity3D software, including Unity GUI, asset bundles, materials/shaders, and iPhone/Android deployment. ● Understanding of 3D rendering algorithms and experience in working with 3D models. ● Familiarity with version control tools, such as Git. ● Ability to work in a collaborative team environment and communicate effectively. ● A bachelor's degree in Computer Science, Game Design, or a related field is preferred.

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3.0 - 7.0 years

6 - 12 Lacs

Pune

Work from Office

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As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline. Design, build, improve or optimize Pipelines to streamline and support production. Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. Asset integration inside Unity and/or mobile Proprietary game engines. Writing optimized shaders with HLSL/GLSL Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams. Prototype, develop, and test tools that will be used by the artists to improve and assist their work in production and streamline the pipelines. Help and spearhead the QA Team on ensuring that assets are 100% bug- free and shippable Role & responsibilities Preferred candidate profile Be creative and strong in solving technical problems, and comfortable with breaking new ground and developing innovative solutions. Experience with Game Engines, preferably Unity. Strong understanding of DCCs like Maya. Experience with C#, Python, MEL Knowledge of shader programming with HLSL/GLSL. Experience generating lightmaps and baked lighting. Fundamentals of Overall Game Art Production Pipeline that includes Modeling, Lookdev, Rigging, Animation, asset exporting, and process automation workflows. Intermediate-Advanced rigging skills Strong organizational skills Experience with version control systems like Git, Perforce Vector math understanding is a plus Maya API knowledge is a plus.

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5.0 years

0 Lacs

Noida, Uttar Pradesh, India

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We are looking for 5+ years in game, casino, or entertainment art production with shipped titles on at least one mobile and one real-money/land-based platform with Expert command of Adobe CC (Photoshop, Illustrator, After Effects), Spine 2D or Unity-based skeletal animation, and either Maya, 3ds Max, or Blender for low-poly 3D. What You Will Do: Create high-impact 2D & 3D art — symbols, characters, interface elements, cabinet toppers, signage, and promotional assets. Animate reels, bonuses, and VFX using Spine, After Effects, or Unity’s Timeline to deliver polished, performant motion on all targets (60 fps on mobile, 4K on cabinet displays). Translate math models and game concepts into visual themes and player-centric user flows. Build and maintain art libraries & style guides that ensure brand consistency between iOS, Android, WebGL, and land-based deployments. Optimize textures, atlases, and shaders to hit strict download sizes, memory budgets, and GPU limits for aging casino hardware. Collaborate with engineers, producers, and sound designers throughout the entire production pipeline—brainstorm, white-box, critique, iterate, ship. Own visual quality by driving art reviews, giving/receiving feedback, and partnering with QA to uphold regulatory and accessibility standards What We're Looking For Bachelor’s degree in Animation, Illustration, Game Art, or related discipline—or equivalent professional experience. Previous tenure in an RMG (Real-Money Gaming) or social-casino studio. Passion for slot mechanics, casino trends, and the psychology of player engagement. Why Aristocrat? Aristocrat is a world leader in gaming content and technology, and a top-tier publisher of free-to-play mobile games. We deliver great performance for our B2B customers and bring joy to the lives of the millions of people who love to play our casino and mobile games. And while we focus on fun, we never forget our responsibilities. We strive to lead the way in responsible gameplay, and to lift the bar in company governance, employee wellbeing and sustainability. We’re a diverse business united by shared values and an inspiring mission to bring joy to life through the power of play. We aim to create an environment where individual differences are valued, and all employees have the opportunity to realize their potential. We welcome and encourage applications from all people regardless of age, gender, race, ethnicity, cultural background, disability status or LGBTQ+ identity. EEO M/F/D/V World Leader in Gaming Entertainment Robust benefits package Global career opportunities Our Values All about the Player Talent Unleashed Collective Brilliance Good Business Good Citizen Travel Expectations None Additional Information Depending on the nature of your role, you may be required to register with the Nevada Gaming Control Board (NGCB) and/or other gaming jurisdictions in which we operate. At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.

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7.0 years

2 - 6 Lacs

Hyderābād

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Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education Requirements Required: A BS, MS, Or PhD Degree In An Engineering Or Computer Science Related Field Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

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4.0 - 6.0 years

0 Lacs

New Delhi, Delhi, India

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Job Title: CGI Artist Posting on Barsys for better reach. Location: New Delhi, India (Hybrid) Type: Full-Time About Arbot Studio Arbot Studio is a pioneering design and technology studio that transforms ambitious ideas into iconic products and content. We blend world-class design, product innovation, and storytelling to help future-forward brands lead their industries. From product launches to immersive content, Arbot’s in-house team delivers exceptional creative solutions that are bold, functional, and visually arresting. Role Overview We’re looking for a Senior CGI Artist with 4 - 6 years of experience in 3D design, rendering, and animation. This is a high-impact role for someone who can elevate the visual language of brands through photorealistic CGI. You’ll be responsible for creating everything from cinematic product visuals and packaging renders to stylized brand content and animated sequences. We want someone who can conceptualize, lead, and execute complex projects end-to-end, while working collaboratively within a high-performing creative studio. Key Responsibilities Develop photorealistic 3D renders, stills, and videos for a wide range of products across lifestyle, tech, and beverage categories. Interpret briefs and moodboards to create CGI visuals that align with brand aesthetics and campaign goals. Lead the visual development of CGI projects, including asset modeling, texturing, lighting, rendering, and compositing. Collaborate closely with the Head of Design, Studio Head, photographers, stylists, and video team to maintain visual cohesion across all mediums. Manage complex timelines while balancing creative quality and output speed. Build a robust internal CGI library of materials, shaders, lighting rigs, and reusable assets. Stay ahead of trends and technology in 3D visualization and motion graphics to push the boundaries of what Arbot creates. Required Skills & Qualifications 4 - 6 years of professional experience as a CGI artist, 3D visualizer, or motion designer in a creative studio or agency environment. Mastery of 3D tools like Cinema 4D, Blender, or 3ds Max with Octane, Redshift, or V-Ray. Strong grasp of lighting, material workflows, UV mapping, and photorealistic rendering. Proficiency in Adobe After Effects and Photoshop; familiarity with compositing techniques. A portfolio that demonstrates high-quality CGI work—especially across product visualization, packaging, or short-form animation. Ability to work independently and as part of a team, managing multiple projects simultaneously. Excellent visual storytelling, art direction, and aesthetic judgment. Bonus: Experience with motion design, real-time engines (Unreal Engine/Unity), or product prototyping workflows. What You’ll Bring An obsession with detail, materials, and realism. A sharp creative eye and the ability to turn product briefs into visual masterpieces. The maturity to take initiative and lead conversations on CGI direction and execution. A willingness to experiment, iterate, and elevate the visual standard of the studio. A passion for building a standout CGI portfolio from India, designed for the world. What We Offer The chance to work with a bold, globally-minded creative team building premium content for Barsys and high-potential brands. Opportunities to push your craft across multiple categories and formats. A creative environment that values quality, curiosity, and collaboration. Potential to lead the CGI function within Arbot as the team grows. Show more Show less

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Noida, Uttar Pradesh, India

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About The Job Design, develop, and optimize 2D/3D games using Unity. Implement core gameplay mechanics, physics, and AI systems using C#. Create and integrate custom shaders, materials, and animations. Ensure mobile/desktop/web platform compatibility and performance optimization. Game Development Architect scalable and efficient game systems and backend integrations. Profile and optimize performance, reducing memory consumption and improving frame rates. Design and implement networking solutions, cloud integration, and real-time multiplayer gameplay. Solution Architecting Work closely with game designers, artists, and other developers to ensure cohesive game experiences. Team Collaboration And Communication Implement WebSocket-based real-time multiplayer systems using WebsocketSharp. Manage and integrate WebP image formats using Unity. WebP For Efficient Asset Handling Communicate technical requirements and development progress clearly to non-technical team members. Use Texture Packer to optimize sprites and reduce draw calls. Implement Unity IAP for monetization through in-app purchases. Use NuGet Package Manager for dependency management and integrating third-party Learning & Technology Adoption : Stay updated with the latest Unity versions, game development tools, and industry best practices. Implement new features and technologies to improve game performance and user experience. Be open to learning new programming languages, frameworks, and game engines. Foster a collaborative work environment and assist in resolving team challenges. Provide leadership in architecture decisions and ensure the team is aligned with the technical vision. Skills And Qualifications Technical Skills Strong expertise in Unity for 2D/3D game development. Experience with Unity Profiler, Addressables, and optimization for different platforms. Proficient in C#, OOP, and event-driven programming. Development Tools And Practices Experience with WebSockets, real-time networking, and multiplayer game synchronization. Skilled in plugin & asset management: WebsocketSharp, UnityWebP, Texture Packer, Unity IAP. Experienced in character animation, visual effects, particle systems, and custom shaders for UI effects. Knowledge and experience with 2D Unity animation packages and Tween Library. Familiarity with multiplayer games and code design patterns is a bonus. Experience in developing and optimizing for mobile platforms (iOS and Android). Soft Skills Strong communication and collaboration skills with cross-functional teams. Ability to debug complex issues and find efficient solutions. Passion for adopting new technologies and game development tools. Capable of explaining complex technical concepts to non-technical stakeholders. Highly adaptable and ready to adopt emerging technologies. Leadership experience in guiding team architecture and technology choices. Ability to document requirements and specifications. Excellent communication skills, especially with international clients. Bonus Tools Experience with design tools such as Photoshop, Figma, Illustrator, and Spine (ref:hirist.tech) Show more Show less

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0 years

0 - 0 Lacs

Mohali

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We are seeking a highly skilled and creative 3D Character Designer to join our team. The ideal candidate will be responsible for creating visually compelling and stylized or realistic 3D characters for games, films, animations, or other digital media projects. You must have a strong understanding of anatomy, character design principles, and 3D modeling software. Good Experience with 3D characters. Must have expertise in 3D Modeling, 3D Sculpting, UV unwrapping, and 3D Texturing. (Only for work from the office) Key Responsibilities: Design and create high-quality 3D character models (humanoid, stylized, creatures, etc.) Sculpt high-poly and low-poly characters for animation and real-time rendering. Create textures, materials, and shaders to enhance character visual quality. Collaborate with concept artists, animators, riggers, and game designers. Optimize models for performance on different platforms (console, mobile, PC). Maintain consistency in art style and technical requirements throughout the project. Iterate designs based on feedback from art leads and creative directors. Interested candidates, share your updated resume and portfolio at creativedreamrs2022@gmail.com or on WhatsApp- 8558006610 Job Types: Full-time, Permanent Pay: ₹12,933.33 - ₹44,258.46 per month Work Location: In person

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Chennai

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College: Saveetha Institute of Medical and Technical Sciences, Chennai Job Location: Thandalam Campus, Chennai Immediate Job Openings: Blender Software Developer Location: SIMATS Engineering, Saveetha Institute of Medical and Technical Sciences Start Date: Immediate | Employment Type: Full-Time Qualification: Any Degree with relevant technical skills Pay Scale: Attractive salary for the right candidate Blender Software Developer We are seeking creative developers with expertise in Blender to develop 3D models, animations, and custom automation tools using Python. Key Skills: Proficient in 3D modeling, animation, and rendering using Blender Strong Python scripting for automation or Blender plugin development Understanding of shaders, lighting, textures, and export pipelines (Unity/Unreal support is a plus) Portfolio or demo projects will be an added advantage How to Apply: Send your detailed resume via this https://forms.gle/BwXQxiBjq2p4kv248 College Website: www.saveetha.com Postal Address: HR Team Saveetha Institute of Medical and Technical Sciences, Saveetha Nagar, Thandalam Campus, Chennai - 602 105 Job Types: Full-time, Permanent Pay: From ₹20,000.00 per month Benefits: Food provided Provident Fund Schedule: Day shift Supplemental Pay: Performance bonus Work Location: In person

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5.0 - 8.0 years

5 - 8 Lacs

Bengaluru / Bangalore, Karnataka, India

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Responsibilities: To work closely within the virtual production and VR teams to develop and maintain lightweight clients and optimized modules covering AI, custom shader support, customs effects, hardware device input, network server/clients, and gameplay mechanics to support feature film production pipelines (using a game engine for visualization) and virtual reality experiences. Application of experience and knowledge to optimize game engine deployment for virtual reality in terms of memory, frame rate, and performance. Help develop new and exciting gameplay and experience mechanics for new virtual reality projects. Develop and maintain optimized modules for tools surrounding virtual production that utilize game engines along with UI and I/O modules. Design and develop core tools into the pipeline. Work with virtual production and virtual realityteamto understand technical requirements. Active participation in technical and artistic discussions and problem-solving. Work closely with other development team members to further develop pipelines and workflows Required Skills and Experience: Proven track record as a software developer with a minimum of 5 years experience using Unreal Engine Strong knowledge of object-oriented design, design patterns, 3D Math, linear algebra vector math, and associated data structures. Expert knowledge of Unreal including GUI, asset bundles, andmaterials/shaders. Strong knowledge in 3D graphics development (Particle Systems, Shaders) andperformance optimization within game development. Strong knowledge of matrix algebra, trigonometry, and computational geometry is essential. Detailedknowledge of C#/C++ is essential. Ability to implement the existing script and/or visual scripting modules into optimized and economic code within Unreal. A good sense of creating and maintaining code bases that are accessible and modular. Willing to help lead the development path for creative development solutions for the overall development pipeline and for individual projects. Strong knowledge of version controlsystemssuch as Perforce. Understanding Mayaand Python tooldevelopment are advantageous. Experience with shader development in Unreal advantageous Fast, organized,takedirection well and can deal with high-profile directors, VFX supervisors, and production designers. Strong organizational and communications skills along with an understanding of production values, deadlines, and priorities Willing to take direction and be a team player

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3.0 years

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Mumbai, Maharashtra, India

Remote

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Job Description We are seeking a talented Unity 3D Developer with at least 3 years of hands-on experience in developing 3D applications, games, or simulations using Unity. The ideal candidate will be proficient in Unity's tools and workflows and have a strong understanding of 3D concepts, rendering techniques, and optimization. You will be responsible for building, implementing, and optimizing real-time 3D environments, ensuring high-quality performance and user experience across a range of platforms. Key Responsibilities Design, develop, and maintain interactive 3D applications and games in Unity. Work closely with cross-functional teams including designers, artists, and project managers to implement features and achieve a high level of quality and performance. Develop and optimize game logic, user interfaces, animations, and complex 3D models within Unity. Integrate assets, animations, and other resources into Unity projects. Write clean, maintainable, and efficient code, following best practices and design patterns. Troubleshoot, debug, and optimize applications for performance and memory usage across different platforms (e.g., PC, console, mobile). Stay up-to-date with the latest trends, tools, and best practices in Unity development and 3D programming. Collaborate in a team environment to meet deadlines and deliver high-quality products. Required Skills & Qualifications 3+ years of experience in Unity 3D development, with a strong portfolio of projects (games, simulations, applications). Experience in Web GL (Web Graphics Library), Serious Games, Training simulator and Published experiences. Solid understanding of C# programming and object-oriented principles. Experience with 3D rendering, animation, physics, and AI in Unity. Strong knowledge of Unity’s UI system (Canvas, Prefabs, Animations). Experience with optimizing 3D environments for performance (LOD, batching, culling, etc.). Familiarity with Unity Asset Store, third-party tools, and plugins. Experience with multi-platform development (mobile, desktop, VR/AR, etc.). Knowledge of version control systems (e.g., Git). Strong problem-solving skills and ability to debug complex issues. Excellent communication skills and the ability to work well within a team. Preferred Skills Experience with multiplayer game development and networking in Unity. Familiarity with shaders and materials in Unity. Experience with virtual reality (VR) or augmented reality (AR) development. Knowledge of continuous integration/continuous delivery (CI/CD) pipelines. Understanding of game monetization, in-app purchases, or advertising. Education Bachelor’s degree in Computer Science, Game Development, or a related field (or equivalent experience). Show more Show less

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2.0 years

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Indore, Madhya Pradesh, India

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About Archism At Archism, we're revolutionizing construction, real estate, and manufacturing with powerful, tech-driven solutions — from AI-powered estimating and 3D customization to smart CRM/ERP systems. If you're passionate about design and innovation, let’s build the future together. About the Role We are looking for a skilled and passionate Unreal Artist to create high-end, realistic visualizations for architectural projects using Unreal Engine. The ideal candidate will have strong experience in lighting, material creation, and environment design, along with the ability to independently research and troubleshoot technical challenges as they arise. This role focuses on producing stunning real-time visual content that accurately reflects design intent and matches real-world references for both interiors and exteriors. Key Responsibilities Lighting & Rendering Develop realistic and physically accurate lighting for both exterior and interior Levels. Apply solid knowledge of lighting principles to enhance mood, depth, and realism. Use lightmass, dynamic lighting, and post-processing tools to produce visually appealing results. Real-Time Environment Creation Create highly detailed and believable environments based on real-life references. Populate scenes with architecture, vegetation, props, and optimized assets. Design compelling level compositions that reflect the architectural concept. Materials & Shaders Create and fine-tune realistic PBR materials and custom shaders. Use node-based material systems to build shaders tailored to project needs. Match materials to photographic and physical references with high fidelity. Basic Animation Implement simple animations including vehicles, people, lighting transitions, and environmental effects (e.g. foliage movement). Utilize Sequencer for animated presentations when needed. Project Management & Optimization Organize and maintain a clean project structure and hierarchy in Unreal Engine. Optimize scenes and assets to ensure performance across platforms. Apply best practices for LODs, texture resolution, instancing, and performance profiling. Problem-Solving & Self-Driven R&D Demonstrate the ability to research and resolve technical issues independently. Stay updated with new Unreal Engine features, tools, and plugins to enhance workflow and visual quality. Proactively solve problems and propose better methods when challenges arise. Requirements Minimum 2 years of experience in lighting and visualization using Unreal Engine. Strong understanding of real-time lighting techniques and principles. Proven experience with PBR material workflows and shader creation. Knowledge of basic animation and scene interactivity in Unreal Engine. Familiarity with optimizing real-time applications for performance. Experience with tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. Ability to work independently and take ownership of visual and technical tasks. Nice to Have (Optional) Exposure to VR/AR environments Basic scripting knowledge (Blueprints or Python) Familiarity with Niagara and visual effects Understanding of user interactivity and experience (UI/UX) in Unreal What We Offer Work on exciting, high-end architectural projects Creative freedom and support for technical growth Collaborative and flexible work environment Opportunity to push the boundaries of real-time visualization Show more Show less

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1.0 - 3.0 years

2 - 3 Lacs

Gurgaon

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We have an Urgent Opening for 3D Visualizor. Company Name - Sheeraj Projects Pvt Ltd Preferred Experience - Residential & Commercial Total Experience - 1-3 Years Qualification - Diploma / B. Arch Location - Gurgaon Job Responsibilities 3D Rendering and Visualization: Create high-quality, photorealistic 3D renderings and visualizations of architectural and interior spaces, products, and concepts based on provided design specifications and reference materials. Modeling: Develop accurate 3D models of buildings, environments, objects, and other design elements using software tools such as Autodesk 3ds Max, Blender, or similar. Texture and Material Application: Apply appropriate textures, materials, lighting, and shaders to achieve realistic and aesthetically pleasing visual results. Proficiency in 3D modeling and visualization software (e.g., Autodesk 3ds Max, Blender, SketchUp). Strong understanding of lighting, shading, and texturing principles to achieve realistic renderings. Ability to interpret design concepts and translate them into accurate visual representations. Excellent attention to detail and a keen eye for aesthetics. Required Skills Bachelor's degree in Architecture, Interior Design, Fine Arts, Animation, or a related field (preferred). Proven experience (1–3 years) as a 3D Visualizer in a relevant industry. Ability to handle pressure and manage multiple deadlines A strong portfolio showcasing both still renders and animations. Knowledge of AutoCAD, Revit, or BIM workflows. Interested Candidates can share their resumes at hr@sheerajprojects.com or you can whatsapp on this no - 8595910949 Job Types: Full-time, Permanent Pay: ₹250,000.00 - ₹350,000.00 per month Schedule: Day shift Work Location: In person Application Deadline: 15/06/2025

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India

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Job Title: Unity AR/VR Developer & Graphics Designer (Hybrid Role) Job Type: Part-Time / Freelance / Contract Working Hours : 18 hours per week (Flexible, project-based) Compensation: ₹1,000 per month (Negotiable based on portfolio) Location: Remote (Optional on-site collaboration) Job Summary: We’re seeking a creative-technical hybrid professional to design and develop immersive AR/VR experiences and games using Unity3D, while also crafting visually stunning graphics, UI/UX assets, and 3D models. This role is ideal for someone passionate about blending game development, interactive design, and digital art. Key Responsibilities: 1. Unity AR/VR Development: Develop interactive AR/VR applications, games, or simulations in Unity (C# scripting). Optimize 3D assets, scenes, and animations for performance (Mobile/PC/Headset platforms). Integrate XR tools (ARCore, ARKit, Oculus SDK, Vuforia, etc.). Debug and troubleshoot Unity projects. 2. Graphics & 3D Design: Create 3D models, textures, and environments (Blender/Maya/3DS Max). Design UI/UX elements, icons, and marketing assets (Adobe Photoshop/Illustrator). Develop animations, shaders, and VFX for immersive experiences. Ensure visual consistency with project themes (e.g., stylized, realistic, low-poly). 3. Collaboration & Innovation: Work with teams (developers, artists, product managers) to prototype ideas. Stay updated on emerging AR/VR trends and design tools. Qualifications & Skills: Technical Skills: Unity3D: Proficient in C#, XR development, and physics. 3D Modeling: Blender/Maya/3DS Max (or equivalent). 2D Design: Adobe Creative Suite (Photoshop, Illustrator) or Figma. AR/VR Platforms: Experience with Oculus, HoloLens, or mobile AR. Creative Skills: Strong aesthetic sense (color theory, composition, typography). Portfolio showcasing 3D art, game projects, or AR/VR demos. Soft Skills: Ability to translate concepts into functional, visually appealing experiences. Self-motivated with problem-solving agility. Preferred (Bonus Skills): Shader Graph/Visual Scripting (Bolt, Playmaker). Experience with Multiplayer VR (Photon, Normcore). Motion graphics (After Effects, Spine). Knowledge of performance optimization for VR. Compensation & Perks: Stipend : ₹1,000/month Project Bonuses : For milestone completions or exceptional creativity. Portfolio Growth : Work on real-world AR/VR projects. Flexible Learning : Access to premium Unity/design tools. How to Apply: Submit your resume, portfolio (GitHub/ArtStation/Behance links), and a brief note explaining your vision for AR/VR’s future. Job Types: Full-time, Part-time, Internship, Contractual / Temporary, Freelance, Volunteer Contract length: 1 month Pay: Up to ₹1,000.00 per month Benefits: Flexible schedule Paid sick time Work from home Schedule: Day shift Weekend availability Application Question(s): Are you interested to join immediately? Willingness to travel: 100% (Preferred) Work Location: In person

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2.0 years

0 Lacs

Indore, Madhya Pradesh, India

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About Archism At Archism, we're revolutionizing construction, real estate, and manufacturing with powerful, tech-driven solutions — from AI-powered estimating and 3D customization to smart CRM/ERP systems. If you're passionate about design and innovation, let’s build the future together. About the Role We are looking for a skilled and passionate Unreal Artist to create high-end, realistic visualizations for architectural projects using Unreal Engine. The ideal candidate will have strong experience in lighting, material creation, and environment design, along with the ability to independently research and troubleshoot technical challenges as they arise. This role focuses on producing stunning real-time visual content that accurately reflects design intent and matches real-world references for both interiors and exteriors. Key Responsibilities Lighting & Rendering Develop realistic and physically accurate lighting for both exterior and interior Levels. Apply solid knowledge of lighting principles to enhance mood, depth, and realism. Use lightmass, dynamic lighting, and post-processing tools to produce visually appealing results. Real-Time Environment Creation Create highly detailed and believable environments based on real-life references. Populate scenes with architecture, vegetation, props, and optimized assets. Design compelling level compositions that reflect the architectural concept. Materials & Shaders Create and fine-tune realistic PBR materials and custom shaders. Use node-based material systems to build shaders tailored to project needs. Match materials to photographic and physical references with high fidelity. Basic Animation Implement simple animations including vehicles, people, lighting transitions, and environmental effects (e.g. foliage movement). Utilize Sequencer for animated presentations when needed. Project Management & Optimization Organize and maintain a clean project structure and hierarchy in Unreal Engine. Optimize scenes and assets to ensure performance across platforms. Apply best practices for LODs, texture resolution, instancing, and performance profiling. Problem-Solving & Self-Driven R&D Demonstrate the ability to research and resolve technical issues independently. Stay updated with new Unreal Engine features, tools, and plugins to enhance workflow and visual quality. Proactively solve problems and propose better methods when challenges arise. Requirements Minimum 2 years of experience in lighting and visualization using Unreal Engine. Strong understanding of real-time lighting techniques and principles. Proven experience with PBR material workflows and shader creation. Knowledge of basic animation and scene interactivity in Unreal Engine. Familiarity with optimizing real-time applications for performance. Experience with tools like 3ds Max, Blender, Substance, Photoshop, or equivalent. Ability to work independently and take ownership of visual and technical tasks. Nice to Have (Optional) Exposure to VR/AR environments Basic scripting knowledge (Blueprints or Python) Familiarity with Niagara and visual effects Understanding of user interactivity and experience (UI/UX) in Unreal What We Offer Work on exciting, high-end architectural projects Creative freedom and support for technical growth Collaborative and flexible work environment Opportunity to push the boundaries of real-time visualization Show more Show less

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3.0 years

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Pune/Pimpri-Chinchwad Area

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Company Description Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed and Splinter Cell, as well as games for the whole family, from Imagine and Petz to Rayman Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios in Pune & Mumbai where we stand 1000+ strong today in strength! If you’ve got the skills and the desire to succeed, we want you to be a part of this exciting period of growth. We have very challenging and exciting opportunities for creative minds to develop their expertise and capabilities to grow. At Ubisoft we favour diversity, creativity, drive and team spirit, and together, we build success. Job Description Job Title: 3D ARTIST Job Summary: As a 3D Artist, you will be responsible for producing high-quality AAA environment assets for our projects. You will create mood boards, concept boards and gather references for preparing asset proposals. You will produce high-quality assets while respecting gameplay and technical constraints. You will collaborate with texture artists, level artist and level designers when producing assets. RESPONSIBILITIES: Create realistic 3D models and textures including architecture, organic objects and props in accordance with the artistic direction, production deadlines and technical specifications. Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline. Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction. REQUIRED QUALIFICATIONS: College Diploma/Degree in graphic design, 3D, video game development or equivalent training. 3-5 years’ games industry experience with industry 3D packages, preferably 3DSMax & ZBrush. Experience working on published AAA games a strong advantage. REQUIRED SKILLS: Expert knowledge of 3DSMax, ZBrush and Substance Painter. Expert knowledge of Photoshop. Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.) Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity. Familiarity with game development cycle. Good understanding of architecture. OTHER SKILLS: Good organization skills. Strong time management skills. Excellent English communication skills (spoken and written). Considerable understanding of video games and broad video game culture. Self-motivated and agile. Show more Show less

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South Delhi, Delhi, India

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We are on the lookout for a highly skilled and imaginative 3D Generalist to become a valuable member of our dynamic animation production studio. In this role, you will be instrumental in crafting visually striking and captivating animated content for diverse projects. Your proficiency in 3D modeling, texturing, rigging, animation, lighting, and rendering will be harnessed to breathe life into our creative visions. To apply, please send your resume along with portfolio to careers@artattackanimation.com for consideration with the subject line “3D Generalist - [Your Name]" Joining: Immediately Location: Hauz Khas, South Delhi Working Days: Monday to Saturday Job Type: On-site full time Requirements Proven track record as a 3D Generalist having industry experience, supported by an impressive portfolio showcasing a diverse range of 3D skills and projects. Proficiency in industry-standard 3D software such as Audesk 3ds Max, Autodesk Maya, Houdini, Unreal Engine, Cinema 4D, Blender & Adobe After Effects. A strong foundation in 3D modeling, texturing, rigging, animation, lighting, and rendering techniques is essential for success in this role. Additionally, we value an understanding of character design, anatomy, and movement principles, as it enables the creation of realistic character animations that resonate with audiences. Excellent artistic and creative abilities, with an eye for detail and a passion for storytelling through animation. Effective communication and teamwork skills, with the ability to collaborate and contribute in a fast-paced production house environment. We seek individuals who are self-motivated and adaptable, displaying a genuine passion for continuous learning and growth. A positive attitude and eagerness to embrace new challenges and responsibilities are qualities we highly value in potential candidates. Willingness to remain up-to-date on the latest creative software and hardware. Experience in Simulation (Cloth, Particles, Liquids, Hair, Fur) is a plus. Responsibilities Create high-quality 3D models of characters, environments, props, and assets that align with the artistic direction of the project. Apply textures and realistic shaders to enhance the visual appeal of 3D assets, ensuring coherence with the project's style. Develop complex character rigs for smooth and lifelike animation, enabling natural movement and expressions. Bring characters, creatures, and objects to life through dynamic and engaging animations, conveying emotions and actions effectively. Set up lighting environments and render scenes to achieve the desired mood and atmosphere, meeting project standards. Collaborate closely with the animation team, artists, and directors to understand requirements and seamlessly integrate 3D assets. Identify and troubleshoot technical issues in the 3D pipeline, proposing solutions to enhance production efficiency. Maintain the highest quality standards in all deliverables, aligning them with project requirements and artistic vision. Stay updated with industry trends and 3D animation advancements by actively learning new software and techniques. Manage and prioritize tasks to meet project deadlines and maintain efficient production schedules. Show more Show less

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2.0 years

0 Lacs

Ahmedabad, Gujarat, India

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💼Position : Unreal Game Developer 📍Location : Ahmedabad (work from office) 💠 Experience : 2+ years 💠Job Description : 📌Develop high-quality 3D single-player and multiplayer games for PC, Xbox, and VR using the Unreal Engine. 📌Develop, implement, and maintain gameplay features using Blueprints and C++. 📌Work with designers, artists, and other developers to prototype and polish game mechanics. 📌Optimize game performance specifically for PC platforms. 📌Collaborate on implementing AI, UI, and networking features. 📌Debug, profile, and refactor code for maintainability and scalability. 📌Participate in code reviews, sprint planning, and cross-functional collaboration. 📌Contribute to all aspects of the games lifecycle, including concept, design, prototyping, coding, testing, and support. 💠Skills and Qualifications: 📌3+ years of experience in Unreal Engine 5. 📌Proficient in C++ programming and Unreal Blueprints. 📌Strong understanding of gameplay systems, input handling, and player mechanics. 📌Experience with performance optimization for PC hardware (GPU/CPU profiling, LODs, shaders). 📌Solid grasp of version control systems (Gitlab, Bitbucket). 📌Excellent problem-solving and debugging skills. 📌Ability to work in a fast-paced, collaborative development environment. 📌Knowledge of Unreal's Multiplayer and Networking systems. 📌Experience shipping one or more PC games. ---------- Company Details: www.manektech.com Work Environment - Life@Manektech: https://lnkd.in/dTe8pyM5 Company Strength: 400+ Working Days – Monday to Friday Working Hours: 8 Hours Salary Date: 10th of the month Notice Period: 2 Months ---------- Show more Show less

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