Posted:1 day ago|
Platform:
On-site
Full Time
Required minimum 1 year of Experience. Experience on Engine Versions: Unreal Engine 4.27, 5, and above Expertise in both Blueprints and C++ Ability to build scalable and modular gameplay systems Nice understanding of core gameplay architecture Experience working with UMGs Ability to optimize performance for PC and console platforms Familiar with game loop architecture, tick handling, and event-driven programming Capable of writing clean, maintainable, and modular code Experienced in debugging, profiling, and performance analysis Familiar with code versioning tools like Git, Perforce, SVN, or Plastic SCM Ability to integrate and test third-party plugins or systems Passionate about learning and implementing new Unreal Engine features Able to work independently as well as in cross-functional teams Strong communication skills Basic understanding of shader graphs and material system (preferred) Eager to contribute to both game and non-game creative solutions Experience with simulation projects like training tools, infrastructure planning, or visualization systems Familiar with animation systems (characters and vehicles) Familiarity with AI systems like Behavior Trees and NavMesh Understanding of replication and multiplayer mechanics Experience with Niagara or Cascade particle systems
300Mind
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