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2.0 - 7.0 years
11 - 16 Lacs
Bengaluru
Work from Office
Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Minimum Qualifications: "¢ Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. "¢ 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications 2+ years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct
Posted 1 month ago
5.0 - 7.0 years
3 - 7 Lacs
Hyderabad
Work from Office
Role OPEN GL Location HyderabadExperience 5 - 7YrsEmployment Type Full Time, Working mode RegularNotice Period Immediate - 15 DaysAbout The Role :We are seeking a highly skilled Open GL Developer to join our dynamic team. As an integral part of our development process, you will be responsible for creating exceptional graphics experiences for our users. The ideal candidate possesses a strong foundation in C/C++, a deep understanding of OS concepts, and expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL).Responsibilities :- Develop high-performance, visually stunning graphics applications using Open GL and related technologies.- Optimize graphics performance and power efficiency across various hardware platforms.- Collaborate with cross-functional teams to implement innovative graphics solutions.- Troubleshoot and resolve complex graphics-related issues.- Stay up-to-date with the latest graphics technologies and industry trends.Requirements :- Strong proficiency in C/C++ programming.- In-depth knowledge of OS concepts and architecture.- Expertise in at least one graphics API (OpenGLES, Vulkan, or OpenCL) OR extensive experience with the Android Framework for graphics development.- Proven ability to optimize graphics performance and power efficiency.- Excellent problem-solving and debugging skills.- Strong communication and collaboration abilities.- Ability to work independently and as part of a team.Preferred Qualifications :- Experience with game development or other real-time graphics applications.- Knowledge of shader programming (GLSL, HLSL).- Experience with performance profiling and optimization tools.ApplyInsightsFollow-upSave this job for future referenceDid you find something suspiciousReport Here! Hide This JobClick here to hide this job for you. You can also choose to hide all the jobs from the recruiter.
Posted 1 month ago
6.0 - 9.0 years
8 - 11 Lacs
Bengaluru
Work from Office
Join the leader in entertainment innovation and help us design the future At Dolby, science meets art, and high tech means more than computer code As a member of the Dolby team, youll see and hear the results of your work everywhere, from movie theaters to smartphones We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide To do that, we need the absolute best talent Were big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work We offer a collegial culture, challenging projects, and excellent compensation and benefits This position is based in Bangalore We work jointly from the office and offer some flexibility to work from home, Summary Dolbys research division is looking for a volumetric imaging researcher to join Dolbys research efforts to develop the next generation of volumetric or spatial scene understanding and representation technologies In this position you will join the Multimodal Experience Lab within Dolbys Advanced Technology Group You will work with a seasoned team of researchers to develop volumetric scene representation, novel view synthesis, scene analysis and understanding, and scene rendering technologies You will be the lead contributor to research the state of the art and then push beyond, specifically in domains related to the composition and de-composition of volumetric scenes, as well as understanding and manipulating lighting, shadows, and occlusion The researcher is responsible for performing fundamental new research, transferring technology to product groups, and drafting patent applications, Main Responsibilities Perform cutting-edge research in computer graphics and view synthesis Work as a part of a top-notch research team Define and execute research roadmaps Use good development methodology, including quality metrics and test content, to validate algorithmic solutions Use AI and deep learning techniques to create new solutions and enhance existing applications, Share knowledge via technical whitepapers, publications, and internal presentations Transfer technology to product groups and draft patent applications, Stay abreast of state-of-art research in the computer graphics/computer vision fields Requirements D Strong publication record with publications in major conferences/journals Strong background in view synthesis and/or light-field research Familiarity with various scene representation such as Gaussian Splatting or NeRF Demonstrated proficiency in computer graphics/computer vision R&D Experience with research-oriented programming languages (Python, Matlab, or C/C++) Experience building and testing models in Pytorch/Tensorflow environments Excellent written and verbal communication skills are required Strong team player, able to work with colleagues in research and software development fields Strong expertise in deep learning-based solutions Nice to have: Experience with real-time graphics (OpenGL/Cuda/DirectX/Vulkan) Experience with Pytorch3D Experience with Game engines (Unreal, Unity) Experience with XR environments, capture, and devices
Posted 1 month ago
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