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4.0 - 8.0 years
0 Lacs
karnataka
On-site
As a Fortune 50 company with more than 400,000 team members worldwide, Target is an iconic brand and one of Americas leading retailers. At Target, we have a timeless purpose and a proven strategy and that hasnt happened by accident. Some of the best minds from diverse backgrounds come together at Target to redefine retail in an inclusive learning environment that values people and delivers world-class outcomes. That winning formula is especially apparent in Bengaluru, where Target in India operates as a fully integrated part of Targets global team and has more than 4,000 team members supporting the companys global strategy and operations. Deep understanding of creating AR/VR/XR experiences using Unreal Engine. Develop and maintain high-quality code using Blueprints & C++ within the Unreal Engine framework. Drive Unreal activities independently, GUI, asset bundles, materials/ shaders. Optimize performance and ensure the scalability of projects across various platforms. Implement gameplay features, mechanics, and user interfaces according to project requirements. Design and develop AR/VR/XR experiences and applications for architectural and interior design concepts. Collaborate with cross-functional teams, including designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions. Build interactive and immersive environments, including animations, sound, vfx and user interfaces. Implement virtual reality interactions, such as motion tracking, hand tracking, and haptic feedback, to enhance the user experience. Optimize experiences for performance, ensuring smooth frame rates & minimizing latency to maintain a high level of immersion. Conduct testing and debugging to identify and resolve issues and optimize performance across different VR platforms and devices. General understanding of product architecture relevant to 3DS max, Unreal, and Quest/Apple Visionpro workflows. Engage in research and development activities to explore new technologies and techniques to enhance AR/VR/MR experiences. Create thorough documentation outlining the development process to aid knowledge sharing and future improvements. Preferred Skills: Minimum 4 years of college degree in any Building Design/Engineering disciplines. Minimum 4-7 years of experience with Unreal Studio for architectural visualization projects. Strong programming skills in languages such as C++, blueprints, and familiarity with relevant VR frameworks and libraries. Experience working with multiplayer networking and client/server architecture. Knowledge of physics-based simulations, animation techniques, and shader programming for realistic rendering in virtual environments. Strong written and verbal communication skills with the ability to present technical data in a concise manner. Team-orientated, passionate about developing others skills, capabilities, and process enhancements. Well-versed to coordinate multiple projects, and prioritize workload.,
Posted 2 days ago
4.0 - 8.0 years
0 Lacs
karnataka
On-site
As a Fortune 50 company with more than 400,000 team members worldwide, Target is an iconic brand and one of America's leading retailers. At Target, we have a timeless purpose and a proven strategy that hasn't happened by accident. Some of the best minds from diverse backgrounds come together at Target to redefine retail in an inclusive learning environment that values people and delivers world-class outcomes. That winning formula is especially apparent in Bengaluru, where Target in India operates as a fully integrated part of Target's global team and has more than 4,000 team members supporting the company's global strategy and operations. Deep understanding of creating AR/VR/XR experiences using Unreal Engine is essential for this role. The successful candidate will be responsible for developing and maintaining high-quality code using Blueprints & C++ within the Unreal Engine framework. Driving Unreal activities independently, including GUI, asset bundles, materials/shaders, optimizing performance, and ensuring scalability across various platforms are key responsibilities. Additionally, implementing gameplay features, mechanics, and user interfaces according to project requirements is a crucial aspect of the role. The primary duties and responsibilities of this role include designing and developing AR/VR/XR experiences and applications for architectural and interior design concepts. Collaborating with cross-functional teams, such as designers, artists, and software engineers, to create compelling and user-friendly AR/VR/XR solutions is imperative. Building interactive and immersive environments, including animations, sound, VFX, and user interfaces, and implementing virtual reality interactions to enhance the user experience are essential tasks. Optimizing experiences for performance, conducting testing and debugging, and engaging in research and development activities to explore new technologies and techniques are also part of the role. Preferred skills for this position include a minimum 4 years of college degree in any Building Design/Engineering disciplines, along with 4-7 years of experience with Unreal Studio for architectural visualization projects. Strong programming skills in languages such as C++ and blueprints, familiarity with relevant VR frameworks and libraries, experience working with multiplayer networking and client/server architecture, and knowledge of physics-based simulations, animation techniques, and shader programming are advantageous. Strong written and verbal communication skills, the ability to present technical data concisely, and a team-oriented approach are highly valued. The ideal candidate should also be well-versed in coordinating multiple projects, prioritizing workload, and passionate about developing others" skills, capabilities, and process enhancements.,
Posted 1 week ago
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