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2.0 - 7.0 years

9 - 13 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation experiences and drives digital transformation to help create a smarter, connected future for all. As a Qualcomm Software Engineer, you will design, develop, create, modify, and validate embedded and cloud edge software, applications, and/or specialized utility programs that launch cutting-edge, world class products that meet and exceed customer needs. Qualcomm Software Engineers collaborate with systems, hardware, architecture, test engineers, and other teams to design system-level software solutions and obtain information on performance requirements and interfaces. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 2+ years of academic or work experience with Programming Language such as C, C++, Java, Python, etc. Preferred Qualifications and Responsibilities of the Role 1 to 3 years of experience in Graphics APIs - any of DX11/DX12/Vulkan.Looking for a developer with strong design experience with OOPS, & C++ development experience. Hands-on experience with Game development, experience with Unreal Engine 5, GPU based rendering techniques.Prefer prior development experience in implementing/supporting Graphics driver for standards (Direct3D, Vulkan, OpenCL). Strong debugging skills would also be preferredWill work with GPU Software & Hardware teams, and ISVs to develop/support compliant and optimized Graphics drivers for Adreno GPUs for a competitive edge.Prefer prior experience with understanding the graphics rendering pipeline, APIs Inter-Op, and other Multimedia IPs.Performance profiling experience in DirectX/Vulkan games is preferred Level of Responsibility: Works under supervision. Decision-making may affect work beyond immediate work group. Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc. Tasks do not have defined steps; planning, problem-solving, and prioritization must occur to complete the tasks effectively.

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5.0 - 10.0 years

12 - 16 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engines animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education PreferredA BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console

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4.0 - 9.0 years

12 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications: Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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4.0 - 9.0 years

9 - 13 Lacs

Hyderabad

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Job overview: Qualcomms Adreno GPU has been the industry leading mobile graphics solution in todays Android smart phone market worldwide. Our power efficient GPU solution is fundamental to enable the new exciting markets like VR/AR, IoT, AI, Autonomous driving etc. GPU compiler is a key component of graphics solution. We are looking for talented engineers to create world class GPU compiler products to enable high performance graphics and compute with low power consumption. This role is multi-disciplinary, requiring collaboration with both internal teams and customers to ensure the delivery of a high-quality Graphics Compiler. Additionally, you will be responsible for developing unit tests by writing shaders for specific scenarios, identifying potential performance enhancements, and reporting any functional issues Preferred Qualifications: Strong proficiency in C/C++ Solid knowledge of OpenGL, DirectX, or Vulkan Familiarity with 3D graphics profilers and debuggers, including RenderDoc, Pix, and NSight Understanding of rendering pipelines for modern PC and console game engines Experience with using commercial game engines such as Unreal and Unity Excellent skills in GPU performance analysis Outstanding written and verbal communication abilities Self-motivated and independent, capable of working with minimal supervision while proactively contributing to a multifunctional team Background in creating technical training materials, including frameworks, samples, tutorials, and videos Experience in developing, profiling, and optimizing contemporary rendering algorithms Keywords: C/C++ , Python, Scripting language, Test automation, Winpix, Renderdoc Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Minimum Qualifications: Bachelors degree in engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Masters degree in engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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10.0 - 15.0 years

13 - 18 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Software Engineering General Summary: The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design. Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus. In this role, you will: Design and develop profiling, performance analysis, and debugging tools features. Collaborate with GPU hardware and software teams on performance validation and analysis. Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs. Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design. The ideal candidate will meet two or more qualifications:10 years of professional experience Extensive programming knowledge in C/C++ Strong knowledge of GPU hardware and graphics concepts Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation One or more of the following qualifications is a plus: Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc. Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 6+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 5+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. 3+ years of work experience with Programming Language such as C, C++, Java, Python, etc.

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7.0 - 12.0 years

13 - 17 Lacs

Hyderabad

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Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.

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4.0 - 9.0 years

13 - 17 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: General Summary Qualcomms Graphics PSE team is a part of the Graphics System team and is responsible for the overall quality of the Graphics IP in silicon. As a member of our Graphics PSE team, you will be working closely with architects, designers, verification, and software engineers to take the GPU from pre-Sil stage to tape out to silicon bring-up and to CS(Customer Samples). Job Functions/General Responsibilities In this position, you will be responsible for developing graphics applications using graphics API like DirectX, OpenGL ES , Vulkan, improving coverage, creating GPU bring-up test-plans and test methodologies. Analyzing and enabling new games and benchmark in pre-Si environment. Provide debug support in pre-Silicon environment (functional model) and driving end to end solutions for silicon bring-up issues including failure debug. We are looking for highly motivated engineers that enjoy working in a fast-paced environment with minimal guidance. Candidates must have strong programming, communication and teamwork skills and approach difficult challenges as learning opportunities. Critical "Must Have" skills/experience for role Strong programming in C/C++. GPU APIs knowledge (Vulkan/Direct3D/OpenGL/Direct X / OpenCL etc.) GPU architecture. Strong analytical skill. 4+ years of relevant experience. Minimum Qualifications Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 10+ years of Systems Engineering or related work experience.ORMaster's degree in Engineering, Information Systems, Computer Science, or related field and 8+ years of Systems Engineering or related work experience.ORPhD in Engineering, Information Systems, Computer Science, or related field and 5+ year of Systems Engineering or related work experience. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Experience with at least one ofPerl, Python, TCL Games/graphics application development. OpenCL/CUDA knowledge. Graphics driver development or modelling experience. Post-silicon enablement and bring-up. Prior experience in working in emulation environments for development and debug. Debug tools including JTAG and kernel debuggers

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8.0 - 13.0 years

11 - 16 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Qualcomm is the largest fabless design company in the world. Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Our chipsets power a variety of products; tablets, smartphones, e-readers and other devices, and our digital design team is at the core of all of them. Depending on your technical area, you will be responsible for becoming a subject matter expert and go-to person for other members of your team. The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning and execution skills are a must. Qualcomm's Adreno Graphics Research Team is responsible for research, prototyping, profiling, analysis and optimization of emerging 3D Computer Graphics algorithms such as Ray Tracing, Mesh Shading, Workgraphs to name a few. The team works at the intersection of Computer Graphics and GPU architecture, identifying architectural inefficiencies in existing Adreno GPU hardware (HW) and proposing next-generation GPU HW architectural improvements. Position Overview: - Develop, analyze and optimize emerging graphics workloads. - Build functional models and microbenchmarks to obtain a deeper understanding of underlying GPU HW and make recommendations based on analysis. - Identifying and quantifying performance bottlenecks and resolving the same through either HW or SW (e.g. GPU Compiler or Driver) optimizations. - Work closely with HW Architects to develop new features to define Next Gen GPU Architecture. - Explore emerging algorithms in 3D Graphics domain including literature survey, competitive analysis, research on short comings and propose new changes that benefit Adreno GPU's performance, power and/or functionality. Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science or related field. - 8+ years Systems Engineering or related work experience Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. - 7+ years of relevant GPU System Engineering or Research experience. - Expertise with Vulkan, DirectX. OpenGL, or OpenGL ES - Familiar with modern PC/console game engine architectures - Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc"

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3.0 - 8.0 years

14 - 18 Lacs

Bengaluru

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Job Area: Engineering Group, Engineering Group > Systems Engineering General Summary: Adreno GPU has been the industry leading mobile graphics solution and has been the dominating GPU in todays smart phone market. Our power efficient GPU solution is fundamental to enable the exciting new markets like VR, IoT, AI, drone, autonomous driving etc. We are looking for talented Graphics System engineers to create world class GPU products to enable high performance graphics and compute with low power consumption. As a member of our Graphics System team, you will help create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for development of the GPU architecture design using advanced modeling methodologies. You are expected to understand the design and implementation, define the development scope, develop the algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Develop bitwise accurate functional models (C-model) (by using C/C++ etc.) to simulate our new architectures and solutions Develop solid test suites and perform functional verification & validation with the C-Model and RTL simulation Perform conformance tests, stress & random tests and stabilize GPUs & Compute systems Additional Additional Critical "Must Have" skills/experience for role Good understanding of modern 3D graphics pipeline. Programming experience in graphics or compute using API like DirectX, OpenGL OpenCL, Vulkan. Programming experience in modeling using C++ and good understanding of computer/GPU architecture and pipeline. Debugging and problem-solving skills. Ability to write clean, professional & maintainable code in C++. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Systems Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience. Preferred skills/experience for role Knowledge on graphics/ray-tracing/compute architecture & pipeline (e.g., DirectX, OpenGL, OpenCL, Vulkan, etc.) C/C++/Perl/Python programming language Good communication skills and ability & desire to work as a team player. SystemC and TLM experience are desirable Agile development methodology experience is preferable Graphics & compute driver or compiler experience is a plus Verilog/Vera/System Verilog experience is a plus Required : Minimum Qualifications - Bachelor's or higher degree in Computer Engineering, Computer Science, Electrical Engineering, or related field. 8+ years Systems Engineering or related work experience Preferred Qualifications - Master's or higher degree in Computer Engineering or Computer Science. 7+ years Systems Engineering or related work experience

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0 years

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Chandigarh, India

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Role : iOS Developer Technical Skillset & Experience We are seeking a highly skilled iOS Developer with a strong IT background and proven expertise in designing, developing, and deploying high-performance mobile applications. The ideal candidate will bring in-depth knowledge of Apple technologies, modern programming paradigms, and best practices for scalable app development. Core Technical Skills Proficient in Objective-C, Swift, and C++ with a solid foundation in Object-Oriented Programming (OOP) Expertise in Cocoa Touch frameworks, iOS SDK, and development using Xcode IDE Experience working with SQLite databases, GPS services, and integration of Google MapKit Competent in HTML5, CSS, JavaScript, and XML for hybrid and cross-platform functionality Strong understanding of Web Services (RESTful and SOAP APIs) and JSON/XML data handling Tools & Frameworks Hands-on experience with Interface Builder, debugging tools, and performance profilers Familiarity with multithreading, background task management, and asynchronous operations Working knowledge of Core Animation, OpenGL ES, and 3D graphics rendering is a plus Professional Experience Demonstrated track record with 5-6+ published iOS applications available on the App Store Thorough understanding of current iOS architectures, performance benchmarks, and platform constraints Experience in enterprise-level mobile application development, including secure data handling and integration with backend systems Exposure to game development environments will be considered an advantage Soft Skills & Other Requirements Strong problem-solving and analytical skills Ability to work independently or in a team-based Agile environment Clear communication and documentation capabilities (ref:hirist.tech) Show more Show less

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2.0 - 5.0 years

0 Lacs

Bengaluru, Karnataka, India

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Job Title : Python Automation : Bangalore / Bengaluru Employment Type : Full-time Experience Level : 2-5 years Department : QA / Automation Engineering / Software Description : We are seeking a highly skilled Python Automation Engineer to join our team. The ideal candidate will be responsible for converting manual test cases into automated scripts, enhancing and maintaining our automation framework, and integrating various Python modules to streamline processes. You will work on GUI automation, OCR integration, database operations, and even automation related to gaming and content creation workflows. Key Responsibilities Analyze manual test cases and convert them into automated scripts. Enhance and maintain the existing Python-based automation framework. Develop and maintain GUI automation scripts using tools like PyAutoGUI or similar. Integrate Python modules to optimize automation workflows. Implement and integrate OCR models such as EasyOCR for text recognition. Perform file operations and utilize object-oriented Python (classes, methods, modules). Manage database interactions (SQL/NoSQL) as part of automation pipelines. Debug and optimize automation scripts for performance and reliability. Automate FPS measurement using graphics APIs (OpenGL, DirectX, Vulkan). Understand and support automation for gaming, content creation, and workstation Skills : Strong proficiency in Python programming. Excellent debugging and problem-solving skills. Experience in manual-to-automation test case conversion. Hands-on experience with GUI automation tools (e.g., PyAutoGUI, Selenium). Familiarity with OCR technologies (especially EasyOCR). Deep understanding of Python's standard modules and scripting capabilities. Experience with database operations using SQL or NoSQL systems (ref:hirist.tech) Show more Show less

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5.0 years

0 Lacs

Ahmedabad

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Position: AOSP Streaming Developer (CE710SI RM 3292) Shift timing : Regular Work Mode : Client Office (5 Days) Education : BE/B. Tech Relevant experience : 5+ Years Must have skills: Android, Streaming, C Job Description: We are seeking a proactive and enthusiastic individual to join our team as an Streaming/Airmedia Software Development Engineer. This role offers a unique opportunity to work on cutting-edge technologies and contribute to the development of video conferencing and streaming solutions. Responsibilities / Job Descriptions 1. Daily activities will include the full software development life-cycle of design, develop, modify, test, debug, and support. 2. Work closely with other engineers. Technical skills required : Proficiency in programming languages (C/C++ or Java) Communication networks and protocols (Ethernet, TCP/UDP/IP, etc.). Experience with multimedia frameworks (gstreamer) and streaming protocols (e.g., RTP, RTSP, HLS, MPEG-DASH) . Experience with Android’s graphic stack including SufaceFlinger, Hardware Composer and BufferQueue. Experience with video rendering framework like MediaCodec, OpenGL ES or Vulkan. Experience with Android’s HAL, HIDL/AIDL layer and Treble-compliant system designs. Strong debugging and problem-solving skills Excellent communication and interpersonal skills Meticulous attention to detail and strong organizational sense Motivated with the ability to work independently as well as part of a team ******************************************************************************************************************************************* Job Category: Embedded HW_SW Job Type: Full Time Job Location: AhmedabadBangaloreHyderabadPune Experience: 7-10 Years Notice period: 0-15 daysImmediate

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2.0 - 7.0 years

3 - 7 Lacs

Pune

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We are looking for a super talented developer with a passion for the latest immersive technologies to join our expanding team and work on world-class projects. Key Responsibilities Working in Unity to code a range of interactions for VR/AR/MR 3D experiences on AR/VR devices and on mobile and Web. Game programming such as implementing game physics for integrating game-based elements in 3D experiences. Integration of various interactive tech as Wearable devices, Gesture Recognition devices, 3D humanoid interactions through AI, Conferencing solutions, and others within the 3D experience. Independently create complete solutions from scratch. Working in a small team using your own initiative and problem-solving skills to come up with optimized code and solutions. Work as part of a team, but with plenty of opportunities to take responsibility on an individual level. Support and contribute new ideas to digital experiences. Testing and debugging solutions on various devices and platforms. Must have 2+ years using Unity 3D Object-orientated programming C++ / C# / Java Script General 3D graphics programming experience (understanding of the graphics pipeline) Previous AR/VR/MR project experience Strong understanding of UI and UX design within 3D environments Nice to have Scrum / Agile Methodology Experience (Jira) Strong interest in VR/AR latest technology Excellent communication skills

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10.0 - 15.0 years

30 - 35 Lacs

Pune

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Additional Locations: India-Maharashtra, Pune Diversity - Innovation - Caring - Global Collaboration - Winning Spirit - High Performance At Boston Scientific, we ll give you the opportunity to harness all that s within you by working in teams of diverse and high-performing employees, tackling some of the most important health industry challenges. With access to the latest tools, information and training, we ll help you in advancing your skills and career. Here, you ll be supported in progressing - whatever your ambitions. About the Role: We are looking for a software engineer with strong software development experience in 3D Graphics and User Interface Development to join our exciting and fast-paced development team. A successful candidate who joins us, will be involved in all aspects of the systems software, including 3D and user interfaces. They will also interface with other teams, such as systems engineering, hardware engineering and technicians from the field, to develop meaningful tools for the Opal Mapping System. The Opal Mapping System centers around a real-time virtual world of the human heart. As a physician probes the heart with a catheter, the system generates an accurate anatomical model of the chamber. High-performance rendering and algorithmic techniques are vital to creating a stunning view and providing the physician with instant feedback. Our tools include C++, OpenGL, GLSL, OpenCL, Qt, and Linux. Key Responsibilities: The UI Software Engineer will have a key role in the development of user interfaces and workflow for cutting edge medical applications in the field of Cardiac arrhythmia diagnosis and treatment. The responsibilities will include: Design and develop simple solutions for complex medical problems in the areas of user interaction, interface and experience Participate creating system level enhancements for advanced 3D visualization technology Collaborate across disciplines effectively (HW, Systems) to focus and maximize end-to-end solution value Participates in preclinical system experiments in the lab, with physicians, and 3rd parties Requirements: BS/MS in Computer Science or equivalent experience, with a strong software development background, preferably 10+ years Experience programming in C++ Experience with OpenGL Experience with 3D graphics programming Experience with Object Oriented programming principles Excellent analytical and problem-solving skills Experience with understanding customer needs and translating into intuitive product designs Preferred Qualifications: Experience with QT Experience with developing on the Linux platform Experience with scrum framework Good written and verbal communication skills. General report writing/documentation experience A natural attention to detail and a penchant for organizing and documenting A good learner who can master complex software and quickly adapt to new tools and technologies Requisition ID: 607037 As a leader in medical science for more than 40 years, we are committed to solving the challenges that matter most - united by a deep caring for human life. Our mission to advance science for life is about transforming lives through innovative medical solutions that improve patient lives, create value for our customers, and support our employees and the communities in which we operate. Now more than ever, we have a responsibility to apply those values to everything we do - as a global business and as a global corporate citizen. So, choosing a career with Boston Scientific (NYSE: BSX) isn t just business, it s personal. And if you re a natural problem-solver with the imagination, determination, and spirit to make a meaningful difference to people worldwide, we encourage you to apply and look forward to connecting with you!

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10.0 - 15.0 years

15 - 19 Lacs

Pune

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Additional Locations: India-Maharashtra, Pune Diversity - Innovation - Caring - Global Collaboration - Winning Spirit - High Performance At Boston Scientific, we ll give you the opportunity to harness all that s within you by working in teams of diverse and high-performing employees, tackling some of the most important health industry challenges. With access to the latest tools, information and training, we ll help you in advancing your skills and career. Here, you ll be supported in progressing - whatever your ambitions. About the Role: We are looking for a software engineer with strong software development experience in 3D Graphics and User Interface Development to join our exciting and fast-paced development team. A successful candidate who joins us, will be involved in all aspects of the systems software, including 3D and user interfaces. They will also interface with other teams, such as systems engineering, hardware engineering and technicians from the field, to develop meaningful tools for the Opal Mapping System. The Opal Mapping System centers around a real-time virtual world of the human heart. As a physician probes the heart with a catheter, the system generates an accurate anatomical model of the chamber. High-performance rendering and algorithmic techniques are vital to creating a stunning view and providing the physician with instant feedback. Our tools include C++, OpenGL, GLSL, OpenCL, Qt, and Linux. Key Responsibilities: The UI Software Engineer will have a key role in the development of user interfaces and workflow for cutting edge medical applications in the field of Cardiac arrhythmia diagnosis and treatment. The responsibilities will include: Design and develop simple solutions for complex medical problems in the areas of user interaction, interface and experience Participate creating system level enhancements for advanced 3D visualization technology Collaborate across disciplines effectively (HW, Systems) to focus and maximize end-to-end solution value Participates in preclinical system experiments in the lab, with physicians, and 3rd parties Requirements: BS/MS in Computer Science or equivalent experience, with a strong software development background, preferably 10+ years Experience programming in C++ Experience with OpenGL Experience with 3D graphics programming Experience with Object Oriented programming principles Excellent analytical and problem-solving skills Experience with understanding customer needs and translating into intuitive product designs Preferred Qualifications: Experience with QT Experience with developing on the Linux platform Experience with scrum framework Good written and verbal communication skills. General report writing/documentation experience A natural attention to detail and a penchant for organizing and documenting A good learner who can master complex software and quickly adapt to new tools and technologies Requisition ID: 607037 As a leader in medical science for more than 40 years, we are committed to solving the challenges that matter most - united by a deep caring for human life. Our mission to advance science for life is about transforming lives through innovative medical solutions that improve patient lives, create value for our customers, and support our employees and the communities in which we operate. Now more than ever, we have a responsibility to apply those values to everything we do - as a global business and as a global corporate citizen. So, choosing a career with Boston Scientific (NYSE: BSX) isn t just business, it s personal. And if you re a natural problem-solver with the imagination, determination, and spirit to make a meaningful difference to people worldwide, we encourage you to apply and look forward to connecting with you!

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5.0 - 7.0 years

15 - 19 Lacs

Pune

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Additional Locations: India-Maharashtra, Pune Diversity - Innovation - Caring - Global Collaboration - Winning Spirit - High Performance At Boston Scientific, we ll give you the opportunity to harness all that s within you by working in teams of diverse and high-performing employees, tackling some of the most important health industry challenges. With access to the latest tools, information and training, we ll help you in advancing your skills and career. Here, you ll be supported in progressing - whatever your ambitions. About the Role: We are looking for a software engineer with strong software development experience in 3D Graphics and User Interface Development to join our exciting and fast-paced development team. A successful candidate who joins us, will be involved in all aspects of the systems software, including 3D and user interfaces. They will also interface with other teams, such as systems engineering, hardware engineering and technicians from the field, to develop meaningful tools for the Opal Mapping System. The Opal Mapping System centers around a real-time virtual world of the human heart. As a physician probes the heart with a catheter, the system generates an accurate anatomical model of the chamber. High-performance rendering and algorithmic techniques are vital to creating a stunning view and providing the physician with instant feedback. Our tools include C++, OpenGL, GLSL, OpenCL, Qt, and Linux. Key Responsibilities: The UI Software Engineer will have a key role in the development of user interfaces and workflow for cutting edge medical applications in the field of Cardiac arrhythmia diagnosis and treatment. The responsibilities will include: Design and develop simple solutions for complex medical problems in the areas of user interaction, interface and experience Participate creating system level enhancements for advanced 3D visualization technology Collaborate across disciplines effectively (HW, Systems) to focus and maximize end-to-end solution value Participates in preclinical system experiments in the lab, with physicians, and 3rd parties Requirements: BS/MS in Computer Science or equivalent experience, with a strong software development background, preferably 10+ years Experience programming in C++ Experience with OpenGL Experience with 3D graphics programming Experience with Object Oriented programming principles Excellent analytical and problem-solving skills Experience with understanding customer needs and translating into intuitive product designs Preferred Qualifications: Experience with QT Experience with developing on the Linux platform Experience with scrum framework Good written and verbal communication skills. General report writing/documentation experience A natural attention to detail and a penchant for organizing and documenting A good learner who can master complex software and quickly adapt to new tools and technologies Requisition ID: 607037 As a leader in medical science for more than 40 years, we are committed to solving the challenges that matter most - united by a deep caring for human life. Our mission to advance science for life is about transforming lives through innovative medical solutions that improve patient lives, create value for our customers, and support our employees and the communities in which we operate. Now more than ever, we have a responsibility to apply those values to everything we do - as a global business and as a global corporate citizen. So, choosing a career with Boston Scientific (NYSE: BSX) isn t just business, it s personal. And if you re a natural problem-solver with the imagination, determination, and spirit to make a meaningful difference to people worldwide, we encourage you to apply and look forward to connecting with you!

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Chennai, Tamil Nadu, India

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Company Description KPIT Technologies is a global partner for the automotive and mobility ecosystem, striving to make software-defined vehicles a reality. As a leading independent software development and integration partner, KPIT specializes in embedded software, AI, and digital solutions. With over 11,000 experts worldwide, KPIT accelerates clients' implementation of next-generation technologies for a clean, smart, and safe future. The company has engineering centers across Europe, the USA, Japan, China, Thailand, and India, collaborating with leaders in the automotive and mobility sectors. Role Description This is a full-time on-site role for a Graphics Engineer located in Chennai. The Graphics Engineer will be responsible for developing, optimizing, and maintaining graphics systems and software. Daily tasks include designing and implementing graphics features, debugging, and performance analysis. Collaboration with cross-functional teams to ensure the integration of graphics systems into the automotive environment is also a key part of this role. Qualifications Proficiency in graphics programming and development (OpenGL, DirectX, Vulkan) Experience with embedded systems and real-time graphics Strong debugging and performance optimization skills Knowledge of C/C++ programming languages Excellent problem-solving and analytical skills Ability to work collaboratively in a cross-functional team environment Bachelor’s degree in Computer Science, Engineering, or a related field Experience in the automotive industry is a plus Good communication skills in English, both written and verbal Show more Show less

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5.0 years

0 Lacs

Hyderabad, Telangana, India

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Hyderabad, Indien High-Tech Company And Global Market Leader The Schiebel Group is a globally operating high-tech company and market leader in the field of unmanned, 200 kg, helicopters (CAMCOPTER ® S-100) and mine detection systems. For us, it's not just about technology - it's about visions that take flight! We are building a completely new organization of software developers in Hyderabad - a unique opportunity to become part of this start up and at the same time we continue our success story. Your Mission You will be an essential part of the latest product development and will be in charge of one of our 4 core responsibilities of a mission planning software for different product lines of autonomous helicopters: graphical user interface component network interface and communication protocols database component engine development Job description: You will work at least on one of the following fields of the new version of our mission planning and execution software: graphical user interface network interface and communication protocols database interface engine core In doing so, you will contribute your experience to our systems- and software architecture planning You will perform code reviews, develop automated unit-, integration-, and system tests and write test specifications for the testing teams You will act as component lead for specific components of the overall software architecture and ensure that the developed code meets highest quality standards Software processes and quality standards need to be compliant to the Schiebel Group’s overall software development processes What You Bring Active interest in working with complex systems in an aviation environment Post graduate in computer / electronics related field Experienced in designing and implementing Software in C++ (min. 5 years) Comfortable with Windows- and Linux-based software development and working with GIT and Jenkins Being familiar with software development for safety-critical applications would be an advantage (e.g. DO-178C, ISO 26262) You also communicate proactively and enjoy working as part of a team Ideally, you already worked together with European software development teams before You are ready to work 100% on-site from Hyderabad for GUI development: Knowledge about graphical user interface (2D, 3D) in order to understand customer requirements for implementation Conversant with map display, map formats, coordinate systems, terrain data management and related functions like map import, conversions etc. Knowledge and experience with the Qt framework, OpenGL, H264/H265, performance aspects related to video encoding for network interface and communication protocols: communication networks and protocols (e.g. TCP/IP, STANAG 4586), cryptographic standards and protocols, cyber security for database interface: local databases and interfaces to external databases, logging mechanisms and secure storage of log data for engine core: concurrent programming, high-performance multi-threading, efficient task synchronization and memory management Knowledge and experience with profiling tools (e.g. Nvidia Nsight Systems or Windows Performance Analyzer) What We Offer an exciting work environment with unmanned helicopters A dynamic team with strong cohesion The opportunity to help build a new organization from the ground up and become part of a highly motivated new team Diversity counts with us We promote a non-discriminatory workplace and welcome applications from people of diverse backgrounds, genders, age groups, abilities, and religions. Birgit Rada-Tomasin Recruiting Specialist +43 676 833 80 240 Nikolaus Donath Leitung Software Development Show more Show less

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0.0 - 1.0 years

0 Lacs

Pune

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INTERN GAME PROGRAMMER (2025 Pass Out): At UBISOFT, Intern will get an opportunity to work with highly skilled Industry professionals. Under the supervision of Lead programmer/Senior Programmer, they will get a chance to work on various components of Video Game like, gameplay, rendering, networking, Physics, AI and Tools and Data pipeline. JOB SUMMARY: UBISOFT is seeking for Intern Game Programmer having proficiency in C/C++ and strong skills in Computer Graphics. Good mathematical skills are prerequisites. JOB DESCRIPTION: Writing quality code for implementing assigned module of game. Working in teams, collaborating with other members of the team Should be able to work under tight pressure situations. REQUIRED SKILLS/QUALIFICATIONS Strong C/C++ skills Strong Logical and Analytical skills. Strong debugging and troubleshooting abilities. Good verbal and communication skills Preferably B.E Comp, BCA, MCA, B.S or M.S. in computer science or equivalent. Be flexible in organizing the work as per the requirements. Well organized and autonomous. Ability to work individually on a project or in a team environment. Open for feedback and enjoys working in a fast paced, constantly iterating environment. Highly motivated and quick learner. ADDED ADVANTAGE Knowledge of DirectX/OpenGL AI/Physics programming

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0 years

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India

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Freelance Opportunity: Surgical Navigation Software Development Location: Kolkata (Hybrid) Job Type: Full-Time Experience Level: Mid to Senior Department: Software Development Join an exciting project to develop an advanced Surgical Navigation Software using cutting-edge MITK and IoT technologies! We’re seeking skilled freelancers to bring innovation and precision to healthcare solutions. What We Offer: A project divided into 4 structured milestones with payments made upon the successful completion of each milestone, ensuring transparency and collaboration. An exclusive opportunity: After project completion, 3 top-performing freelancers will be offered permanent positions within our team, joining us in driving medical technology innovation forward. Requirements Must-Have: Strong proficiency in C, C++, Python, Database and object-oriented design. Hands-on experience with IOT Development Experience with MITK in real-world projects (plugin/module or standalone application) Familiarity with tracking systems (NDI, Polaris, Aurora) or navigation frameworks Hands-on experience with ITK , VTK , or DCMTK Experience building and debugging with CMake and Visual Studio (Windows) Strong understanding of medical imaging formats (DICOM, NRRD, NIfTI, etc.) Familiarity with 3D visualization and interaction pipelines. Proficient with Git , collaboration tools . Nice to Have: Experience with Qt 5/6 (for MITK GUI components) Knowledge of medical standards and regulatory compliance (e.g., ISO 13485, IEC 62304) Exposure to OpenGL or GPU acceleration Experience with AR/VR, WebGL is a plus. Responsibilities Design and develop modular applications using MITK for medical imaging, visualization, and surgical planning. Integrate and manipulate DICOM, MRI, CT, and 3D anatomical models using MITK and ITK/VTK libraries. Implement point-based registration, real-time tracking, and navigation workflows. Optimize and maintain 3D rendering and interaction performance across diverse hardware. Collaborate with a cross-functional team of software engineers, imaging scientists, and clinicians. Contribute to architectural decisions, build configurations, and deployment pipelines. Write clean, well-documented, and testable code with a strong emphasis on reliability and regulatory readiness. Education Bachelor’s or Master’s degree in Computer Science, Biomedical Engineering, Medical Informatics, or related field. Show more Show less

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5.0 - 10.0 years

7 - 12 Lacs

Bengaluru

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Embedded / 4+ Years This job might be for you if You enjoy solving problems. You love taking on difficult challenges and finding creative solutions. You dont know the answer but will dig until you find it. You communicate clearly. You write well. You are motivated and driven. You volunteer for new challenges without waiting to be asked. You will take ownership of the time you spend with us and make a difference. You can impress our customers with your enthusiasm to solve their issues (and solve them!) Responsibilities Develop and integrate real-time graphics pipelines for Android using OpenGL/Vulkan, targeting efficient rendering on Qualcomm GPUs. Design and implement compute shaders for AR tasks like 3D object processing and visual effects, leveraging Qualcomms graphics processing capabilities. Optimize graphics performance for smooth AR experiences on Android devices, collaborating with the team to ensure a responsive user experience. Stay current on graphics APIs, hardware acceleration features, and the latest advancements in Qualcomms Snapdragon chipsets. Contribute to Linux device driver development to ensure optimal graphics driver support for Qualcomm SoCs in AR applications. Qualifications 5 to 10 years of experience in Linux Device driver development AND Android Graphics Proven experience in Linux kernel development, with expertise in writing device drivers for various hardware components. Strong understanding of Linux kernel internals, including memory management, I/O subsystems, and device models. Experience with Android graphics frameworks (e.g., OpenGL ES, Vulkan) and graphics optimization techniques. Familiarity with hardware-accelerated graphics architectures and GPU programming. High Proficiency in C/C++ programming languages and scripting languages such as Python Education: Bachelors/Masters degree in Computer Science, Electronics and Communications or related fields. Note: The selected candidate will work out of Eximietas India center for about 8-12 months but should be willing to relocate to Eximietas US on a long-term work assignment.

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2.0 years

0 Lacs

Hyderabad, Telangana, India

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Company: Qualcomm India Private Limited Job Area: Engineering Group, Engineering Group > Software Applications Engineering General Summary: Job Overview This is a challenging position that requires the candidate to learn and internalize Qualcomm Adreno Graphics and its concepts very quickly. The candidate will support Graphics (GPU) issues from Kernel driver, user space, Debian/Ubuntu/Yoco Graphics stack issues and application created by Qualcomm’s OEMs and ISVs . It requires the ability to understand and explain technical information in a concise manner with strong communication skills between customers and developers. Trouble shoot issues reported by customers across the Graphics functional area on the following sub systems: - OpenGL ES, OpenCL Expertise on Graphics and UI Frameworks in Embedded Linux like Co-work with OEM, ISVs and Algorithm vendors to debug power, performance and functional issues. Follow established software processes and procedures and contribute towards improving software quality. Be familiar with Android graphics framework and Linux Kernel, experienced in resolving graphics related issues. Coordinate with internal/international technology teams about issue fixes and solutions Minimum Qualifications Knowledge or experience of GPU programing like OpenGL ES or OpenCL or Vulkan is a minimum requirement. Python application development, GStreamer , UI frameworks like QT,GTK,Wayland Weston. Knowledge on Qualcomm Linux Android and its Graphics stack -or- Qualcomm LE (Yocto) based implementation and its display/graphics rendering stack. Strong skill of software integration, optimization, and debugging on embedded RTOS (Real Time Operating Systems) - Strong C/C++/ Java development and debugging skills on embedded systems - - Good communication & interpersonal skills for customer-facing role - Self-starter with motivation and initiative - Flexibility to learn and work on new Multimedia area - Ability to work as part of a dedicated project team and independently - Candidate should have good written communication skills and interpersonal skills. Be flexible to assignments and easily work in a team environment. Preferred Qualifications Experience in Yocto based Embedded systems development. Experience with GPU and UI on Linux will be considered a strong supplementary skill. Experience in resource constrained environment like NXP FRDM, NVIDIA ORIN , RaspberryPI or other embedded SOMs will be a good to have skill. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Applications Engineering, Software Development experience, or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Software Applications Engineering, Software Development experience, or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field. 1+ year of any combination of academic and/or work experience with Programming Language such as C, C++, Java, Python, etc. 1+ year of any combination of academic and/or work experience with debugging techniques. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers. 3075341 Show more Show less

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5.0 years

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Chandigarh, India

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Experience Required: 5+ Years Skills Required: 5+ years of experience in Android development. Proficiency in ARCore and development of mobile AR experiences. Proficiency in OpenGL and working with 3D objects Strong knowledge of Android SDKs, different versions of Android, and how to deal with different screen sizes and phone models. Experience with GPS (Global Positioning System) Familiarity with RESTful APIs to connect Android applications to back-end services. Experience with Playstore Instant Apps development. Fluency in Kotlin and Java programming languages. Experience working with software development tools such as GitHub and Jira. Ability to understand business requirements and translate them into technical requirements. Strong problem-solving skills, with a focus on attention to detail. Excellent communication skills and the ability to work in a team environment. Ambition and passion to be part of something ground-breaking and remarkable. Show more Show less

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0 years

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Pune/Pimpri-Chinchwad Area

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Company Description About the organization: Ubisoft is a leading developer and publisher of video games worldwide whose brand portfolio covers blockbusters such as Assassin’s Creed, Watch Dogs, The Division, Prince of Persia and Splinter Cell, Ghost Recon, Rainbow Six, Rayman, Just Dance as well as games for the whole family, from Imagine and Petz to Raving Rabbids. To continue building on its achievements for the future, Ubisoft is looking for new talent for its growing Indian studios! We favor diversity, creativity, drive and team spirit. If you have the skills and the desire to succeed, we want you to be a part of this exciting period of growth To continue building on its achievements for the future, Ubisoft is looking for talented candidates for its growing Indian studios! Job Description INTERN GAME PROGRAMMER (2025 Pass Out): At UBISOFT, Intern will get an opportunity to work with highly skilled Industry professionals. Under the supervision of Lead programmer/Senior Programmer, they will get a chance to work on various components of Video Game like, gameplay, rendering, networking, Physics, AI and Tools and Data pipeline. JOB SUMMARY: UBISOFT is seeking for Intern Game Programmer having proficiency in C/C++ and strong skills in Computer Graphics. Good mathematical skills are prerequisites. JOB DESCRIPTION: Writing quality code for implementing assigned module of game. Working in teams, collaborating with other members of the team Should be able to work under tight pressure situations. Required Skills/Qualifications Strong C/C++ skills Strong Logical and Analytical skills. Strong debugging and troubleshooting abilities. Good verbal and communication skills Preferably B.E Comp, BCA, MCA, B.S or M.S. in computer science or equivalent. Be flexible in organizing the work as per the requirements. Well organized and autonomous. Ability to work individually on a project or in a team environment. Open for feedback and enjoys working in a fast paced, constantly iterating environment. Highly motivated and quick learner. ADDED ADVANTAGE Knowledge of DirectX/OpenGL AI/Physics programming Additional Information All your information will be kept confidential according to EEO guidelines. Show more Show less

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2.0 - 6.0 years

3 - 7 Lacs

Bengaluru

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We are seeking a highly skilled Senior WebKit Developer to drive innovation in our browser engine and media application technologies. You will collaborate with cross-functional teams to architect and implement cutting-edge features, optimize performance, and mentor junior developers. This is an exciting opportunity to contribute to an inclusive and forward-thinking organization, where your expertise in WebKit, programming, and web standards will shape the future of user experiences. If you thrive in a dynamic environment and have a passion for advancing Browser Engine technologies, we encourage you to apply now!! Primary Skills: WebKit Development : Extensive experience in developing and maintaining WebKit and web-based Media applications. Programming Languages : Strong proficiency in C, C++ and Linux with exposure to common tools such as Python, Perl and CMake Web Standards and Protocols : Knowledge of HTTP, TCP/IP, TLS, WebSockets, and other web standards. Graphics : Experience with 2D drawing using OpenGL or similar frameworks Media : Knowledge of HTMLMediaElement, MSE, EME, general media-related knowledge Version Control : Experience with version control systems like Git. Problem-Solving : Excellent problem-solving skills and attention to detail. Communication and Collaboration : Strong communication and collaboration skills. Performance Optimization : Familiarity with performance profiling and optimization techniques, including multi-threaded programming and concurrency management to improve execution efficiency. Agile Methodologies : Experience with Agile Scrum-based development. Good to have Skills: Deep understanding of HTML5, CSS, JavaScript, and common specifications. Significant contributions to open-source projects, especially WebKit. Knowledge of other web rendering engines like Blink (used in Chromium) and Gecko (used in Firefox). Knowledge of modern CI/CD pipelines such as Jenkins and GitLab CI/CD. Knowledge of web security best practices. Proven track record of leading projects and delivering high-quality software Education Qualificaiton: Bachelor s or master s degree in Computer Science, Software Engineering, or a related field

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