Interactive Web Animator / WebGL Developer (React + Three.js)
Pulsebay helps businesses enhance their digital presence and solve technology challenges through scalable, budget-friendly solutions. We are looking for a skilled Web Animator / WebGL Developer to bring high-impact visuals and motion to life across our digital projects. Why we need you We want our next marketing sites to feel as alive as Whimsical, Stripe / Dev Dynamics, and the best Awwwards winners. Our in-house React team already covers the usual build pipeline; what we are missing is a specialist who can turn wild motion concepts into buttery-smooth, production-ready code. You will work remotely with a mostly India-based crew and occasional meetings from our International crew. What you will do Own the front-of-site wow factor: hero scenes, scroll-triggered animations, rich micro-interactions Prototype quickly in CodeSandbox or Storybook, then integrate as client-only Next.js components Build and optimise WebGL scenes with React Three Fiber, Drei, and post-processing passes Design GSAP or MotionOne timelines that respect prefers-reduced-motion and 60 fps budget Profile, tweak and ship: Lighthouse 95+, Core Web Vitals green, memory < 200 MB Webflow expertise is an advantage Tech we expect you to know inside-out React 18 / Next 14 – dynamic imports, Suspense, RSC boundaries GSAP + ScrollTrigger or MotionOne / Framer Motion for timeline control Three.js / React Three Fiber – instancing, custom shaders, camera rigs Canvas 2D, SVG, CSS transforms, blend modes Performance tooling: Chrome DevTools, React Profiler, WebPageTest, bundle-size budgets Git (we use Turborepo monorepo), decent spoken English for daily stand-ups Nice to have: Spline, Blender, Rive, Lottie, Web Workers, OffscreenCanvas, WASM Show us, do not tell us We are not collecting CVs. Instead, send: 1. Links to three live sites or demos you built (please note exactly what you created). 2. A public repo or CodeSandbox that proves you wrote the key animation code. 3. A short Loom or YouTube clip (max 5 min) walking through your favourite effect and how you hit 60 fps