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3.0 years
0 Lacs
Ahmedabad, Gujarat, India
On-site
Hello connections , Here we are having one more exciting opportunity for experienced unreal game developers . Position : Sr. Unreal Game Developer Experienced required : 3 to 7 Location : Ahmedabad ( WFO ) We’re looking for a skilled and passionate Unreal Engine Game Developer to join our team in creating cutting-edge PC games using Unreal Engine 5. Responsibilities: Develop high-quality 3D single-player and multiplayer games for PC, Xbox, and VR using the Unreal Engine. Develop, implement, and maintain gameplay features using Blueprints and C++. Work with designers, artists, and other developers to prototype and polish game mechanics. Optimize game performance specifically for PC platforms. Collaborate on implementing AI, UI, and networking features. Debug, profile, and refactor code for maintainability and scalability. Participate in code reviews, sprint planning, and cross-functional collaboration. Contribute to all aspects of the games lifecycle, including concept, design, prototyping, coding, testing, and support. Requirements: 3+ years of experience in Unreal Engine 5. Proficient in C++ programming and Unreal Blueprints. Strong understanding of gameplay systems, input handling, and player mechanics. Experience with performance optimization for PC hardware (GPU/CPU profiling, LODs, shaders). Solid grasp of version control systems (Gitlab, Bitbucket). Excellent problem-solving and debugging skills. Ability to work in a fast-paced, collaborative development environment. Knowledge of Unreal's Multiplayer and Networking systems. Experience shipping one or more PC games. -------------------- 10 paid festival leaves yearly 1 paid leave by every month (after 3 month of joining) Paid Maternity/Paternity Leave 5 Paid Leaves time of Self-Marriage 2 paid BEREAVEMENT Leaves ---------- Company Details: www.manektech.com Work Environment - Life@Manektech: https://lnkd.in/dKwKy3RE Company Strength: 400+ Working Days – Monday to Friday Working Hours: 8 Hours Salary Date: 10th of the month Notice Period: 2 Months ---------- Immediate joiners are more preferable , If u r intersted kindly apply with below link https://docs.google.com/forms/d/e/1FAIpQLSdVqOdeFoKNtSmDok_IoYGbubyScibjzAEfb4jYIUB1FM_w0A/viewform: Form link Regards, Payal Patel - 6352708302 payal.patel@manektech.com https://lnkd.in/dFgHMgZJ Show more Show less
Posted 3 weeks ago
4.0 years
0 Lacs
Mumbai Metropolitan Region
On-site
Job Description: Essential Responsibilities, Accountabilities & Results Firm grasp on digital lighting techniques Ability to create photo-realistic materials/shaders Knowledge of how light reacts to a surface in the real world VRay knowledge a must Maya knowledge a must Previous experience in a studio working environment Understanding of a CG Lighting production pipeline Able to work well under pressure Able to multi-task, troubleshoot and prioritize Able to adapt quickly to ever-evolving tech and workflow adaptations Able to communicate succinctly and professionally To use internal MIS to record accurate data on personal production timings. Able to work in rotational shift Plus Skills Knowledge and fluency in other lighting software and processes Knowledge and fluency in most operating systems Experience in all forms of 2D & 3D CGI workflows & processes Experience with Shotgun 3Ds Max/ Modo Knowledge is a plus Competency Requirements High School Diploma and an equivalent combination of education and experience sufficient to successfully perform the key accountabilities of the job Minimum of 4+ years’ experience in production Practical experience with Maya and Vray Ability to mentor other Lighters Show more Show less
Posted 3 weeks ago
5.0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
This role is for one of the Weekday's clients Min Experience: 5 years Location: Bengaluru JobType: full-time We are looking for a talented and imaginative Technical Artist to join our game development team. As a crucial link between the art and programming teams, this role is instrumental in delivering high-quality visuals while ensuring performance and technical efficiency across platforms, especially for mobile (Android) using Unreal Engine 5. You'll help bring the Art Director's vision to life by balancing visual fidelity, technical limitations, and real-time performance. This role involves tool and pipeline development, shader creation, and problem-solving across technical art challenges. Requirements Key Responsibilities: Collaborate closely with artists and engineers to integrate art assets into the game engine effectively. Build tools and automate workflows for efficient asset handling, shader creation, and pipeline processes. Contribute to shader development, lighting setups, and visual effects to enhance artistic outcomes. Optimize 3D assets—including models, textures, shaders, and animations—for mobile performance without sacrificing quality. Identify performance bottlenecks and proactively propose and implement optimization strategies. Stay current with emerging tools, technologies, and best practices in game development. Skills and Qualifications: 5+ years of experience as a Technical Artist in a game studio. Solid grasp of GPU render pipelines and architecture; ability to interpret GPU frame captures and CPU trace logs. Strong understanding of 3D art creation principles including modeling, texturing, rigging, animation, and UI integration. Proficiency with game engines such as Unreal Engine (preferred) or Unity. Familiarity with scripting or programming languages such as Python or C# for tool creation. Proven experience in shader programming and optimization techniques. Excellent analytical and collaborative problem-solving skills. Nice to Have: Proficiency in C++ Experience with rigging, skinning, animation state machines, and building animator-friendly rigs. Key Skills: OpenGL Shading Language (GLSL) Shader Development C++ Unreal Engine / Unity Python / C# Technical Art Pipeline Optimization Show more Show less
Posted 3 weeks ago
5.0 - 10.0 years
3 - 10 Lacs
Bengaluru / Bangalore, Karnataka, India
On-site
This role is for one of the Weekday's clients Min Experience: 5 years Location: Bengaluru JobType: full-time We are looking for a talented and imaginative Technical Artist to join our game development team. As a crucial link between the art and programming teams, this role is instrumental in delivering high-quality visuals while ensuring performance and technical efficiency across platforms, especially for mobile (Android) using Unreal Engine 5. You'll help bring the Art Director's vision to life by balancing visual fidelity, technical limitations, and real-time performance. This role involves tool and pipeline development, shader creation, and problem-solving across technical art challenges. Requirements Key Responsibilities: Collaborate closely with artists and engineers to integrate art assets into the game engine effectively. Build tools and automate workflows for efficient asset handling, shader creation, and pipeline processes. Contribute to shader development, lighting setups, and visual effects to enhance artistic outcomes. Optimize 3D assetsincluding models, textures, shaders, and animationsfor mobile performance without sacrificing quality. Identify performance bottlenecks and proactively propose and implement optimization strategies. Stay current with emerging tools, technologies, and best practices in game development. Skills and Qualifications: 5+ years of experience as a Technical Artist in a game studio. Solid grasp of GPU render pipelines and architecture; ability to interpret GPU frame captures and CPU trace logs. Strong understanding of 3D art creation principles including modeling, texturing, rigging, animation, and UI integration. Proficiency with game engines such as Unreal Engine (preferred) or Unity. Familiarity with scripting or programming languages such as Python or C# for tool creation. Proven experience in shader programming and optimization techniques. Excellent analytical and collaborative problem-solving skills. Nice to Have: Proficiency in C++ Experience with rigging, skinning, animation state machines, and building animator-friendly rigs. Key Skills: OpenGL Shading Language (GLSL) Shader Development C++ Unreal Engine / Unity Python / C# Technical Art Pipeline Optimization
Posted 3 weeks ago
3.0 years
0 Lacs
Delhi, India
On-site
Company- Neutral Digital Position- Unreal Technical Artist Location- Okhla, New Delhi Full-time Role We are looking for a talented Unreal Technical Artist to join our Development team About the job We are looking for a talented Unreal Technical Artist to join our Development team. Candidates must be proficient in Unreal Engine and have advanced knowledge of Blueprints. Requirements ✅ At Least 3 years of experience on commercial projects Excellent knowledge of Unreal Engine Strong scripting skills: Blueprints Knowledge of advanced Blueprint practises: Inheritance, Event Interfaces, Delegates/Event Dispatchers Knowledge of source control such as perforce desired C++ a big plus but not a requirement 3D modelling experience a big plus but not a requirement Excellent communication skills Job Description: - Bridge between creative teams and real-time developers - Integrate 3D assets into Unity or Unreal with optimal performance - Build and optimize shaders, materials, and visual effects - Create tools/scripts to improve team workflows - Debug asset, lighting, or performance issues in engine - Advise on efficient asset prep and import/export conventions - Support rendering quality while meeting frame rate targets - Document pipelines and provide technical guidance to teams Show more Show less
Posted 3 weeks ago
0 years
0 Lacs
Panchkula
On-site
Unity Intern (Intership for 6 Month) About Aebocode Technologies: Aebocode Technologies, established in 2022, is a dynamic and innovative drone manufacturing company focused on the R&D and development of cutting-edge drones, robotics, and smart city solutions. We are committed to contributing to India's leadership in indigenous drone manufacturing. Job Description: We are seeking a motivated Unity Intern to assist our development team in creating engaging and immersive experiences. The ideal candidate will have a passion for game development and a basic understanding of Unity3D, C#, and 3D modeling . This internship provides an excellent opportunity to gain hands-on experience in the game development pipeline. Key Responsibilities: Assist in designing, developing, and implementing game features using Unity3D . Collaborate with designers and artists to integrate a ssets into the game environment. Write clean, efficient, and maintainable code in C#. Participate in testing and debugging to ensure quality and performance. Contribute to documentation of development processes and features. Support the team in troubleshooting technical issues. Learn and adhere to best practices in Unity development. Qualifications: Currently pursuing or recently completed a degree in Computer Science, Game Development, Software Engineering, or a related field. Basic knowledge of Unity3D and C# scripting. Familiarity with 3D modeling, animation , and game design principles is a plus. Strong problem-solving skills and attention to detail. Good communication and teamwork skills. Self-motivated with a willingness to learn and adapt. Preferred (Bonus) Skills: Experience with VR/AR or simulation-based applications Understanding of multithreading, performance optimization Knowledge of networking (Photon, Mirror, or other multiplayer solutions) Basic experience with shaders and visual effects Educational Requirements: Bachelor’s degree in Computer Science, Game Development, or related field (or equivalent experience) Job Type: Full-time Benefits: Paid sick time Paid time off Schedule: Day shift To Apply: Please send your updated résumé along with a brief cover note or project portfolio to hr@aebocode.com . We look forward to exploring innovations together! Job Types: Full-time, Permanent, Internship Contract length: 6 months Pay: ₹2,000.00 - ₹6,000.00 per month Benefits: Paid sick time Paid time off Schedule: Day shift Morning shift Supplemental Pay: Performance bonus Work Location: In person
Posted 3 weeks ago
0 years
0 Lacs
Bengaluru, Karnataka, India
On-site
Hi, Greetings from Qualcomm. Raja Shekar here from Qualcomm. We do have multiple open positions for Lead Engineer Staff Engineer & Senior Staff Engineer Graphics side / GPU / Vulkan / OpenGL / GLES/ Rendering / Shaders / Performance Profiling Etc., (Software / Development Role) Please share your updated resume to rshekarv@qti.qualcomm.com with CTC and ECTC details. Note - If you want more details please share the resume, If suits for our requirement will call you The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools. In this role, you will: · Design and develop profiling, performance analysis, and debugging tools features. · Collaborate with GPU hardware and software teams on performance validation and analysis. · Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. · Extensive programming knowledge in C/C++ One or more of the following qualifications is a plus: · Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine · Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. · Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications · Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU · Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs · Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Raja Shekar Vadipilla Senior Talent Acquisition Specialist Show more Show less
Posted 3 weeks ago
0 years
0 Lacs
Gurugram, Haryana, India
On-site
Appsoleut Games is a passion driven, fast growing mobile gaming studio based out of Gurgaon, India. Our MISSION is to soon become a leader in the mobile gaming industry, internationally. We develop vehicle-based games in the simulation, driving and racing genre. Our games have done us proud by consistently staying in the Top 30 games in the Racing category in USA and beating (momentarily!) Nintendo Mario Kart in Japan! We are a fun-loving, open-minded company and encourage our team to have a voice. We have a strong user base of millions and are now looking for a ‘Sr. Unity Developer' to help us reach the next level. QUALIFICATIONS- Degree in Computer Science or IT or have relevant experience 3D math skills. Knowledge of Unity3D including Unity GUI, asset bundles, materials/shaders, and iPhone/Android deployment. Knowledge of "version control" like git. Good knowledge of vehicle physics, game physics Game designing skills are a definite plus! Experience with third-party libraries and SDKs is a plus Experience in coordination with UI development team Working knowledge of the general mobile landscape, architectures, trends, and emerging technologies. Should be able to work in a growing company environment that is very dynamic and challenging. RESPONSIBILITIES- Develop games on the Unity platform, as per design document and given specifications (character or vehicle control, AI, game GUI, scoring and other game elements. Comprehensive research and development required for developing the game or certain features. Troubleshoot and testing the game and debugging. Should be able to handle and mentor team members. SALARY- Depends on Experience LOCATION- Gurgaon PERKS- Health Insurance for the Employees and family Weekends off! Everyday tea/coffee and cookies on the house. Annual holiday sponsored by the company! This is a great opportunity for you to join one of the leading mobile game developers in India, working with the latest technology to create premium games and to join a highly talented and collaborative team. Show more Show less
Posted 4 weeks ago
2.0 years
0 Lacs
Noida, Uttar Pradesh, India
On-site
Job Title: Unreal Engine Developer (2+ Years Experience) Location: Noida (On-Site) Experience: 2+ Years in Unreal Engine Development Industry: Game Development Employment Type: Full-Time About Us At Hapz Software Solutions , we specialize in immersive technology solutions — from game development and AR/VR experiences to simulation training and real-time 3D environments. We're passionate about building high-performance applications that push creative and technical boundaries. We're looking for an Unreal Developer who thrives in a collaborative, fast-paced environment and is excited to craft visually compelling and technically sound applications using Unreal Engine 4/5 . Your Role & Responsibilities Design, prototype, and develop real-time interactive 3D applications using Unreal Engine. Create, extend, and maintain core gameplay features, tools, and systems using C++ and Blueprints . Collaborate with artists, designers, and backend engineers to implement seamless visual and functional experiences. Handle lighting, post-processing, material creation, and performance optimization for smooth gameplay across platforms. Troubleshoot bugs, performance issues, and inconsistencies across devices. Optimize game assets, memory usage, and rendering pipelines for mobile, desktop, and VR platforms. Implement and work with AI behaviors, animation blueprints, and cinematic sequences . Take ownership of entire features/modules from concept to implementation and iteration. Skills & Qualifications ✅ Must-Have: 2+ years of hands-on experience in Unreal Engine 4/5 development. Strong command over C++ programming and Unreal Blueprints . Experience with creating gameplay mechanics, input systems, and UI implementation. Knowledge of 3D mathematics, physics, and game engine architecture. Experience in profiling and performance tuning for real-time applications. Strong understanding of lighting, shaders, and material systems in Unreal. Familiarity with version control systems like Git or Perforce . ✅ Good to Have: Experience working on VR/AR/XR platforms using OpenXR or similar toolkits. Exposure to multiplayer or networking in Unreal Engine. Understanding of procedural content generation or AI scripting. Experience integrating third-party plugins or tools within Unreal. Show more Show less
Posted 4 weeks ago
22.0 years
0 Lacs
India
Remote
Position: MacOS Application Developer Location: Remote Type: Part-Time About Us: We are a Singapore-based startup on a mission to transform wellness for professionals and students who spend long hours in front of screens. By harnessing cutting-edge technology, we track user habits, deliver actionable insights, and empower users to enhance their overall wellness. At our early-stage startup, your ideas will matter, your work will have real impact, and you'll play a pivotal role in shaping a product that genuinely improves lives. You'll collaborate closely with the founder to build the next big innovation in workplace wellness. We want to hear from you if you’re passionate about technology, health, and solving meaningful challenges! Our founding team brings a wealth of experience from prestigious institutions like IIT Madras and Nanyang Technological University, with over 22 years of collective experience building and scaling fast-paced startups. Ishaan has successfully launched two venture-funded startups in Singapore, while Mehul has contributed to global giants like Amazon, Delivery Hero, and Flipkart across Europe and India. Join us in redefining how the world approaches wellness at work. Key Responsibilities: macOS App Development: Architect, build and ship high-quality Swift/SwiftUI or AppKit applications, publishable on the Mac App Store. Scalable Systems: Design end-to-end architectures (MVVM/Clean Architecture), backend integrations (Node.js/Python), CI/CD pipelines and automated deployment workflows. Performance & Reliability: Profile with Instruments, optimize CPU/GPU usage, manage memory, and build robust error-handling and telemetry. Testing & Quality: Own unit, UI and integration tests (XCTest, Combine/Cocoa testing), maintain ≥80% coverage, enforce code reviews and coding standards. Collaboration & Communication: Drive Agile ceremonies, maintain design docs and API specs, participate in sprint planning, PR reviews and cross-functional design discussions. Privacy & Security: Implement on-device data processing, Keychain/TCC entitlements, encryption and GDPR/CCPA compliance. Required Skills and Qualifications: Experience : 3+ years in software development with expertise in building desktop applications for MacOS. Frontend : Strong experience with Swift and AppKit/SwiftUI for MacOS development. Integrations : Experience integrating third party libraries and cloud APIs. Familiarity with cloud services like AWS, GCP, or Azure. Experience integrating AI/ML models into applications. Database : Proficiency in PostgreSQL, SQLite, or other relational databases. Platform Expertise : Demonstrated experience developing MacOS apps, leveraging native APIs and frameworks. Performance Optimization: Knowledge of GPU/CPU usage optimization and memory management. Data Privacy and Security : Familiarity with on-device processing, encryption, and GDPR/ CCPA compliance. Agile Processes : Strong understanding of software design patterns, CI/CD (e.g. GitHub Actions), git workflows and Agile methodologies. Preferred Qualifications: Hands-on with Vision , Core ML , CreateML or Metal Performance Shaders. Familiarity with subscription-based or in-app-purchase monetization models. Experience in enterprise-grade (SOC 2) or GDPR, CCPA, HIPAA-compliant software. Experience with subscription-based monetization models. What We Offer: Ownership : equity‑heavy package plus optional cash component. Flexibility : fully remote schedule; async‑first culture. Positive Impact : your experiments will shape how thousands of knowledge workers feel every single day. Flexibility : Work remotely or hybrid, with a schedule that works for you. Global exposure: Build for the world, from India. Growth: direct collaboration with founders and a seat at the strategy table. Show more Show less
Posted 1 month ago
22.0 years
0 Lacs
India
Remote
Position: MacOS Application Developer Location: Remote Type: Part-Time About Us: We are a Singapore-based startup on a mission to transform wellness for professionals and students who spend long hours in front of screens. By harnessing cutting-edge technology, we track user habits, deliver actionable insights, and empower users to enhance their overall wellness. At our early-stage startup, your ideas will matter, your work will have real impact, and you'll play a pivotal role in shaping a product that genuinely improves lives. You'll collaborate closely with the founder to build the next big innovation in workplace wellness. We want to hear from you if you’re passionate about technology, health, and solving meaningful challenges! Our founding team brings a wealth of experience from prestigious institutions like IIT Madras and Nanyang Technological University, with over 22 years of collective experience building and scaling fast-paced startups. Ishaan has successfully launched two venture-funded startups in Singapore, while Mehul has contributed to global giants like Amazon, Delivery Hero, and Flipkart across Europe and India. Join us in redefining how the world approaches wellness at work. Key Responsibilities: macOS App Development: Architect, build and ship high-quality Swift/SwiftUI or AppKit applications, publishable on the Mac App Store. Scalable Systems: Design end-to-end architectures (MVVM/Clean Architecture), backend integrations (Node.js/Python), CI/CD pipelines and automated deployment workflows. Performance & Reliability: Profile with Instruments, optimize CPU/GPU usage, manage memory, and build robust error-handling and telemetry. Testing & Quality: Own unit, UI and integration tests (XCTest, Combine/Cocoa testing), maintain ≥80% coverage, enforce code reviews and coding standards. Collaboration & Communication: Drive Agile ceremonies, maintain design docs and API specs, participate in sprint planning, PR reviews and cross-functional design discussions. Privacy & Security: Implement on-device data processing, Keychain/TCC entitlements, encryption and GDPR/CCPA compliance. Required Skills and Qualifications: Experience : 3+ years in software development with expertise in building desktop applications for MacOS. Frontend : Strong experience with Swift and AppKit/SwiftUI for MacOS development. Integrations : Experience integrating third party libraries and cloud APIs. Familiarity with cloud services like AWS, GCP, or Azure. Experience integrating AI/ML models into applications. Database : Proficiency in PostgreSQL, SQLite, or other relational databases. Platform Expertise : Demonstrated experience developing MacOS apps, leveraging native APIs and frameworks. Performance Optimization: Knowledge of GPU/CPU usage optimization and memory management. Data Privacy and Security : Familiarity with on-device processing, encryption, and GDPR/ CCPA compliance. Agile Processes : Strong understanding of software design patterns, CI/CD (e.g. GitHub Actions), git workflows and Agile methodologies. Preferred Qualifications: Hands-on with Vision , Core ML , CreateML or Metal Performance Shaders. Familiarity with subscription-based or in-app-purchase monetization models. Experience in enterprise-grade (SOC 2) or GDPR, CCPA, HIPAA-compliant software. Experience with subscription-based monetization models. What We Offer: Ownership : equity‑heavy package plus optional cash component. Flexibility : fully remote schedule; async‑first culture. Global Impact : your experiments will shape how millions of professionals feel every single day, globally. Growth : direct collaboration with founders and a seat at the strategy table. How to Apply: Apply on Linkedin or send your resume, portfolio, or links to relevant projects to careers@wellnessatwork.ai. We look forward to building a healthier future together! Show more Show less
Posted 1 month ago
20.0 years
0 Lacs
Gurugram, Haryana, India
On-site
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya's senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ Job Overview: We are looking for a skilled and motivated Technical Artist to join our game development team. The ideal candidate will bridge the gap between art and engineering, ensuring visually stunning and technically optimized game environments. You will work closely with developers to create immersive levels in unreal Engine, write or modify shaders, and implement tools that enhance our production pipeline. Requirements 3-6 years of experience as a Technical Artist in the game industry Proven expertise in Unreal Engine, especially level creation and visual scripting Strong understanding of realtime shader creation, Blueprint Proficient in at least one 3D software such as Blender, Maya, or 3ds Max Solid understanding of lighting, rendering, and optimization techniques for real-time environments Good problem-solving and communication skills Bonus Skills (Nice to Have): Experience with mobile game optimization Familiarity with scripting languages like C++ or Unreal Blueprint for pipeline tools Knowledge of procedural generation with PCG, FX, or real-time visual storytelling Experience working in agile or cross-disciplinary game teams Key Responsibilities: Create and implement visually rich game levels in Unreal Engine based on design and gameplay requirements Develop and optimize shaders using Material Editor for various in-game effects Collaborate with the art team to ensure assets are integrated correctly and perform well in-engine Troubleshoot technical issues related to lighting, materials, and asset performance Assist in developing and maintaining asset pipelines and best practices Support artists by building and maintaining tools and scripts that enhance productivity What We Offer: Opportunity to work on high-quality, original IP games Collaborative and creative team environment Competitive compensation and benefits Growth opportunities within a well-established game development company Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Contract Working Pattern: Onsite Show more Show less
Posted 1 month ago
7.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3066869 Show more Show less
Posted 1 month ago
5.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled Technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 5+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3066792 Show more Show less
Posted 1 month ago
0.0 - 1.0 years
0 Lacs
Behala, Kolkata, West Bengal
On-site
We are a funded startup looking for a talented Unity Developer to join our team in Kolkata. The ideal candidate should have hands-on experience in Unity 3D development, C# programming, and game mechanics. You will be responsible for developing, optimizing, and maintaining high-quality interactive applications and games for multiple platforms. Responsibilities: Develop and implement game mechanics, UI, and features using Unity and C#. Optimize code and assets for performance across different devices. Debug and troubleshoot issues to ensure smooth gameplay experience. Collaborate with designers, artists, and other developers to create engaging experiences. Integrate third-party SDKs, APIs, and plugins as needed. Stay updated with the latest Unity features, tools, and best practices. Requirements: 1-3 years of experience in Unity game development. Proficiency in C# programming and object-oriented principles. Strong understanding of game physics, animations, UI/UX, and 3D environments . Experience in AR/VR, multiplayer networking (Photon, Mirror), or mobile game development is a plus. Knowledge of Unity Asset Store, shaders, and optimization techniques . Familiarity with version control tools (Git, SVN) . Ability to work in a team environment and meet deadlines. Preferred Qualifications: Bachelor’s degree in Computer Science, Game Development, or a related field . A gamer at heart. Experience in iOS/Android deployment and knowledge of platform-specific requirements. Passion for gaming and interactive applications. Salary: Competitive and based on experience Job Types: Full-time, Permanent Pay: ₹12,083.45 - ₹30,000.00 per month Benefits: Flexible schedule Health insurance Schedule: Day shift Supplemental Pay: Performance bonus Yearly bonus Ability to commute/relocate: Behala, Kolkata, West Bengal: Reliably commute or planning to relocate before starting work (Preferred) Application Question(s): Share some of the work/portfolio links that you have worked on. What is your favourite game and what do you like about it? Experience: Unity: 1 year (Preferred) Work Location: In person Expected Start Date: 01/06/2025
Posted 1 month ago
1 - 3 years
0 Lacs
Gandhinagar, Gujarat, India
Remote
Immediate Joiners preferred Job Description: We are seeking an experienced Unity Developer with strong expertise in VR/XR development and Web AR/VR technologies. The ideal candidate will work on exciting projects involving Virtual Reality training modules and Web-based Augmented Reality experiences. If you're passionate about immersive technology and can create cutting-edge solutions across different platforms, we’d love to hear from you! Responsibilities: Develop and optimize VR/XR applications using Unity3D for platforms like Meta Quest, HTC Vive, and HoloLens. Build Web AR/VR experiences using tools such as WebXR API, Three.js, and A-Frame. Collaborate with 3D artists and designers to ensure high-quality visuals and seamless interactivity in VR/AR environments. Implement UI/UX elements for both VR and Web-based projects, ensuring responsive design and smooth user experience. Optimize 3D models, shaders, and assets for performance and scalability on various devices, including mobile and web browsers. Handle cross-platform deployment (Windows, Android, iOS, WebGL) and testing. Utilize GitHub for version control and collaboration with the team, ensuring proper code management and project tracking. Deploy and manage builds via Unity Cloud for remote testing and continuous integration. Integrate backend services and APIs (e.g., for user authentication, multiplayer interactions, and reporting) where necessary. Troubleshoot and fix bugs, ensuring stability and performance of the deployed applications. Stay up-to-date with the latest trends in VR/XR, WebAR, and emerging technologies. Requirements: Experience 1-3 years in Unity development with a strong portfolio of VR/XR applications. Proficiency in C# scripting and working with Unity XR Toolkit. Strong experience with Web AR/VR technologies, including WebXR API, Three.js, A-Frame, or Babylon.js. Hands-on experience with VR SDKs (Meta Oculus SDK, OpenXR, ARCore, ARKit). Proficiency in using GitHub for version control and team collaboration. Experience with Unity Cloud Build for remote testing and build management. Understanding of 3D asset optimization and shader programming (Shader Graph, HLSL). Familiarity with cross-platform development and WebGL. Knowledge of UI/UX design principles for immersive experiences. Experience with multiplayer or networked VR solutions (Photon, Mirror) is a plus. Strong problem-solving skills and the ability to meet tight deadlines. Excellent communication skills and the ability to work in a remote, collaborative environment. Nice to Have: Experience with mobile AR development (ARKit, ARCore). Familiarity with backend services (Node.js, Firebase, AWS) for Web AR/VR projects. Knowledge of Agile/Scrum methodologies for project management. Show more Show less
Posted 1 month ago
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