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2.0 years
1 - 7 Lacs
Noida
On-site
Key Responsibilities: Develop high-quality 2D games using Phaser.js (v3 or above). Build and optimize game exports for multiple platforms including: Google Unity Meta Mintegral AppLovin Other major ad and game platforms. Work with sprite sheets , animations, and interactive mechanics to create engaging experiences. Collaborate with designers and creative teams to implement feedback quickly and effectively. Maintain performance, responsiveness, and cross-platform compatibility across devices. Showcase creative problem-solving and bring new ideas to the table. Requirements: 2+ years of hands-on experience with Phaser.js. Strong understanding of game loops, physics, rendering, and optimization techniques. Experience with exporting and packaging games for ad networks and multiple platforms. Familiarity with tools like TexturePacker, Spine, or similar for sprite and animation handling. Ability to work independently and meet tight deadlines. A strong portfolio of past game projects or prototypes (please share links!). Bonus Points For: Experience in integrating playable ads or instant games. Exposure to Unity, Three.js, or other game engines. UI/UX understanding for mobile-first experiences. Job Type: Full-time Pay: ₹13,648.62 - ₹59,903.49 per month Work Location: In person
Posted 3 days ago
2.0 years
0 Lacs
Jaipur, Rajasthan, India
On-site
Key Responsibilities: Develop high-quality 2D games using Phaser.js (v3 or above). Build and optimize game exports for multiple platforms, including: Google Unity Meta Mintegral AppLovin Other major ad and game platforms. Work with sprite sheets , animations, and interactive mechanics to create engaging experiences. Collaborate with designers and creative teams to implement feedback quickly and effectively. Maintain performance, responsiveness, and cross-platform compatibility across devices. Showcase creative problem-solving and bring new ideas to the table. Requirements: 2+ years of hands-on experience with Phaser.js. Strong understanding of game loops, physics, rendering, and optimization techniques. Experience with exporting and packaging games for ad networks and multiple platforms. Familiarity with tools like TexturePacker, Spine, or similar for sprite and animation handling. Ability to work independently and meet tight deadlines. A strong portfolio of past game projects or prototypes (please share links!). Bonus Points For: Experience in integrating playable ads or instant games. Exposure to Unity, Three.js, or other game engines. UI/UX understanding for mobile-first experiences.
Posted 4 days ago
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