Interactive Web Animator / WebGL Developer (React + Three.js)

0 years

0 Lacs

Posted:1 week ago| Platform: Linkedin logo

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Work Mode

Remote

Job Type

Contractual

Job Description

Pulsebay helps businesses enhance their digital presence and solve technology challenges through scalable, budget-friendly solutions. We are looking for a skilled Web Animator / WebGL Developer to bring high-impact visuals and motion to life across our digital projects.


Why we need you


We want our next marketing sites to feel as alive as Whimsical, Stripe / Dev Dynamics, and the best Awwwards winners. Our in-house React team already covers the usual build pipeline; what we are missing is a specialist who can turn wild motion concepts into buttery-smooth, production-ready code. You will work remotely with a mostly India-based crew and occasional meetings from our International crew.


What you will do


  • Own the front-of-site wow factor: hero scenes, scroll-triggered animations, rich micro-interactions
  • Prototype quickly in CodeSandbox or Storybook, then integrate as client-only Next.js components
  • Build and optimise WebGL scenes with React Three Fiber, Drei, and post-processing passes
  • Design GSAP or MotionOne timelines that respect prefers-reduced-motion and 60 fps budget
  • Profile, tweak and ship: Lighthouse 95+, Core Web Vitals green, memory < 200 MB
  • Webflow expertise is an advantage


Tech we expect you to know inside-out


  • React 18 / Next 14 – dynamic imports, Suspense, RSC boundaries
  • GSAP + ScrollTrigger or MotionOne / Framer Motion for timeline control
  • Three.js / React Three Fiber – instancing, custom shaders, camera rigs
  • Canvas 2D, SVG, CSS transforms, blend modes
  • Performance tooling: Chrome DevTools, React Profiler, WebPageTest, bundle-size budgets
  • Git (we use Turborepo monorepo), decent spoken English for daily stand-ups

Nice to have: Spline, Blender, Rive, Lottie, Web Workers, OffscreenCanvas, WASM


Show us, do not tell us


We are not collecting CVs. Instead, send:


1. Links to three live sites or demos you built (please note exactly what you created).


2. A public repo or CodeSandbox that proves you wrote the key animation code.


3. A short Loom or YouTube clip (max 5 min) walking through your favourite effect and how you hit 60 fps


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