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5.0 - 10.0 years
5 - 10 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred:A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience.
Posted 1 month ago
5.0 - 10.0 years
4 - 7 Lacs
Chennai
Work from Office
Overview: We are seeking a skilled Technical Animator to work closely with our CG team and TD team in our VFX pipeline. Youll work closely with animators, vfx artists, VFX supervisors to develop tools, create rigs, and ensure that assets perform beautiful animation while meeting artistic and technical needs. Responsibilities: Design, build, and maintain character, creature, and object rigs (including deformation, facial, and dynamics setups). Develop and optimize animation workflows, tools, and pipelines for VFX and in-game integration. Collaborate with VFX & animation teams to ensure high-quality visual fidelity and efficient performance. Implement physics simulations, procedural animations, and technical solutions for dynamic effects. Troubleshoot and debug issues with rigs, skeletons, skinning, and animation assets. Provide technical support to animators and artists regarding tools, best practices, and new techniques. Stay up to date with industry trends, tools, and technologies, recommending improvements as needed. Qualifications: Strong proficiency in rigging and skinning (preferably using Maya, Houdini, or Blender). Solid understanding of human, animal anatomy & physics. Familiarity with real-time engines (Unreal Engine, Unity) and VFX pipelines will be an add on bonus. Knowledge of simulation systems like cloth, hair, soft body dynamics, and destruction effects. Good communication skills and ability to work collaboratively across disciplines. Experience with scripting languages (Python, MEL, or similar) will be an add on bonus. Excellent problem-solving skills and a strong technical mindset. Preferred Experience: 5+ years as a Technical Animator and/or Rigging Artist, or similar role in film, TV
Posted 1 month ago
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