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6.0 - 10.0 years
3 - 7 Lacs
Chennai
Work from Office
Key Responsibilities . Prepare and maintain character and creature assets for animation and FX simulation. Work with the Model department to ensure that the geometry being simulated meets Technical Animation needs.. Apply cloth, hair, muscle, and flesh simulations using proprietary or industry-standard tools.. Collaborate with animators to clean up motion and deformation artifacts.. Work closely with rigging, animation, and FX teams to ensure proper handoff and continuity.. Troubleshoot and solve technical issues in character/creature performances.. Optimize simulation workflows and develop tools/scripts as needed to improve efficiency.. Ensure assets meet both visual and technical requirements of the production pipeline.. Contribute to the development and documentation of best practices and workflows.. Requirements:. 5 years of experience in a similar role in the VFX industry.. Good working knowledge in a production environment with Maya, Houdini, Nuke.. Solid understanding of character rigging, deformation, and dynamics.. Experience with cloth, muscle, and soft body simulations (e.g., nCloth, nHair, Marvelous Designer, Ziva, etc.).. Strong Python and/or MEL scripting skills.. Excellent problem-solving skills and attention to detail.. Work with the technical teams to document and maintain libraries for rigging & tools.. Understanding physics and natural phenomena.. Strong communication and collaboration abilities.. Preferred Qualifications:. Experience with muscle systems (e.g., Ziva Dynamics, Houdini FEM).. Knowledge of real-time engines like Unreal Engine for Tech Anim workflows.. C knowledge or plugin/tool development experience..
Posted 3 weeks ago
5.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
About Mihira Visual Labs Mihira Visual Labs is a research-driven CGI and VFX studio redefining filmmaking through AI- and ML-powered workflows. We specialize in the development and production of full-length animated films, empowering creators with cutting-edge tools to accelerate high-quality storytelling and IP creation. Our mission is to make world-class storytelling faster, more efficient, and more cost-effective — where human imagination is the only true differentiator. Role Overview The Lead AI/ML Engineer will spearhead the development and integration of artificial intelligence and machine learning solutions into our VFX production pipeline. You’ll work closely with pipeline developers, production managers, and creative teams to reimagine workflows, automate repetitive tasks, and push the boundaries of innovation in photorealistic rendering, stylized animation, and other CGI processes. This role combines deep technical expertise with a strong understanding of the demands of a fast-paced VFX/animation studio. Key Responsibilities AI Strategy & Roadmap Develop and maintain a strategic plan for implementing AI/ML across the VFX pipeline—covering data wrangling, rendering, asset management, animation, and post-production. Identify new approaches to innovate current workflows to increase efficiency and cut down on time. Algorithm & Model Development Research, design, and implement ML models (e.g., computer vision, generative models, style transfer) that improve artist efficiency, production speed, enhance image quality, or enable new creative possibilities. Optimize models for performance on local GPU/CPU clusters or cloud-based infrastructures. Pipeline Integration & Automation Collaborate with pipeline engineers to seamlessly integrate AI agents or tools into existing software stacks (e.g., Maya, Houdini, Nuke), ensuring minimal disruption to artists’ workflows. Develop automated solutions for tasks like rotoscoping, clean-up, crowd simulation, environment generation, or facial capture/animation. Infrastructure & Tooling Architect and maintain robust data pipelines, ensuring the secure collection and organization of high-quality datasets for training AI models. Evaluate and deploy containerization/MLOps tools (Docker, Kubernetes, MLflow, etc.) for scalable model training, inference, and monitoring. Performance Optimization Profile model performance, memory usage, and render times; implement optimizations in frameworks such as TensorFlow, PyTorch, or custom GPU pipelines. Work with DevOps/IT teams to configure and manage dedicated GPU farms or cloud compute resources. Research & Development Stay updated with state-of-the-art ML/DL techniques, particularly in generative AI, computer vision, and real-time rendering. Introduce emerging methods (e.g., stable diffusion, large language models, neural rendering) to innovate new production techniques. Mentorship & Collaboration Lead a small team of AI engineers or data scientists, providing guidance on best practices, code reviews, and architectural decisions. Educate and train production staff on AI-driven tools and workflows, fostering a culture of continuous improvement. Documentation & Reporting Create clear technical documentation for AI solutions, ensuring maintainability and scalability. Present progress, insights, and ROI to executive leadership, project stakeholders, and cross-functional teams. Qualifications & Skills Bachelor’s or Master’s degree in Computer Science, AI/ML, or related field. A PhD is a bonus but not mandatory. 5+ years of professional experience in applied machine learning or data science, with at least 2 years in a lead/managerial role. Previous experience in VFX, animation, gaming, or related entertainment industries is a bonus. Programming: Expert-level Python (C++ is a plus). ML Frameworks: Deep understanding of TensorFlow, PyTorch, scikit-learn, or similar libraries. Computer Vision & Generative Models: Familiarity with CNNs, GANs, autoencoders, stable diffusion, or neural radiance fields. Pipeline Tools: Experience with integration in VFX software (Maya, Houdini, Nuke) and plugin APIs.[Optional] DevOps & MLOps: Comfortable with containerization (Docker), orchestration (Kubernetes), CI/CD, and cloud platforms (AWS, Azure, GCP). Proven track record of translating production challenges into AI/ML solutions that deliver measurable efficiency gains or cost savings. Experience with model optimization (quantization, pruning) and GPU/CPU performance tuning. Collaboration: Excellent communication to bridge technical and creative teams, explaining complex concepts in clear, accessible language. Leadership: Ability to mentor junior engineers and foster a culture of experimentation and continuous learning. Agility: Adapts quickly to evolving project needs, production pipelines, and new AI techniques. A genuine interest in cinema, animation, or gaming—a plus if you have prior knowledge of the Baahubali IP or similar large-scale IPs. Creativity in applying AI to artistic challenges, from photorealistic digital humans to stylized animated sequences.
Posted 3 weeks ago
7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education RequiredA BS, MS, or PhD degree in an engineering or computer science related field
Posted 4 weeks ago
0 years
0 Lacs
India
Remote
OLIVER+ is a global team of creative thinkers, tech-savvy trendsetters, and production pros specialising in film, CGI, automation, AI, motion design, and digital/print content. We partner with over 300 clients in 40+ countries and counting. Our focus is to connect clients with high-quality solutions, talent and ambitious opportunities worldwide. As a part of The Brandtech Group , we're at the forefront of leveraging cutting-edge AI technology to revolutionise how we create and deliver work. Our AI solutions enhance efficiency, spark creativity, and drive insightful decision-making, empowering our teams to produce innovative and impactful results. Role: Senior CGI Generalist Location: India (Remote) A Little Bit About The Role Are you a Senior CGI generalist, with a passion for polygons and all things ‘raytracing’ - then this opportunity is for you! This role will be underpinned by passion and ambition, and those with experience in leading digital content and social campaigns within a creative agency will have an advantage. As a Senior CGI Generalist, you will be expected to deliver a vast range of different marketing material; from pack shots or interiors (stylized, basic, or photorealistic), static or moving advertisements and key visuals and abstract story telling as well as arch-viz, real-time and creation of experiences utilising emerging technologies such as AR/VR/XR and Metaverse type platform delivery etc. The ideal candidate will have a strong background in a wide range of CGI skills (modelling, lighting, animation, comping . A key requirement for this role is a demonstrated proficiency in particle and liquid simulation within CGI, potentially using programs such as Houdini, Xparticles, etc. You will ideally have worked on FMCG (Fast Moving Consumer Goods) and/or global brand and have an up-to-date showreel to show us what you have worked on. The role is fast-paced and responsive, working across multiple different projects and clients within the organisation. What You'll Be Doing Work on projects from start to finish — working collaboratively across global teams on ideation, creation, and implementation. Handle multiple projects simultaneously and thrive in a fast-paced, deadline-driven environment. Produce creative and stunning CGI assets with a clear rationale to accompany the work. Be a brand guardian. If needed, using and/or sourcing existing assets and stock imagery to create relevant and up to date content. Keeping up to date with current design & technology trends. Understand what makes GREAT content e.g., best practices for making social assets and mobile first, title legibility and timing. Creating 3D animations, Photorealistic Pack shots, Motion Graphics, Explainer videos, real-time experiences etc. either from scratch or as an adaptation. Ability to modify and/or create basic 2D. Strong motion graphic skills. Presentation skills. Compositing in After Effects and Photoshop Storyboarding. Retouching and photo-manipulation. Timesheet keeping. Ability to lead, develop and oversee more junior 3D/CGI artists, helping develop their skill and assist with their career path. Co-ordinate a small team to achieve the same goals on a project basis. What You’ll Need Excellent modelling, lighting, comping and animation skills Excellent motion graphic skills Liquid & Particle simulation experience Expertise in Maya, Cinema4D + octane and 3dsmax+vray,+ Blender+Cycle+Eevee is a plus Unreal Engine rendering experience Expertise in the Adobe Creative Suite: After Effects, Photoshop, Illustrator, and Premiere. Ability to present to client and collaborate An eye for detail (no typos or pixelated edges) Must be hands-on and enjoy working with a team. A love of good design, motion graphics and storytelling. Willingness to accept feedback and iterate over designs in a highly-collaborative, low-ego team environment. Curiosity, creativity, and ambition. The ability to take a project from concept to completion, good communication, organizational, and time management skills are essential. Ensure final deliverables exceed design and production requirements and expectations. Expertise in design and animation across all platforms. Must have excellent design, typography and layout skills. Attention to detail is critical. You’ll Have Relevant degree, diploma or demonstrated experience An excellent portfolio of varied CGI work. Strong motion graphic skills Excellent spoken English Not essential but an advantage: Experience on global FMCG brands & multi-market experience Req ID- 12082 LinkedIn hashtags: #LI-SK1 Our Values Shape Everything We Do Be Ambitious to succeed Be Imaginative to push the boundaries of what’s possible Be Inspirational to do groundbreaking work Be always learning and listening to understand Be Results-focused to exceed expectations Be actively pro-inclusive and anti-racist across our community, clients and creations OLIVER+, a part of the Brandtech Group, is an equal opportunity employer committed to creating an inclusive working environment where all employees are encouraged to reach their full potential, and individual differences are valued and respected. All applicants shall be considered for employment without regard to race, ethnicity, religion, gender, sexual orientation, gender identity, age, neurodivergence, disability status, or any other characteristic protected by local laws. OLIVER+ has set ambitious environmental goals around sustainability, with science-based emissions reduction targets. Collectively, we work towards our mission, embedding sustainability into every department and through every stage of the project lifecycle.'
Posted 1 month ago
5.0 years
2 - 3 Lacs
Chennai
On-site
We are looking for an environment artist who specializes and has strong knowledge in Houdini, Maya and Speedtree” with an experience of 5+ years. Job Overview: We are looking for talented and detail-oriented Environment Artists to join our VFX team. In this role, you will be responsible for creating high-quality, realistic, and visually engaging environments that support the storytelling and visual style of our projects. This includes digital matte painting, 3D modeling, texturing, and integrating environments seamlessly into live-action plates. The role is to create realistic and immersive environments for movies, and other visual media. Assist in the creation of high-quality 3D environment assets, including models, textures, and materials, ensuring they align with the artistic vision of the project. Key Responsibilities: Design and build environments, including concept sculpts, terrains, procedurally scattered trees, and cityscapes. Utilize Houdini's procedural capabilities to construct environments using both procedural and layout-based approaches, and create reusable templates for efficient repurposing. Model, texture, lookdev, and shade 3D environments, including landscapes, architecture, and natural elements. Manage the full pipeline, including asset creation, Houdini-based scattering, and look development, with the ability to deliver assets to downstream departments. Collaborate closely with the CG/VFX Supervisor, Art Director, and other departments to achieve the project's artistic vision. Integrate environments seamlessly into live-action footage. Maintain continuity and quality across shots and sequences. Optimize assets for performance and efficiency in rendering pipelines. Respond to feedback and revise assets based on creative direction. Requirements: 5+ years of experience as an environment artist in film, TV, or high-end commercial VFX. Strong portfolio showcasing photorealistic environments with a keen eye for detail, scale, lighting, and composition. Proficient in industry-standard software such as Maya, Houdini, Blender, Nuke, Photoshop, Substance Painter/Designer, and ZBrush. Solid understanding of lighting, texturing, and rendering. Skilled in 3D modeling, UV mapping, sculpting, and texturing. Familiarity with compositing principles and how environments interact with VFX elements. Ability to collaborate effectively with other departments and contribute in a team environment. Strong communication and time-management skills. Good to Have: Experience with game engines (Unreal Engine, Unity) for virtual production Experience with matte painting, projection techniques, and 2.5D or full 3D environment workflows. Knowledge of scripting languages like Python or MEL for tool development. Experience in photogrammetry or LiDAR-based asset creation. A background in traditional art, architecture, or photography.
Posted 1 month ago
0 years
0 Lacs
Surat, Gujarat, India
On-site
Company Description XSQUADS Tech Private Limited is a game development company based in India, focused on creating immersive and action-packed mobile shooting games. We are dedicated to delivering high-quality gaming experiences inspired by our rich cultural heritage to captivate a global audience. Role Description This is a full-time on-site role for a 3D Lighting and Rendering Artist located in Surat. The Lighting and Rendering Artist will be responsible for day-to-day tasks such as lighting, rendering, shading, integrating VFX particle and compositing to enhance the visual quality of our game and it’s cinematic trailer. Qualifications Lighting and Shading skills Look Development and Compositing skills Experience in Computer Graphics Strong attention to detail and creative problem-solving abilities Experience with 3D softwares such as Unreal engine, Unity engine, Houdini, Nuke etc. Ability to work in a fast-paced environment and meet deadlines Previous experience in game development is a plus Bachelor's degree in Animation, Computer Graphics, or related field (not mendatory)
Posted 1 month ago
5.0 - 7.0 years
4 - 10 Lacs
Chennai
On-site
FutureWorks is a leader in end to end film production, from visual effects and picture-sound post production, to the supply of high precision cameras and lenses. With a dedicated team of around 500 talented artists, spread across multiple integrated facilities in India, FutureWorks is recognised as a trusted partner by platforms worldwide. We are seeking a skilled FX Houdini Artist to join our dynamic team. The ideal candidate will have a strong background in visual effects production, with a focus on creating stunning simulations and effects using Houdini software. As an FX Houdini Artist, you will collaborate closely with our team of CG artists, supervisors & producers to deliver high-quality visual effects that meet the creative vision of our projects Creates a wide variety of realistic effects, including but not limited to destruction, smoke, fire, water etc Can create assets of various FX elements to be used by the FX team Works under the guidance of multiple supervisors to achieve the desired level of aesthetic quality and technical accuracy, often exploring different approaches and looks Works with the FX team to produce various elements using presets and templates and to expand and improve upon these templates Revises simulations based on client and supervisor feedback in a timely manner Coordinates with the lighting department to ensure seamless integration of FX elements Works within the established pipeline and offer constructive suggestions to improve the process Helps develop and explore new ways to enhance results Helps team debug issues and learn new methods Essential Skills: 5 to 7 years years of proficiency with Houdini Bachelor’s degree or equivalent experience Previous experience in live-action visual effects for feature films or high-level television Creative ability and artistic talent, demonstrated by previous work Knowledge of Houdini (required) and/or Maya Strong experience in creating a wide variety of simulations (destruction, atmospheric, fluid, supernatural, etc.) Understanding of physics, realistic motion, and assorted natural phenomena on different scales Exceptional technical skills, the ability to learn new software quickly, and a keenness to stay on the leading edge Strong willingness to grow, learn new methods, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team, and thrives under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment Compositing and scripting skills is a plus
Posted 1 month ago
0 years
0 Lacs
Pune, Maharashtra, India
On-site
We are seeking a skilled Unreal Engine Artist to develop an Unreal Pipeline capable of producing content for multiple platforms, including Web, Android, and iOS. The candidate must have the ability to create photorealistic renders, whether for interior sets or product visuals, and accurately replicate CGI based on real-life references such as photographs or other images, achieving a minimum of 90% accuracy compared to the provided references. This role requires a deep understanding of art and animation pipelines, a comprehensive knowledge of content creation workflows, and expertise in Unreal's Blueprints system. Strong technical proficiency paired with creative and visual acumen is essential. Additionally, the individual will contribute to testing and prototyping new image creation techniques and assist in developing tools to enhance the Unreal pipeline. Requirements Advanced experience with 3Ds MAX. Experience/Gameplay Creation - Create interaction and functionality using the Unreal engine Blueprints system. Material Creation - Design complex materials in Unreal and develop best practices for material creation. Lighting - Be well versed in the various lighting techniques in Unreal and develop lighting best practices. Achieve a minimum of 90% photorealistic accuracy in interior and product render outputs when compared to the provided reference image. Previous work experience in the following focus areas: shading, lighting, procedural creation, scripts/Blueprint/pipeline work, optimization, and VFX-Strong prototyping skills. Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine. Handling cinematic scenes, environment, and animations exported from other software, assembling them in Unreal, and optimizing. Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find the best compromises Knowledge of AR/VR, exporting /importing workflow. Should be skilled with cinematic, realistic lighting and Camera animations. Will be able to create a configurator on their own, with interactive solution along with the required coding which will be able to work on different platforms including IOS and Android. Bonus Skills And Experience Experience with programming languages such as Python, Javascript, C# and C++ Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal Knowledge of virtual production real-time compositing using Composure in Unreal. Ability to create reusable import protocols using Unreal Understanding of Adobe Suite (Substance, Designer, Photoshop) Understanding and ability to communicate to others how the various parts of a computer work together to render a scene, from loading the data from the hard drive to presenting it as an image to the player. Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, and Houdini Any Of The Following Technical Skills Is a Bonus Knowledge of particle systems in Unreal Engine Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal Interested candidates should submit a resume, cover letter, and reel or working code samples.
Posted 1 month ago
2.0 - 5.0 years
4 - 5 Lacs
Chandigarh
On-site
Job Description Profile : VFX Trainer Experience : 2-5 years Salary : Negotiable Location : Chandigarh About the Role We are seeking a creative and detail-oriented VFX Artist And 3D Artist to join our dynamic team. You’ll work on exciting projects involving [films/animations/games/commercials], bringing ideas to life through high-quality visuals and effects. Responsibilities: Design and create realistic visual effects (explosions, smoke, fire, water, magic, etc.) Integrate VFX seamlessly with live-action or 3D footage Collaborate with compositors, animators, and supervisors Troubleshoot and refine simulations or renders should be able to teach students After Effects, Premier Pro, Nuke & Silhouette Should be able to support students to create projects using different Visual Effects Techniques Skill Set: - Extensive working experience in Softwares - Photoshop, After effects, Premiere, Silhouette & Nuke - Hands-on experience of Motion Graphics, Editing, FX, etc. - Strong knowledge/ experience of the industry pipeline process. - Ability to train students and implement ideas to create final output. - Good communicator in Hindi and English. - Self - motivated, initiator and result - oriented. - Should demonstrate Positive attitude, High motivation, and Interpersonal skill. having a teaching Experience of 2 to 5 years would be preferred. Knowledge of Cinema 4D & Houdini would be an additional Advantage. Showreel / Portfolio are required along with the resume. Role: Teaching & Training - Other Industry Type: Education / Training Department: Teaching & Training Employment Type: Full Time, Permanent Role Category: Teaching & Training - Other Education UG: Any Graduate Job Type: Full-time Pay: ₹35,000.00 - ₹45,000.00 per month Benefits: Paid sick time Schedule: Day shift Supplemental Pay: Performance bonus Language: English (Preferred) Work Location: In person
Posted 1 month ago
0.0 - 5.0 years
0 - 0 Lacs
Chandigarh, Chandigarh
On-site
Job Description Profile : VFX Trainer Experience : 2-5 years Salary : Negotiable Location : Chandigarh About the Role We are seeking a creative and detail-oriented VFX Artist And 3D Artist to join our dynamic team. You’ll work on exciting projects involving [films/animations/games/commercials], bringing ideas to life through high-quality visuals and effects. Responsibilities: Design and create realistic visual effects (explosions, smoke, fire, water, magic, etc.) Integrate VFX seamlessly with live-action or 3D footage Collaborate with compositors, animators, and supervisors Troubleshoot and refine simulations or renders should be able to teach students After Effects, Premier Pro, Nuke & Silhouette Should be able to support students to create projects using different Visual Effects Techniques Skill Set: - Extensive working experience in Softwares - Photoshop, After effects, Premiere, Silhouette & Nuke - Hands-on experience of Motion Graphics, Editing, FX, etc. - Strong knowledge/ experience of the industry pipeline process. - Ability to train students and implement ideas to create final output. - Good communicator in Hindi and English. - Self - motivated, initiator and result - oriented. - Should demonstrate Positive attitude, High motivation, and Interpersonal skill. having a teaching Experience of 2 to 5 years would be preferred. Knowledge of Cinema 4D & Houdini would be an additional Advantage. Showreel / Portfolio are required along with the resume. Role: Teaching & Training - Other Industry Type: Education / Training Department: Teaching & Training Employment Type: Full Time, Permanent Role Category: Teaching & Training - Other Education UG: Any Graduate Job Type: Full-time Pay: ₹35,000.00 - ₹45,000.00 per month Benefits: Paid sick time Schedule: Day shift Supplemental Pay: Performance bonus Language: English (Preferred) Work Location: In person
Posted 1 month ago
0 years
0 Lacs
Anantapur, Andhra Pradesh, India
On-site
MAAC is immediately Looking for 3d Trainer / Faculty profiles for Anantapur locations. Company Description Maya Academy of Advanced Creativity (MAAC) is India's leading training institute for high-end 3D Animation and Visual Effects. MAAC offers industry-relevant career courses on 3D Animation, Visual Effects, Gaming, Multimedia, Filmmaking, Broadcast, VR & AR. With job-ready courses, MAAC students are successfully placed in top production houses and studios in India & overseas. Role Description This is a full-time on-site role for 3D Trainer at MAAC for Anantapur locations. The candidate will be responsible for teaching 3D Modules on a day-to-day basis. Qualifications * Sound knowledge in all 3D modules like Modeling, Texturing, lighting, Rigging, Animation and Dynamics. * Proficiency in 3Ds Max, Maya, Substance painter, Zbrush and relevant 3D softwares * Any Knowledge of Unity, Unreal, Houdini or Blender will be preferable. * Strong attention on detailing and creativity. * Excellent time-management and organizational skills. * Should be a fast learner. *Training or Faculty experience will be preferable Location : Anantapur, Andhra Pradesh. Show more Show less
Posted 1 month ago
7.0 years
2 - 6 Lacs
Hyderābād
On-site
Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Minimum Qualifications: Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc. Education Requirements Required: A BS, MS, Or PhD Degree In An Engineering Or Computer Science Related Field Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.
Posted 1 month ago
7.0 years
3 - 5 Lacs
Hyderābād
On-site
We are looking for an experienced and versatile Generalist Supervisor – Generalist to lead our Generalist team within the 3D division. You will oversee the creative and technical execution of 3D generalist work across projects, ensuring seamless integration across modeling, texturing, lighting, rigging, and FX disciplines. This role requires strong leadership, deep technical knowledge, and collaborative problem-solving to support and elevate the department’s output. You will report directly to the Head of 3D and work closely with other department heads to maintain a high standard of visual quality across all productions. Key Responsibilities Lead and mentor the Generalist team, supporting both artistic development and technical growth. Supervise the creation and delivery of high-quality 3D assets, environments, and simulations across multiple projects. Collaborate with Production, CG Supervisors, and other department leads to ensure efficient workflow and pipeline integration. Help establish and maintain best practices, workflows, and tools for the Generalist department. Provide creative and technical solutions to challenges throughout the production pipeline. Review assets and provide constructive feedback to ensure artistic and technical excellence. Stay current with industry trends and emerging technologies to keep the department at the cutting edge. Qualifications Minimum 7 years of experience in live-action visual effects, with a strong background as a 3D Generalist. Proven leadership experience managing teams or departments in a fast-paced production environment. Expert-level proficiency in industry-standard 3D software (e.g., Houdini, Maya, 3ds Max). Deep understanding of the full 3D pipeline including modeling, texturing, shading, lighting, rigging, FX and CFX. Strong problem-solving skills and the ability to manage complex shot work and team needs simultaneously. Excellent communication and interpersonal skills with a collaborative and team-first mindset. Experience developing and maintaining workflows in coordination with pipeline and TD teams. Preferred Qualifications Working knowledge of scripting (Python, MEL) for pipeline tools and automation. Experience in high-end feature film or episodic TV productions. Background in VFX supervision or departmental leadership. Familiarity with rendering engines (e.g., V-Ray, Arnold, Mantra) and compositing tools (e.g., Nuke).
Posted 1 month ago
7.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
We are looking for an experienced and versatile Generalist Supervisor – Generalist to lead our Generalist team within the 3D division. You will oversee the creative and technical execution of 3D generalist work across projects, ensuring seamless integration across modeling, texturing, lighting, rigging, and FX disciplines. This role requires strong leadership, deep technical knowledge, and collaborative problem-solving to support and elevate the department’s output. You will report directly to the Head of 3D and work closely with other department heads to maintain a high standard of visual quality across all productions. Key Responsibilities Lead and mentor the Generalist team, supporting both artistic development and technical growth Supervise the creation and delivery of high-quality 3D assets, environments, and simulations across multiple projects Collaborate with Production, CG Supervisors, and other department leads to ensure efficient workflow and pipeline integration Help establish and maintain best practices, workflows, and tools for the Generalist department Provide creative and technical solutions to challenges throughout the production pipeline Review assets and provide constructive feedback to ensure artistic and technical excellence Stay current with industry trends and emerging technologies to keep the department at the cutting edge Qualifications Minimum 7 years of experience in live-action visual effects, with a strong background as a 3D Generalist Proven leadership experience managing teams or departments in a fast-paced production environment. Expert-level proficiency in industry-standard 3D software (e.g., Houdini, Maya, 3ds Max) Deep understanding of the full 3D pipeline including modeling, texturing, shading, lighting, rigging, FX and CFX Strong problem-solving skills and the ability to manage complex shot work and team needs simultaneously Excellent communication and interpersonal skills with a collaborative and team-first mindset Experience developing and maintaining workflows in coordination with pipeline and TD teams Preferred Qualifications Working knowledge of scripting (Python, MEL) for pipeline tools and automation Experience in high-end feature film or episodic TV productions Background in VFX supervision or departmental leadership Familiarity with rendering engines (e.g., V-Ray, Arnold, Mantra) and compositing tools (e.g., Nuke) Show more Show less
Posted 1 month ago
3.0 years
0 Lacs
India
On-site
Company Description We create the most compelling movie-grade character animations in live-action footage. Responsibilities We are ready to onboard someone energetic with deep-expertise across multiple domains. The person selected for this role will have opportunity to become a leader of the most innovative studio in New York. We are excited to onboard a post-production specialist that works closely with our animation leads and the director to integrate our characters into the real world. The role is very unique, as the candidate will work on every step of the process of the pre/post-production outside of animation and have the opportunity to make real impact. We only work on 1 short video every one month so the person we are looking for should be well-rounded to perform the following technical expertise: [Must-have] Advanced Compositing [Must-have] Rendering in MAYA Arnold [Must-have] Performing Houdini CFX/FX work [Must-have] Video editing / Color-grading (in Resolve) [Must-have] 3D prop modeling/texturing/rigging [Must-have] Basic animation [Must-have] VFX AI-enabled Pipeline management Compensation We offer very competitive full-time work compensation package. Please send us your resume to contact@parcelstudio.io. Qualifications 3 years+ experience with Nuke compositing, MAYA and Houdini 3 year experience with video editing software like Davinci Resolve and other software used above Experience with leading feature film productions and commercials Show more Show less
Posted 1 month ago
0 years
0 Lacs
Mumbai, Maharashtra, India
On-site
OLIVER+ is a global team of creative thinkers, tech-savvy trendsetters, and production pros specialising in film, CGI, automation, AI, motion design, and digital/print content. We partner with over 300 clients in 40+ countries and counting. Our focus is to connect clients with high-quality solutions, talent and ambitious opportunities worldwide. As a part of The Brandtech Group , we're at the forefront of leveraging cutting-edge AI technology to revolutionise how we create and deliver work. Our AI solutions enhance efficiency, spark creativity, and drive insightful decision-making, empowering our teams to produce innovative and impactful results. Role: Senior CGI Generalist Location: Mumbai/Hybrid A Little Bit About The Role Are you a Senior CGI generalist, with a passion for polygons and all things ‘raytracing’ - then this opportunity is for you! This role will be underpinned by passion and ambition, and those with experience in leading digital content and social campaigns within a creative agency will have an advantage. As a Senior CGI Generalist, you will be expected to deliver a vast range of different marketing material; from pack shots or interiors (stylized, basic, or photorealistic), static or moving advertisements and key visuals and abstract story telling as well as arch-viz, real-time and creation of experiences utilising emerging technologies such as AR/VR/XR and Metaverse type platform delivery etc. The ideal candidate will have a strong background in a wide range of CGI skills (modelling, lighting, animation, comping . A key requirement for this role is a demonstrated proficiency in particle and liquid simulation within CGI, potentially using programs such as Houdini, Xparticles, etc. You will ideally have worked on FMCG (Fast Moving Consumer Goods) and/or global brand and have an up-to-date showreel to show us what you have worked on. The role is fast-paced and responsive, working across multiple different projects and clients within the organisation. What You'll Be Doing Work on projects from start to finish — working collaboratively across global teams on ideation, creation, and implementation. Handle multiple projects simultaneously and thrive in a fast-paced, deadline-driven environment. Produce creative and stunning CGI assets with a clear rationale to accompany the work. Be a brand guardian. If needed, using and/or sourcing existing assets and stock imagery to create relevant and up to date content. Keeping up to date with current design & technology trends. Understand what makes GREAT content e.g., best practices for making social assets and mobile first, title legibility and timing. Creating 3D animations, Photorealistic Pack shots, Motion Graphics, Explainer videos, real-time experiences etc. either from scratch or as an adaptation. Ability to modify and/or create basic 2D. Basic Video Editing Presentation skills. Compositing in After Effects and Photoshop Storyboarding. Retouching and photo-manipulation. Timesheet keeping. Ability to lead, develop and oversee more junior 3D/CGI artists, helping develop their skill and assist with their career path. Co-ordinate a small team to achieve the same goals on a project basis. What You’ll Need Excellent modelling, lighting, comping and animation skills Liquid & Particle simulation experience. Expertise in Cinema4D + octane and 3dsmax+vray,+ Blender+Cycle+Eevee is a plus Unreal Engine rendering experience. Expertise in the Adobe Creative Suite: After Effects, Photoshop, Illustrator, and Premiere. Ability to present to client and collaborate An eye for detail (no typos or pixelated edges, please). Must be hands-on and enjoy working with a team. A love of good design, motion graphics and storytelling. Willingness to accept feedback and iterate over designs in a highly-collaborative, low-ego team environment. Curiosity, creativity, and ambition. The ability to take a project from concept to completion, good communication, organizational, and time management skills are essential. Ensure final deliverables exceed design and production requirements and expectations. Expertise in design and animation across all platforms. Must have excellent design, typography and layout skills. Attention to detail is critical. You’ll Have Relevant degree, diploma or demonstrated experience. An excellent portfolio of varied CGI work. Excellent spoken English. Not essential but an advantage: Experience on global FMCG brands. Multi-market experience Req ID- 12082 Our Values Shape Everything We Do Be Ambitious to succeed Be Imaginative to push the boundaries of what’s possible Be Inspirational to do groundbreaking work Be always learning and listening to understand Be Results-focused to exceed expectations Be actively pro-inclusive and anti-racist across our community, clients and creations OLIVER+, a part of the Brandtech Group, is an equal opportunity employer committed to creating an inclusive working environment where all employees are encouraged to reach their full potential, and individual differences are valued and respected. All applicants shall be considered for employment without regard to race, ethnicity, religion, gender, sexual orientation, gender identity, age, neurodivergence, disability status, or any other characteristic protected by local laws. OLIVER+ has set ambitious environmental goals around sustainability, with science-based emissions reduction targets. Collectively, we work towards our mission, embedding sustainability into every department and through every stage of the project lifecycle.' Show more Show less
Posted 1 month ago
2.0 years
0 - 0 Lacs
Pune
On-site
Job Title: Animations and Multimedia Faculty. Department: Animation & Multimedia Job Summary: We are seeking a passionate and experienced Animations and Multimedia Faculty to join our academic team. The ideal candidate will be responsible for delivering high-quality education in animation, multimedia design, and related software skills. You will guide students in developing creative, technical, and professional abilities suitable for careers in Animation, VFX, Gaming, Graphic Design, and Multimedia Production. Key Responsibilities: Deliver engaging lectures, demonstrations, and practical sessions in 2D Animation, 3D Animation, Multimedia Design, Motion Graphics, VFX, Game Design, and Digital Art. Teach industry-relevant tools and software such as Adobe Creative Suite (3D Max, Maya, Houdini, Substance Painter, Z Brush, Photoshop, Illustrator, After Effects, Premiere Pro, Canva, Figma), Autodesk Maya, Blender, Unity/Unreal Engine, etc. Develop course content, lesson plans, assignments, and assessments based on curriculum guidelines. Mentor and guide students on creative projects, portfolios, and industry internships. Keep up with current trends and advancements in animation, gaming, and multimedia. Collaborate with other faculty members to organize workshops, guest lectures, and live projects. Contribute to curriculum updates, syllabus development, and academic planning. Evaluate student progress through assignments, tests, and project reviews. --- Required Skills and Qualifications: Bachelor's or Master’s degree in Animation, Multimedia, Fine Arts, Design, or a related field. 2+ years of industry or teaching experience in animation or multimedia production. Strong expertise in 2D/3D animation, VFX, compositing, graphic design, and motion graphics. Proficiency in relevant software and tools. Excellent communication and presentation skills. Creative, patient, and student-centric approach to teaching. Experience in portfolio development guidance is a plus. Preferred Qualifications: Prior experience in the film, animation, or gaming industry. Knowledge of storyboarding, character design, or visual storytelling. Exposure to AR/VR or interactive media is an advantage. --- Why Join Us? Work with creative, passionate students and faculty. Opportunity to contribute to real-world projects and industry collaborations. Growth opportunities in academic leadership, research, and content creation. Job Type: Full-time Pay: ₹20,000.00 - ₹30,000.00 per month Schedule: Day shift Application Question(s): Do you have experience in teaching animation and multimedia softwares Work Location: In person Expected Start Date: 10/07/2025
Posted 1 month ago
1.0 - 2.0 years
0 Lacs
Guwahati, Assam, India
On-site
MAAC is immediately Looking for Trainer / Faculty profiles who can teach Compositing and VFX modules for its centers from Guwahati. Company Description Maya Academy of Advanced Creativity (MAAC) is India's leading training institute for high-end 3D Animation and Visual Effects. MAAC offers industry-relevant career courses on 3D Animation, Visual Effects, Gaming, Multimedia, Filmmaking, Broadcast, VR & AR. With job-ready courses, MAAC students are successfully placed in top production houses and studios in India & overseas. Role Description This is a full-time on-site role for VFX Trainer at MAAC for Guwahati Assam location. The candidate will be responsible for teaching Compositing and VFX Modules on a day-to-day basis. Qualifications * Sound knowledge in all type of compositing modules. * Candidate should be well-versed with Nuke, Mocha, silhouette, aftereffects, premiere softwares * Knowledge of Houdini, Katana, Da Vinci resolve will be preferable. * Strong attention on detailing and creativity. * Excellent time-management and organizational skills. * Should be a fast learner. * 1-2years of Training or Faculty experience is preferable Location : Guwahati Assam Show more Show less
Posted 1 month ago
0 years
0 Lacs
New Delhi, Delhi, India
On-site
Company Description Domax Consulting is a digital services company based in Paris that specializes in supporting businesses in their digital transformation. They offer comprehensive and personalized support from ideation to realization, cutting-edge expertise in development, cybersecurity, and digital marketing, as well as innovative solutions to achieve growth objectives. Key Responsibilities: Conceptualization & Storyboarding: Collaborate with stakeholders (e.g., directors, clients, marketing team) to understand project requirements and creative vision. Develop and present initial concepts, storyboards, and animatics for 3D video projects. 3D Asset Creation: Design and create high-quality 3D models (characters, environments, props) based on provided concepts or self-initiated designs. Develop realistic or stylized textures and materials for 3D assets. Rig 3D models for animation, ensuring smooth and believable movement (if applicable). Animation: Bring 3D models to life through fluid and expressive animation, utilizing techniques such as keyframe animation and potentially motion capture data. Implement principles of animation (timing, spacing, squash and stretch, anticipation, etc.) to enhance realism and impact. Develop camera movements and staging for compelling visual storytelling. Lighting & Rendering: Set up and optimize lighting to create mood, depth, and visual appeal within 3D scenes. Configure and execute high-quality renders of 3D animations. Post-Production & Integration: Perform compositing of 3D elements with other visual assets (live-action footage, 2D graphics) using compositing software. Integrate sound effects and synchronize dialogue as needed. Edit and fine-tune animations to ensure smooth flow and alignment with project goals. Manage and organize 3D asset files and project documentation. Collaboration & Communication: Work closely with other designers, artists, and developers to ensure cohesive project execution. Receive and implement feedback effectively, iterating on visuals until they meet the highest standards. Stay updated on industry trends, techniques, and emerging tools to continuously enhance skills. Required Skills & Qualifications: Education: Bachelor's degree in Animation, Digital Media, Fine Arts, Computer Graphics, or a related field (or equivalent practical experience). Experience: [X] years of professional experience as a 3D Animator, Motion Graphics Designer, or similar role with a strong focus on 3D video creation. Portfolio/Demo Reel: A strong portfolio or demo reel demonstrating exceptional 3D animation skills, storytelling ability, and a keen eye for detail. Software Proficiency (list specific software your prefer/require):3D Animation Software: Autodesk Maya, Blender, 3ds Max, Cinema 4D, Houdini (or similar industry-standard tools). Rendering Engines: V-Ray, Octane, Redshift, Arnold (if specific to your pipeline). Compositing/Post-Production Software: Adobe After Effects, Nuke, DaVinci Resolve. Modeling/Sculpting Software: ZBrush, Substance Painter (if modeling/texturing is a primary responsibility). Video Editing Software: Adobe Premiere Pro, Final Cut Pro (for basic editing tasks). Artistic Skills: Strong understanding of animation principles, visual storytelling, composition, color theory, and perspective. Technical Skills: Knowledge of 3D modeling techniques (polygonal, digital sculpting), rigging principles, UV mapping, texturing, and lighting. Problem-Solving: Ability to troubleshoot technical issues related to animation software, rendering, or asset management. Soft Skills: Exceptional creativity and artistic vision. Strong attention to detail and a commitment to quality. Excellent communication and interpersonal skills for collaboration. Ability to work independently and as part of a team. Strong organizational and time management skills to meet deadlines. Adaptability and willingness to learn new software and techniques. Preferred (but not required) Skills: Experience with motion capture (MOCAP) data. Knowledge of scripting languages (e.g., Python for Maya/Blender). Experience with game engines (e.g., Unity, Unreal Engine) if applicable to your projects. Experience with architectural visualization (Archviz) if relevant. Show more Show less
Posted 1 month ago
4.0 - 6.0 years
0 Lacs
Chennai
On-site
Job Description: An FX Artist creates stunning and realistic visual effects for films, television, and other media projects. They are responsible for simulating natural phenomena (e.g., fire, water, smoke, explosions) and creating dynamic, visually compelling elements using software like Houdini, Maya, and After Effects. Working closely with animators, designers, and technical teams, they ensure the effects integrate seamlessly into the project’s creative vision while meeting technical requirements. Strong problem-solving skills, artistic creativity, and a deep understanding of physics and fluid dynamics are essential. Collaborate effectively with creative Head, VFX/DFX supervisors and lead(s) to incorporate feedback and revisions into grooming work. Key Responsibilities: Effect Creation: Design and create natural or stylized effects such as fire, smoke, water, explosions, and environmental phenomena. Simulation Work: Develop simulations for destruction, particle systems, and other procedural effects using tools like Houdini, Maya, or Blender. Integration: Work with Lighting and Compositing teams to integrate effects into live-action footage or CG renders. Cloth and Fur Simulations: Create realistic or stylized cloth, fur, and hair dynamics using tools like nCloth, XGen, Houdini, or Marvelous Designer. Deformation Corrections: Address secondary character motions, such as jiggle, muscle simulation, and skin sliding. Collaboration with Rigging and Animation Teams: Work closely with animators and riggers to ensure character effects enhance performance while maintaining technical accuracy. Required Skills: Proficiency in industry-standard software such as Houdini, Maya, Blender, Nuke, and other simulation tools. Strong understanding of physics-based simulations (fluids, particles, soft/rigid body dynamics). Knowledge of scripting languages (Python, MEL, VEX) for automation and customization. Experience with rendering engines Arnold, Redshift, Mantra, or similar. Strong sense of motion, scale, and detail to create believable effects. Understanding of color, light, and composition to ensure seamless integration. Experience Minimum of 4-6 years of experience in a similar role within a VFX studio or production environment. A portfolio demonstrating expertise in creating high-quality grooms for feature film, episodics, commercials.
Posted 1 month ago
0 years
0 Lacs
India
On-site
You will join a tight-knit character team that turns lovingly stylised models into expressive, laugh-out-loud performances for our cross-platform kids-and-family game and companion shorts. Success looks like delivering polished, personality-rich shots on schedule, absorbing advanced techniques from senior mentors, and steadily levelling-up our Maya ↔ Blender ↔ Unreal/Unity pipeline. Every scene you animate directly shapes the studio’s mission to achieve Pixar-calibre charm on an indie cadence without crunch. This is a paid internship at ₹15,000/month. Responsibilities Animate personality-driven shots (2 – 12 s) from rough blocking through final polish, applying the 12 Principles, snappy comedic timing, fluid weight-shifts, and clear silhouettes. Author & refine reusable motions —run, swim, jump, emotes—optimised for 60 fps real-time playback; export clean FBXs with zero key-mismatch or scale errors. Stage cameras and basic previs to communicate intent, staging, and timing before full production. Tweak and integrate motion-capture (Rokoko, Xsens, or outsourced) when appropriate, retargeting to our custom rigs and adding key-frame flair. Collaborate with modeling & rigging teams—flagging skin-weight or control issues, suggesting deformation fixes, helping test new rig iterations. Iterate fast on feedback —track notes in ShotGrid/Jira, sync changes to Perforce branches, and push daily play-blasts for review. Maintain the animation library —tag, categorise, and version moves so seniors and peers can kitbash performances efficiently. Prototype small Python/MEL utilities (e.g., auto-naming takeExporter, curve cleaner) that shave minutes from repetitive tasks. Adhere to inclusive team culture —offer constructive critiques, cheer successes, and foster a learning-first environment. Qualifications Portfolio or demo reel highlighting stylised key-frame work with solid posing, arcs, and timing; brief shot breakdowns required. Comfort in Maya or Blender —graph-editor fluency, IK/FK switching, constraint parenting, and non-destructive animation layers. Foundational anatomy, acting, and lip-sync knowledge ; can push exaggeration without sacrificing believable weight. Introductory real-time experience —importing characters into Unreal or Unity, troubleshooting root-motion, LODs, and blend-spaces. Basic rig-savvy —understands joint hierarchies, deformation order, and can edit skin weights or shape keys when asked. Exposure to motion-capture pipelines —HIK retargeting, timecode syncing, and curve cleanup (nice to have, not mandatory). Scripting familiarity —can read and modify short Python/MEL snippets to automate exports or naming conventions. Version-control awareness —Perforce, Git-LFS, or similar. Excellent spoken & written English —clear stand-up updates, concise shot-status comments. Growth mindset —hungry to master facial performance, creature mechanics, and camera language under senior guidance. Bonus points for 2-D gesture sketching, Houdini crowd fundamentals, or personal game projects showcasing animation integration. Bonus Experience Know your way around AI tools for 3D modeling Interview Process (<3 days) 1 x Phone Screen | 10 mins 1 x Technical Interview | 1 hour Note: This is a 3-month internship, with the potential to turn into a full-time job. We don't hire based on degrees. You’ll be a good fit if you’re awesome at your work and capable of building real-world applications with them. We prefer people who are strong in fundamentals and open to learning any framework/library as required. Degrees are redundant. First-time job-seekers are encouraged to apply. Will hire based on potential. Work from wherever, whenever. Immediate Joiners only. Show more Show less
Posted 1 month ago
5.0 years
0 Lacs
Hyderabad, Telangana, India
On-site
Position: AI/ML Engineer (VFX Workflow & Infrastructure) Location: Hyderabad, India Role Overview The AI/ML Engineer will spearhead the development and integration of artificial intelligence and machine learning solutions into our VFX production pipeline. You’ll work closely with pipeline developers, production managers, and creative teams to reimagine workflows, automate repetitive tasks, and push the boundaries of innovation in photorealistic rendering, stylized animation, and other CGI processes. This role combines deep technical expertise with a strong understanding of the demands of a fast-paced VFX/animation studio. Key Responsibilities AI Strategy & Roadmap: Develop and maintain a strategic plan for implementing AI/ML across the VFX pipeline—covering data wrangling, rendering, asset management, animation, and post-production. Identify new approaches to innovate current workflows to increase efficiency and cut down on time. Algorithm & Model Development: Research, design, and implement ML models (e.g., computer vision, generative models, style transfer) that improve artist efficiency, production speed, enhance image quality, or enable new creative possibilities. Optimize models for performance on local GPU/CPU clusters or cloud-based infrastructures. Pipeline Integration & Automation: Collaborate with pipeline engineers to seamlessly integrate AI agents or tools into existing software stacks (e.g., Maya, Houdini, Nuke), ensuring minimal disruption to artists’ workflows. Develop automated solutions for tasks like rotoscoping, clean-up, crowd simulation, environment generation, or facial capture/animation. Infrastructure & Tooling: Architect and maintain robust data pipelines, ensuring the secure collection and organization of high-quality datasets for training AI models. Evaluate and deploy containerization/MLOps tools (Docker, Kubernetes, MLflow, etc.) for scalable model training, inference, and monitoring. Performance Optimization: Profile model performance, memory usage, and render times; implement optimizations in frameworks such as TensorFlow, PyTorch, or custom GPU pipelines. Work with DevOps/IT teams to configure and manage dedicated GPU farms or cloud compute resources. Research & Development: Stay updated with state-of-the-art ML/DL techniques, particularly in generative AI, computer vision, and real-time rendering. Introduce emerging methods (e.g., stable diffusion, large language models, neural rendering) to innovate new production techniques. Documentation & Reporting: Create clear technical documentation for AI solutions, ensuring maintainability and scalability. Present progress, insights, and ROI to executive leadership, project stakeholders, and cross-functional teams. Qualifications & Skills Bachelor’s or Master’s degree in Computer Science, AI/ML, or related field. A PhD is a bonus but not mandatory. 5+ years of professional experience in applied machine learning or data science, with at least 2 years in a lead/managerial role. Previous experience in VFX, animation, gaming, or related entertainment industries is a bonus. Programming: Expert-level Python (C++ is a plus). ML Frameworks: Deep understanding of TensorFlow, PyTorch, scikit-learn, or similar libraries. Computer Vision & Generative Models: Familiarity with CNNs, GANs, autoencoders, stable diffusion, or neural radiance fields. Pipeline Tools: Experience with integration in VFX software (Maya, Houdini, Nuke) and plugin APIs.[Optional] DevOps & MLOps: Comfortable with containerization (Docker), orchestration (Kubernetes), CI/CD, and cloud platforms (AWS, Azure, GCP). Proven track record of translating production challenges into AI/ML solutions that deliver measurable efficiency gains or cost savings. Experience with model optimization (quantization, pruning) and GPU/CPU performance tuning. Collaboration: Excellent communication to bridge technical and creative teams, explaining complex concepts in clear, accessible language. Leadership: Ability to mentor junior engineers and foster a culture of experimentation and continuous learning. Agility: Adapts quickly to evolving project needs, production pipelines, and new AI techniques. A genuine interest in cinema, animation, or gaming—a plus if you have prior knowledge of the Baahubali IP or similar large-scale IPs. Creativity in applying AI to artistic challenges, from photorealistic digital humans to stylized animated sequences. What We Offer Impactful Role: Shape the future of VFX and animation filmmaking and leave a lasting mark on flagship studio projects. Career Growth: Lead a growing AI team, collaborate with top-tier VFX artists, and gain exposure to cutting-edge tech. Competitive Compensation: Salary, benefits, and potential for performance-based bonuses. Innovative Environment: Access to advanced hardware, robust R&D budget, and the opportunity to experiment with emerging AI trends. Show more Show less
Posted 1 month ago
7.0 - 12.0 years
13 - 17 Lacs
Hyderabad
Work from Office
Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education PreferredA BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About the Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomms latest hardware innovations around mobile, Compute, XR and console.
Posted 1 month ago
0 years
0 Lacs
Nagpur, Maharashtra, India
On-site
MAAC is immediately Looking for 3d Trainer / Faculty profiles for Nagpur and Mumbai locations. Company Description Maya Academy of Advanced Creativity (MAAC) is India's leading training institute for high-end 3D Animation and Visual Effects. MAAC offers industry-relevant career courses on 3D Animation, Visual Effects, Gaming, Multimedia, Filmmaking, Broadcast, VR & AR. With job-ready courses, MAAC students are successfully placed in top production houses and studios in India & overseas. Role Description This is a full-time on-site role for 3D Trainer at MAAC for Nagpur and Mumbai locations. The candidate will be responsible for teaching 3D Modules on a day-to-day basis. Qualifications * Sound knowledge in all 3D modules like Modeling, Texturing, lighting, Rigging, Animation and Dynamics. * Proficiency in 3Ds Max, Maya, Substance painter, Zbrush and relevant 3D softwares * Any Knowledge of Unity, Unreal, Houdini or Blender will be preferable. * Strong attention on detailing and creativity. * Excellent time-management and organizational skills. * Should be a fast learner. Location : Nagpur and Mumbai location , Maharashtra. Show more Show less
Posted 1 month ago
2.0 years
0 - 0 Lacs
Surat
On-site
Job Title: Animation Designing Faculty Location: Surat, Gujrat Department: Animation & Design Employment Type: Full-Time / Part-Time Experience: [2+ years teaching or industry experience] Salary: Full time – 15000/- to 25000/- (Part time -1000/- per session for 3 hours) Opening: 1 Key Responsibilities: Deliver engaging and interactive lectures, practical sessions, and workshops on: o Digital Painting and the Complete Adobe Suite (Photoshop, Illustrator, After Effects, Premiere Pro, etc.) o Typography & Calligraphy techniques and applications o 3D Animation Tools: 3Ds Max, Blender, Autodesk Maya, Cinema 4D, AutoDesk Mudbox o Simulation & Effects Software: FumeFX, RayFire, RealFlow, Houdini o Compositing Tools: Nuke, Silhouette o Rendering Engines: V-Ray for Cinema 4D o Camera Operations & Videography o Guide students in creating animation projects and portfolios. o Evaluate student performance through assessments, projects, and presentations. o Stay updated with the latest trends and advancements in animation and design technologies. o Mentor students on industry best practices and prepare them for professional roles. o Contribute to curriculum development and academic planning. o Participate in faculty meetings, workshops, and training sessions. @ HR Department International School of Design careers@insd.edu.in 9625671778 Job Types: Full-time, Permanent Pay: ₹15,000.00 - ₹25,000.00 per month Schedule: Day shift Experience: 3D animation: 2 years (Required) Work Location: In person
Posted 1 month ago
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