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4 Technical Artist Jobs

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3.0 - 5.0 years

4 - 7 Lacs

Pune

Work from Office

Modmacon is looking for Technical Artist to join our dynamic team and embark on a rewarding career journey Support development teams in integrating art with code Optimize game assets and fix rendering issues Create custom tools and scripts for pipelines Maintain documentation and provide troubleshooting

Posted 3 weeks ago

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3.0 - 7.0 years

6 - 12 Lacs

Pune

Work from Office

As a Technical Artist, you will be responsible for bridging the gap between the art and programming departments within the game development pipeline. Design, build, improve or optimize Pipelines to streamline and support production. Assets optimisation to meet technical requirements while maintaining artistic quality- pushing for top visual quality and performance. Asset integration inside Unity and/or mobile Proprietary game engines. Writing optimized shaders with HLSL/GLSL Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game - for art and Animation teams. Prototype, develop, and test tools that will be used by the artists to improve and assist their work in production and streamline the pipelines. Help and spearhead the QA Team on ensuring that assets are 100% bug- free and shippable Role & responsibilities Preferred candidate profile Be creative and strong in solving technical problems, and comfortable with breaking new ground and developing innovative solutions. Experience with Game Engines, preferably Unity. Strong understanding of DCCs like Maya. Experience with C#, Python, MEL Knowledge of shader programming with HLSL/GLSL. Experience generating lightmaps and baked lighting. Fundamentals of Overall Game Art Production Pipeline that includes Modeling, Lookdev, Rigging, Animation, asset exporting, and process automation workflows. Intermediate-Advanced rigging skills Strong organizational skills Experience with version control systems like Git, Perforce Vector math understanding is a plus Maya API knowledge is a plus.

Posted 1 month ago

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3.0 - 7.0 years

5 - 9 Lacs

Bengaluru

Work from Office

Flam is looking for Technical Artist to join our dynamic team and embark on a rewarding career journey. Art Pipeline Optimization : Developing and improving the efficiency of the art creation and integration process. Shader Development : Creating and implementing shaders to achieve desired visual effects. Asset Integration : Ensuring seamless integration of 3D models, textures, animations, and other artistic assets into the game engine. Collaboration : Working closely with artists, animators, and programmers to address technical challenges and achieve artistic goals. Tool Development : Creating custom tools or scripts to automate repetitive tasks and enhance the art production pipeline. Quality Assurance : Conducting testing and debugging to identify and resolve technical issues related to art assets.

Posted 1 month ago

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5.0 - 10.0 years

5 - 10 Lacs

Hyderabad / Secunderabad, Telangana, Telangana, India

On-site

Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & its Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred:A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.

Posted 1 month ago

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