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0 years

2 - 5 Lacs

Hyderābād

On-site

As a Matte Painter, you will create photorealistic 2D and 3D matte paintings of subject matter to be used as an elements to either embellish or replace live action footage. Key Responsibilities Create photorealistic paintings and elements that match concept and style using 3D and 2D tools and techniques including camera setup, modeling for projection, camera animation, projection setup, image re-projection, and atmospherics and light passes Provide or acquire photographic reference materials Combine photographic, paint, and 3d assets to conceptualize, create and design environments using techniques such as camera animation, image projection, layering, and lighting Perform tasks related to integrating imagery into shots, preserving a unified sense of lighting, perspective, and color Combine painting skills in animation software with a knowledge of photography, practical and digital modeling, and design to create 2D and 3D paintings Work closely with the VFX Supervisors to determine best methods to complete work in timely manner and ensure that plates meet planned concept design requirements Qualifications Minimum five (5) years of experience as a Digital Matte Painter for live action feature films Expert knowledge of Photoshop, Maya and Nuke (required) Working knowledge of Mari, Modelling, and Composting Advanced knowledge of matte-painting techniques and/or technical experience in photography/lighting with an emphasis on color and composition Ideal candidate must be able to multitask, be self-motivated, proactive, and manage all aspects on an environment and sequence level Responsive to guidance and review notes from creative and technical leadership, and able to apply feedback to achieve the required look Team player and able to work independently with minimal supervision Strong troubleshooting and problem solving skills About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 - 2 Lacs

Hyderābād

On-site

The Lead Surfacing Artist collaborates with the show side supervision team to help maintain and schedule tasks and assignments while ensuring the artists stay on track and delivers photo-real textures for hard surface and organic models, environments, and hero creature work. Key Responsibilities Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Lead and mentor a team of artists; offer constructive and support feedback Qualifications Bachelor's degree or equivalent experience Minimum four (4) years of experience in visual effects for live-action feature films or television Previous leadership experience Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus Clear understanding of color space, shading, lighting, and rendering methodologies Familiarity with digital photography About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 11 hours ago

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0 years

2 - 5 Lacs

Hyderābād

On-site

The Animation Supervisor oversees the day-to-day operations of the animation department. They are responsible for expediting high-quality character, creature, and object animation for photo-realistic feature films. Key Responsibilities Partners with studio leadership to deliver the highest quality animation Works with animators and cross-department supervisors to identify and solve problems, both technically and artistically Spends time as needed in hands on shot delivery Liaises with other production team members to ensure production deadlines are met Actively involved in artist hiring as well as coaching, training and development Qualifications Significant visual effects production and leadership experience on high-end live-action feature films and episodic TV Proven technical and leadership capabilities Experience in leading, mentoring, and training large teams Exceptional organizational skills; understands how to prioritize tasks, assignments with team skills Expert knowledge of Nuke and Maya is required 3ds Max, Photoshop, and Zbrush experience is a plus Must have a strong sense of animation: acting, staging, posing, weight, timing, storytelling, and staying on model Strong understanding of the language of the camera; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc. Strong understanding of the principles of animation, exceptional artistic skills Solid animation grounding, preferably action-oriented; previs experience is a plus Solid camera animation work (laying out shots, staging, using film cameras, or on-set experience) A good attitude and ability to smoothly change and adapt to the project Background or experience in fine arts, which shows a thorough understanding of physical motion, weight, and balance Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to debug technical problems and follow up with the team to ensure animation is implemented About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

2 - 5 Lacs

Hyderābād

On-site

The Lead Animator is responsible for supervising the process of creating high-quality character, creature, and/or object animations for feature films. Key Responsibilities Supervise the process of creating high quality character, creature and/or object animations for feature films. Work closely with supervisors and head of department to identify and solve problems, both technical and artistic. Attend and actively participate in show and department related meetings Plan and provide estimates/schedules for tasks and shows . Plan on the team with the Department manager and forecast any resource needs Do daily rounds/reviews with the artists and providing creative solutions Communicate client notes to the team. Liaises with other production team members to ensure production deadlines are met Qualifications Degree/Diploma in animation or related field or equivalent experience (preferred) Minimum (4-6) years of experience in a animation lead position on feature films (preferred) Knowledge of Maya (required) Knowledge of Nuke and3Ds Max (a plus) Must have a strong sense of animation basics; acting, staging, posing, weight, timing and storytelling Previs experience a plus A good attitude and ability to smoothly change and adapt with the project Background or experience in fine arts demonstrating a thorough understanding of physical motion, weight, and composition Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to troubleshoot/solve technical problems and escalate as needed Coding /scripting experiences in python and or mel (a plus) About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

Posted 11 hours ago

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0 years

2 - 5 Lacs

Hyderābād

On-site

As a Senior Animator, you will be responsible for generating high quality character, creature, and/or object animation for live-action visual effects. This role is for a short term contract. Key Responsibilities Work under the direction of the Animation Supervisors and Animation Leads to create high quality animation Work with other animators and supervisors to identify and solve problems, both technically and artistically Liaise with other production team members to ensure production deadlines are met Minimum Qualifications Minimum of five (5) years of live action production experience Knowledge of Maya (required) Nuke, 3Ds Max (a plus) Must have a strong sense of animation basics, acting, staging, posing, weight, timing and storytelling, as well as staying on model Strong understanding of the language of the camera; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc. A good attitude and ability to smoothly change and adapt with the project Background or experience in fine arts, which shows a thorough understanding of physical motion, weight, and balance Knowledge of human and animal anatomy as well as life drawing skills is desirable Ability to debug technical problems and follow up for assistance if required Experience working with mocap Preferred Qualifications Degree and/or Diploma in Animation or related field (preferred) or equivalent experience Previs experience a plus About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 - 2 Lacs

Hyderābād

On-site

As a Crowd Artist, you will be responsible for creating the motion of crowds in high-end VFX including simulation for planning and previz purposes. Key Responsibilities Creates digital crowd behaviors and simulations to achieve the look, movement, and style envisioned by the Director and production Collaborates and communicates with VFX/CG Supervisors and Producers in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback Attend all relevant meetings on shots, sequences, and production Proposes creative approaches and solutions for any specific shots Qualifications Bachelor's degree or equivalent experience Two (2) to five (5) years of crowd/motion experience in live-action feature film or TV Knowledge of Golaem, Maya, and Python is required Experience in Houdini Crowds, KineFX, and Vellum is a plus Rigging, animation, and/or lookdev experience is a plus Experience with mocap retargeting in Maya or MotionBuilder is a plus Able to work independently with minimal supervision Strong troubleshooting and problem-solving skills Team player who excels within a collaborative environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 - 2 Lacs

Hyderābād

On-site

The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work. Key Responsibilities Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets Assemble the textures into a shading network and tweaks its lookdev to accurately match the references Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process Qualifications Bachelor's degree or equivalent experience Previous high-end production experience in visual effects for live-action feature films or television Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus Clear understanding of color space, shading, lighting, and rendering methodologies Familiarity with digital photography About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

2 - 4 Lacs

Hyderābād

On-site

The Senior Rigger designs, develops, tests, troubleshoots, maintains, and implements rigs for all aspects for VFX shows. They support studio wide and production project requirements including characters, vehicles, environment and other various aspects. They are responsible for coordination and scheduling of task deliverables. They are capable of balancing complex tasks, and have the ability to organize and automate their workflow. They oversee and mentor junior team members. Key Responsibilities Works with production team to create the desired animation controls and qualities for objects and characters Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle Receives direction from leadership and escalates issues quickly, as needed Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline. Mentor other members of the rigging team. Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department. Qualifications Bachelor’s Degree/Diploma in art and/or engineering or equivalent experience Proven experience creating asset Rigging for high profile VFX and/or animation projects Expert knowledge/experience of human/creature anatomies. Expert knowledge of creature deformation and puppet rigging techniques Strong Python experience Expert knowledge of Maya Experience delivering complete milestones/tasks under tight deadlines Eye for detail and excellent organizational skills Team player who is able to work independently with minimal supervision Strong troubleshooting and problem solving skills Strong written and verbal communication skills About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

2 - 5 Lacs

Hyderābād

On-site

Reporting to the Modeling Supervisor, the well-rounded Modeler will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. Working with the in-house modeling pipeline, the Modeler is able to solve technical issues independently. Key Responsibilities Creates high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction Designs and implements high level conceptual to practical modeling Proactively recommends ongoing pipeline improvements; Identifies potential issues and provides solutions, and escalates as needed Maintains a positive relationship with all stakeholder departments; attend meetings as needed Works within the defined pipeline Ensures continuity and support other asset departments such as texture, lookdev, Generalists, and rigging Completes assigned tasks in a timely manner Minimum Qualifications Proven VFX experience modeling photorealistic assets for live-action feature films Expert in Maya; could teach a class on how to use it and troubleshoot Excellent knowledge of Zbrush and/or Mudbox. Mari knowledge (a plus) Excellent technical troubleshooting skills and problem-solving abilities Demonstrated ability to take design from ambiguous to full design implementation Strong understanding of rigging process and displacement map workflow Preferred Qualifications Experience working on creatures, digi doubles, topology, and blend shapes (preferred) Eye for detail and able to QA own work to ensure the highest quality before handing off assets Excellent time management and prioritization skills; experience working under tight deadlines Strong written and verbal communication skills Team player who is able to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0.0 years

1 - 1 Lacs

Gāndhīnagar

On-site

WE ARE HIRING! Position: 3D Designer (Fresher / 0–1 Year) Location: Gandhinagar Salary: ₹15,000/month Qualification: Diploma or Degree in Animation, Design, or related field (preferred) Experience: Freshers or up to 1 year of experience Join us if you: Can create 3D models, visualizations, or layouts using tools like 3ds Max, Maya, Blender, or similar Have strong creative flair and attention to detail Work well with feedback and collaborate effectively within a team Are pursuing or hold a qualification in Design, Animation, or related discipline Role at a glance: Produce 3D visuals based on project briefs and requirements Apply Now! Send your CV to: info.oneplusstaffing@gmail.com WhatsApp: +91 76009 99967 Job Type: Full-time Pay: ₹10,000.00 - ₹15,000.00 per month Schedule: Day shift Work Location: In person

Posted 12 hours ago

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0 years

0 Lacs

Tirupati, Andhra Pradesh, India

On-site

Apply Here https://chat.whatsapp.com/JKvxj6PXe0aFRhx1J6tMpE?mode=ac_t Role Description This is a full-time on-site role for a 3D Modeler at InfraKraft. The 3D Modeler will be responsible for daily tasks related to 3D design, modeling, lighting, and utilizing Maya/3DsMax/Blender software. The role will involve creating and modifying 3D models, ensuring accurate and realistic designs, and collaborating with other team members on project requirements and timelines. Qualifications Experience in 3D design and modeling Proficiency in using Maya/Blender software Knowledge of lighting techniques in 3D modeling Attention to detail and ability to create realistic and accurate designs Strong problem-solving skills and ability to work independently and as part of a team Excellent communication and collaboration skills Degree in 3D modeling, design, or related field is preferred

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7.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Game Studio is seeking a skilled technical artist with Unreal Engine experience to work directly with our development team to help create visually stunning PC/Mobile Tech Demos showcasing hardware prowess. Ideal candidate should be able to research & implement art workflows, create suitable tools to meet game production needs. Candidate should help quick prototyping of design ideas using Unreal blueprints, optimizing performance for the target hardware and enforce quality & performance standards set by heads of the department. Minimum Qualifications 7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses’ knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Experience working with Particle systems such as Niagara is a huge plus. Knowledge of Houdini & it’s Unreal workflow is a huge plus. Experience optimizing art content using profilers such as Unreal Insights or RenderDoc. Experience writing shaders to get the best look within game engine technical limits/constraints. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console. Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

Posted 16 hours ago

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5.0 years

0 Lacs

Hyderabad, Telangana, India

On-site

Company: Qualcomm India Private Limited Job Area: Engineering Services Group, Engineering Services Group > Gaming Artist General Summary: Job Overview Qualcomm's in-house Snapdragon Game Studio is seeking a skilled 3D Technical Animator from the Animation background with Unreal Engine and/or Unity. This role expects candidate to showcase skills with humanoid & creature animation work from either game or animation industry. Candidate is expected to know working within the Unreal/Unity engine’s animation pipeline. This position works directly with our development team & reports to the Director of the department. Minimum Qualifications 5+ years of experience in Drawing-Animating. 3+ years of experience in Game Engine Animation pipeline. Experience animating in DCC tools such as Maya, 3DS Max, or Blender etc. Demo reel for the previous shipped work in Games or Animation/VFX industry. Experience in variety of skeletal, retarget, blend shape and control rigs for use in animations. Spot potential animation problems, research new technologies, have conversations and find solutions. Self-motivated and able to estimate task length and deliver polished assets on time. Preferred Qualifications Knowledge of setting up Animation Blueprint with IK/FK & Control Rig in Unreal Engine. Working knowledge of Unreal Sequencer tool. Willingness to learn & adapt to AI tools like Cascadeur etc. in the workflow. Strong desire and ability to work collaboratively to fulfill project demands. Experience working with multi-zonal teams. Preferably at least one shipped title on any gaming platform. Education Requirements Preferred: A BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console Minimum Qualifications: Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. About The Company At the heart of Qualcomm Game Studios is a team who is passionate about next generation gaming technologies and delivering exceptional gaming experiences. Our highly motivated team is full of veteran game developers, artists, game engine experts and graphics enthusiast who work on Qualcomm’s latest hardware innovations around mobile, Compute, XR and console Applicants : Qualcomm is an equal opportunity employer. If you are an individual with a disability and need an accommodation during the application/hiring process, rest assured that Qualcomm is committed to providing an accessible process. You may e-mail disability-accomodations@qualcomm.com or call Qualcomm's toll-free number found here. Upon request, Qualcomm will provide reasonable accommodations to support individuals with disabilities to be able participate in the hiring process. Qualcomm is also committed to making our workplace accessible for individuals with disabilities. (Keep in mind that this email address is used to provide reasonable accommodations for individuals with disabilities. We will not respond here to requests for updates on applications or resume inquiries). Qualcomm expects its employees to abide by all applicable policies and procedures, including but not limited to security and other requirements regarding protection of Company confidential information and other confidential and/or proprietary information, to the extent those requirements are permissible under applicable law. To all Staffing and Recruiting Agencies : Our Careers Site is only for individuals seeking a job at Qualcomm. Staffing and recruiting agencies and individuals being represented by an agency are not authorized to use this site or to submit profiles, applications or resumes, and any such submissions will be considered unsolicited. Qualcomm does not accept unsolicited resumes or applications from agencies. Please do not forward resumes to our jobs alias, Qualcomm employees or any other company location. Qualcomm is not responsible for any fees related to unsolicited resumes/applications. If you would like more information about this role, please contact Qualcomm Careers.

Posted 16 hours ago

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3.0 - 7.0 years

0 Lacs

noida, uttar pradesh

On-site

About wTVision: wTVision is a leading company providing Live on-air Air Graphics to the leading sports and news channels on the television and the Broadcast Industry. We cover the premier sports events, including cricket, football, badminton, tennis, etc. wTVision services" premium quality is assured by the company's solid experience, counting more than 15,000 Live Events and a recurring presence in more than 30 countries. Opportunity: Your contribution to the software will help shape the final output seen on television. You will have an opportunity to work in live broadcast scenarios. You will work in a close-knit team that is driven by innovation. Outline of Responsibilities: - Passion & interest in Sports. - Developing a scalable and performant Unreal renderer for use in broadcast. - Maintaining and developing UE4 plugins. - Willingness to work hard and extra hours to get the job done. - Developing tools that enable our team to create photorealistic and virtual worlds. - Enabling a character creation pipeline. Skills/Requirements: - Degree in Design or Arts. - In-depth understanding of UE4. - Experience Making UE4 editor plugins to aid artist workflows. - Modelling experience on max or cinema 4d. Additional Skills: - Experience in Walkthrough Animations. - Knowledge of character animation workflows. - Understanding of Studio designing and Virtual world. - Knowledge about blueprints will be an added advantage. Skills: - Cinema 4D, UE4, UE5 or 3ds Max, Maya, Blender, Lighting & Texturing.,

Posted 18 hours ago

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1.0 - 5.0 years

0 Lacs

chennai, tamil nadu

On-site

As an Animator/Senior Animator specializing in Motion Graphics, you will be responsible for creating engaging animations using a variety of tools and software. With at least 1 year of experience, you will be based in Chennai on a full-time basis. Your skill set should include proficiency in Animation, 2D-3D Animation, Unity, Text Animation-Text Design, Motion Graphics, and Adobe After Effects. It is essential to have hands-on experience with Adobe After Effects and a good understanding of 3D software such as 3Ds Max, Cinema 4D, Maya, or Blender. Basic knowledge in Spine 2D and Unity game engine will be an added advantage. You should possess a strong foundation in animation principles and be able to communicate effectively. A relevant graduate degree is preferred, and the ability to quickly adapt to new tools and software is crucial. Additionally, your problem-solving skills will be essential in troubleshooting and resolving technical issues related to art assets.,

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0 years

0 Lacs

India

Remote

Company description: Fiction Creatives is a Gen-Z-powered social creative agency committed to building imaginative, scroll-stopping, and impactful digital content for emerging and fictional brands. From brand launches and product visuals to full-funnel strategy and storytelling, we blend design, culture, and marketing to help brands grow online and in pop culture. We specialize in brand identity, social media content creation, campaign design, and growth marketing — collaborating with lifestyle, fashion, tech, and consumer brands. Based remotely in India, our work transcends borders and reflects a youthful, visionary approach to digital storytelling. Role Description: This is a remote, part-time unpaid internship role for creative individuals eager to build portfolio-worthy work and gain experience in a startup-style agency environment. Interns will work directly with the core founding team and contribute to real brand projects, case studies, and digital campaigns. What You’ll Do: • Create high-quality 3D visuals and product renders for lifestyle, fashion, and tech brands • Design conceptual mockups and animations for social media and marketing campaigns • Collaborate with content and strategy teams to bring visual storytelling ideas to life • Maintain a consistent visual style aligned with each brand’s aesthetic Requirements : • Proficiency in 3D software (Blender, Cinema4D, Maya, etc.) • Understanding of lighting, textures, and rendering for realistic output • Creative mindset with an eye for aesthetics, proportions, and brand vibe • Ability to work with references and turn ideas into visual prototypes • Bonus: Familiarity with tools like After Effects, Figma, or Adobe Suite What You’ll Gain: • Collaborate directly with creatives and strategists on real client projects • Build a strong portfolio with CGI product visuals and branded campaigns • Receive an internship certificate and performance-based recommendation

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2.0 - 4.0 years

0 Lacs

Bengaluru, Karnataka, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less

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2.0 - 4.0 years

0 Lacs

Gurugram, Haryana, India

Remote

About Us: Founded in 2004 in a small Gurgaon studio, Lakshya Digital has grown into one of the world&aposs largest game art and animation studios. With nearly 850 professionals across India, the US, UK, the Philippines, and Japan, and as part of Keywords Studios since 2014, we&aposve contributed to over 175 AAA titles including hits like Alan Wake II , Street Fighter 6 , and Elden Ring . We specialize in 3D modeling, texturing, 2D concept art, animation, cinematics, and VFX. Our multi-shore development model combines scalable talent from India with experienced industry veterans worldwide, ensuring innovative and cost-effective solutions tailored to each client&aposs needs. From a humble 6-member startup to a global leader, Lakshya Digital continues to set industry benchmarks with exceptional quality and process excellence, consistently expanding our capabilities and client collaborations. Learn more at lakshyadigital.com. About the Role: We are seeking a highly skilled and creative Head and Hair Artist to join our team. The ideal candidate will be responsible for designing, Head modeling, grooming, and texturing realistic and stylized hair assets for characters in games projects. You will work closely with character artists, Leads, AD and technical teams to ensure high-quality results that align with the artistic vision and technical requirements. Requirements Experience: Minimum 2 years of experience in Head and hair modeling, grooming, and texturing Realistic Head- Realistic Head Modelling and Texturing Software Proficiency: Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools Understanding of Hair Systems: Strong knowledge of real-time and pre-rendered hair workflows Artistic Skills: Strong understanding of anatomy, form, texture, and color theory Collaboration & Communication: Ability to work closely with cross-functional teams in a fast-paced environment Key Responsibilities: Design, sculpt, and texture high-quality hair assets using industry-standard tools Work on hair grooming, styling, and simulations for realistic and stylized characters Collaborate with character artists and animators to integrate hair assets seamlessly into the production pipeline Optimize hair assets for real-time rendering in game engines like Unreal Engine or Unity Implement physics-based hair movement and ensure natural behavior Stay updated with industry trends and research new techniques for hair creation Troubleshoot and solve technical challenges related to hair rendering and performance Preferred Qualifications: Experience in AAA game development Knowledge of real-time hair rendering techniques and physics-based simulations Experience with Realistic Head Modelling and texturing Photoshop CC and Substance Painter knowledge is essentially required If you have a passion for creating stunning Head and hair assets and want to be part of an innovative team, apply now! Benefits We offer the opportunity to work on some of the best-known game titles in the world We offer competitive salaries and annual performance-based bonuses Experienced artists may get the opportunity to work remotely We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January) We cover Term Insurance and Personal accidental insurance for you Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing You can also avail our Special Education Assistance Scheme to further develop your career ... And a lot more! Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Show more Show less

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3.0 - 5.0 years

0 Lacs

Mumbai, Maharashtra, India

On-site

The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the companys five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What Youll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What Were Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelors Degree or equivalent; 3+ years experience as an artist, animator, or camera operator. JoinILM Show more Show less

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0 years

0 Lacs

Hyderābād

On-site

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX. KEY RESPONSIBILITIES Assess the most efficient methodology per environment brief Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds Provide and acquires photographic reference materials Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color Use photography, practical, and digital skills to create 3D environments Revise work based on client and supervisor feedback in a timely manner Provide and receives artistic and technical direction QUALIFICATIONS & EXPERIENCE Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role Compositing and scripting experience is a plus Strong willingness to grow, learn new methods & tools, and share knowledge with others Ability to work and solve technical issues independently Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines Excellent communication skills and an open mind Team player able to work in a collaborative and fast-paced environment About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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0 years

0 Lacs

Hyderābād

On-site

The Layout Artist is responsible for the story-telling, shot sequence continuity, and presentation as part of the VFX pipeline for feature film and/or high-level television. Utilizing assets from the modeling department and/or camera track from the matchmove department, they create a rough pass of the shot as a whole as well as packages necessary components for use in later departments. While camera animation and composition is the main objective, a Layout Artist may be required to create simple animation, lighting, and FX in order to convey key story points. Key Responsibilities Creates visually striking composition based on the shot description and/or storyboard Matches references such as previs and/or images Supplement shots with simple but convincing animation, lighting, and FX to aid story-telling Stitches plate-based shots into a full CG environment and vice versa Assembles the correct combination of assets in a shot for use in downstream departments Includes proof of scale and continuity in a virtual layout set up Debugs technical problems and escalate issues as needed Takes directions and applies notes from supervisors Qualifications Three (3) to five (5) years of layout experience in visual effects for feature film or television (required) Bachelor's degree or Diploma in the field of arts, film, and/or animation (preferred) Advanced software skills in Maya (required) Basic to Intermediate skills in 3ds Max, Photoshop, Shotgun, Nuke, and Scripting (preferred) Extensive skillset in-camera animation, staging, and set dressing Great sense of presentation via lighting, texturing, and/or FX Solid animation grounding for story-telling purposes Background or experience in traditional Fine Arts demonstrating a thorough understanding of framing and composition Excellent communication and interpersonal skills; a team player with a great attitude Great eye for detail with excellent and consistent quality assurance Strong troubleshooting and problem-solving skills Ability to work independently with minimal supervision About Us Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year's end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry. We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas. Eyeline Studios Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more. Powered by Netflix Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients. Come as you are We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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8.0 years

8 - 24 Lacs

India

On-site

Role Description: We are seeking a seasoned senior Business Development Specialist specializing in Corporate Events to join our team full-time in New Delhi. This role demands adept relationship building, effective communication, analytical prowess, and collaboration with corporate clients. Job Responsibilities: Cultivate relationships with clients in the corporate sector, comprehensively understanding their briefs and requirements. Collaborate with the in-house team to devise creative solutions and craft winning proposals. Acquire new clients across corporate events, managing the entire sales cycle while nurturing existing relationships. Assume ownership of existing and potential accounts, addressing client queries and concerns with professionalism and promptness. Meet quarterly and annual sales targets for self and the team. Strategize and execute events with internal and external stakeholders, ensuring seamless delivery. Oversee end-to-end processes, including invoicing, payment follow-ups, and gathering customer feedback. Ensure contractual obligations are met to client satisfaction. Provide regular progress reports to senior management, along with weekly and monthly projections. Qualifications: Bachelor's/ Master's degree in Business Administration, Marketing, or related field. Proven track record of at least 8 years in business development, particularly in the events industry. Strong network and experience in the corporate sector. Exceptional communication and negotiation skills. Analytical mindset with the ability to decipher client requirements effectively. Demonstrated ability to meet and exceed sales targets. Proficiency in MS Office Suite. Willingness to travel as needed. Job Type: Full-time Pay: ₹70,000.00 - ₹200,000.00 per month Ability to commute/relocate: Maya Puri, Delhi, Delhi: Reliably commute or planning to relocate before starting work (Required) Application Question(s): Please list the top 3 corporate clients you’ve worked with in the past and your role in handling them. Work Location: In person

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10.0 - 12.0 years

9 - 18 Lacs

India

On-site

Job Title : General Manager – Business Development (Government Projects) Position Overview: The General Manager (GM) – Business Development will be responsible for driving the company's growth by leading strategic business development efforts, particularly within government projects. The role requires identifying new business opportunities, cultivating client relationships (with a focus on government clients), and achieving sales targets. The GM will also oversee lead generation activities across digital and offline platforms, conduct industry research, represent the company at key events, and drive the positioning of our services in competitive markets. Educational Qualifications: The ideal candidate must hold one or more of the following degrees: * Bachelor’s / Master’s in Architecture * Interior Design * Engineering Advanced degrees or relevant professional certifications are an added advantage. Experience: * 10–12 years of proven experience in business development, sales, or a related field, particularly within government projects. * Prior experience in museum development, curation, revamping, or creation of Sound and Light shows is highly preferred. * Demonstrated track record of achieving business growth and sales targets. Key Responsibilities: * Develop, execute, and oversee business strategies aligned with organizational growth objectives. * Identify and capitalize on new business opportunities—including markets, clients, partnerships, and services. * Conduct in-depth industry and market research to develop competitive strategies. * Lead lead generation activities through multiple channels, including: Social media platforms (LinkedIn, etc.) Professional networking and calling Email campaigns and online databases Participation in industry events and conferences * Build and nurture long-term relationships with new and existing government clients. * Analyze client needs and tailor proposals and pitches accordingly. * Collaborate with internal teams (design, sales, marketing) to ensure all client requirements and deliverables are met. * Prepare accurate sales forecasts and ensure progress toward targets. * Maintain a strong understanding of industry trends, competition, and the company's service offerings. Skills and Competencies: * Excellent verbal and written communication * Strong negotiation and networking skills * Strategic thinking and effective problem-solving abilities * High attention to detail and organizational strength * Ability to manage multiple high-stakes relationships simultaneously Job Type: Full-time Pay: ₹80,000.00 - ₹150,000.00 per month Ability to commute/relocate: Maya Puri, Delhi, Delhi: Reliably commute or planning to relocate before starting work (Required) Application Question(s): Have you previously worked on Events, Exhibitions, museum development, curation, or Sound and Light shows? Experience: B2G Sales: 4 years (Required) Work Location: In person

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2.0 years

0 Lacs

India

Remote

We're Hiring: 3D Animator / Rigger (Remote | Contract / Part-Time / Full-Time) Stylised Mobile Action Game · Unity · Indian Mythology Theme We're a remote-first indie studio working on a fast-paced hack-n-slash mobile title rooted in Indian mythology. We're looking for a 3D Animator / Rigger who can bring our heroes, monsters, and divine weapons to life — from rig setup to combat-ready animation . What You'll Do: Rig characters, creatures, and weapons using Maya/Blender and Unity's Animation Rigging package Animate stylized combat actions — slashes, combos, dodges, cinematic moments Set up and test animation in Unity (Mecanim, blend trees, animation events) Work closely with design/dev to ensure smooth gameplay feel Optimize rigs and animation assets for mid-range mobile performance Build tools/scripts to speed up iteration for the art team What We're Looking For: 2+ years experience animating and rigging in Unity (mobile/stylized titles preferred) Strong skills in Maya or Blender , Unity Mecanim , and FBX pipelines Understanding of combat timing, anatomy, and game-feel principles Comfortable with basic scripting (Python/C#) for tools or automation Great communicator who thrives in a collaborative remote team Nice to Have: Experience with motion capture cleanup , retargeting, or physics-based animation Passion for mythology-inspired storytelling and stylized game visuals 🎯 Interested? Send us your portfolio + resume: 📧 bhaskar.mayaavi@gmail.com Let’s build something epic, fast, and mythic — together. #3DAnimator #GameJobs #UnityJobs #RemoteJobs #IndieGameDev #TechnicalArt #IndianMythology #MobileGames #WereHiring #StylizedGames #AnimationJobs

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0 years

0 Lacs

India

Remote

🚀 Internship Opportunity: 3D Model Artist – Central Government Project Launch n Loop is excited to offer a unique internship opportunity for talented 3D artists to work on a prestigious Central Government Project involving the digital documentation of 350+ insect specimens. This project offers hands-on experience in the creation of scientific 3D visualizations that will be part of a national digital museum archive. 🧩 Internship Details: Position: 3D Model Artist Intern Duration: 2–3 Months Type: Remote Internship (with periodic reviews) Stipend: ₹20,000 to ₹35,000 (based on interview & performance) Start Date: Immediate 🎯 Responsibilities: Develop accurate and optimized 3D models of insect specimens based on provided references. Apply textures and label anatomical features with guidance from scientific documentation. Export models in formats such as GLTF/GLB/USDZ for seamless website integration. Collaborate with our design and tech team to maintain quality and consistency. ✅ What We’re Looking For: Proficiency in Blender / Maya / ZBrush or equivalent modeling tools. Basic knowledge of UV mapping and model optimization for web. A keen eye for detail and ability to follow scientific reference imagery. Prior experience in 3D modeling (portfolio required). Self-driven, good communicator, and enthusiastic about learning. 🌟 Perks: Be part of a Central Government recognized project. Receive a Internship certificate from our company. Receive a letter of recommendation upon successful completion. Showcase your work in a live national-level website. Flexible working hours & remote-first culture. 📨 To Apply: Send your resume and 3D portfolio to launchnloop@gmail.com Subject: “3D Model Internship – [Your Name]” Let's turn the unseen world into interactive experiences 🪲🌐 hashtag #Internship hashtag #3DModeling hashtag #RemoteInternship hashtag #Blender hashtag #DigitalMuseum hashtag #LaunchNLoop hashtag #Hiring hashtag #3DArtist We’re hashtag #hiring . Know anyone who might be interested?

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Exploring Maya Jobs in India

Maya is a highly sought-after skill in the Indian job market, especially in industries like animation, gaming, and visual effects. With the increasing demand for visually appealing content, the need for skilled Maya professionals is on the rise. Job seekers looking to build a career in Maya have a plethora of opportunities in India.

Top Hiring Locations in India

  1. Mumbai
  2. Bangalore
  3. Hyderabad
  4. Pune
  5. Chennai

These cities have a high concentration of companies in the animation, gaming, and visual effects industries actively hiring for Maya roles.

Average Salary Range

The salary range for Maya professionals in India varies based on experience levels. Entry-level positions may start at around INR 3-5 lakhs per annum, while experienced professionals can earn upwards of INR 10-15 lakhs per annum.

Career Path

A typical career progression in the Maya skill area may follow the trajectory from Junior Animator to Senior Animator to Lead Animator.

Related Skills

Other skills that are often expected or helpful alongside Maya include: - 3D modeling - Texturing - Rigging - Animation principles - Lighting and rendering

Interview Questions

  • What is Maya and what are its primary functions? (basic)
  • Can you explain the difference between keyframe animation and procedural animation in Maya? (medium)
  • How do you create realistic textures in Maya? (medium)
  • What is the purpose of rigging in 3D animation? (basic)
  • How do you handle rendering in Maya? (medium)
  • Explain the process of character animation in Maya. (medium)
  • How do you optimize a scene for performance in Maya? (advanced)
  • Have you worked with Maya plugins? If so, can you name a few and explain their purpose? (advanced)
  • How do you approach problem-solving when faced with technical issues in Maya? (medium)
  • Can you walk us through your portfolio and explain your role in each project? (basic)
  • What are the different types of lighting techniques you can use in Maya? (medium)
  • How do you collaborate with other team members, such as modelers and texturers, in a Maya project? (medium)
  • Have you worked on any projects involving character rigging in Maya? If so, can you elaborate on your approach? (advanced)
  • How do you stay updated with the latest trends and tools in the Maya industry? (basic)
  • Can you explain the importance of UV mapping in 3D modeling with Maya? (medium)
  • What are the common challenges you face when working with Maya, and how do you overcome them? (medium)
  • What is the role of dynamics in Maya, and how do you use it in your projects? (medium)
  • How do you approach creating realistic animations for characters in Maya? (medium)
  • Have you used Maya for motion graphics projects? If so, can you share some examples? (advanced)
  • How do you ensure the consistency of style and quality in a long-term Maya project? (medium)
  • Can you explain the process of creating particle effects in Maya? (medium)
  • What are the key differences between Maya and other 3D animation software? (basic)
  • How do you approach creating custom shaders in Maya for specific project requirements? (advanced)
  • How do you manage time and prioritize tasks in a fast-paced Maya project environment? (medium)

Conclusion

As you explore Maya jobs in India, remember to showcase your skills, experience, and passion for the craft during interviews. With the right preparation and confidence, you can land a rewarding career in the dynamic world of Maya. Good luck!

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