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3.0 - 5.0 years
0 Lacs
Mumbai, Maharashtra, India
On-site
The youngest of all of the ILM studios, the Mumbai studio leverages the expertise and technological know-how developed over 40 years at Industrial Light & Magic combined with the top artists and technicians in the region. Knowledge and culture flow freely between the companys five studios and the global team shares tools and workflow allowing for seamless partnership on all projects. As we grow ILM Mumbai, we are seeking a Layout Artist to join as one of the first members of the team and be a part of building the studio and its technology infrastructure. The Layout Artist will create camera moves and rough blocking animation within a digital environment. They will work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout Artist will accurately recreate the set, camera moves, and actor performances to allow for seamless effects integration. In the CG Layout process, camera matchmoves and original CG camera moves are integrated to create the framework of each Sequence. In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. In order to be considered for this position you must provide a link to your reel along with a detailed shot breakdown. What Youll Do Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates. Performs multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout) Manages Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup) Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work) Solve facial animation from face cams (i.e. face-capture) Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene Model the set geometry used to create the matchmove and environment for Animators and Technical Directors Light, render and composite files with the background to judge the move What Were Looking For Ability to reproduce exact camera moves within a computer environment. Knowledge of photography and the effects of different lenses on perspectives. Good written and oral communication skills including strong social skills. Excellent problem solving skills including the ability to work under tight deadlines. Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software) required. Knowledge of Nuke is a plus. Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry. Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment. Preferred Skills / Competencies: Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance. Bachelors Degree or equivalent; 3+ years experience as an artist, animator, or camera operator. JoinILM Show more Show less
Posted 1 day ago
3.0 - 7.0 years
0 Lacs
karnataka
On-site
As a Mid to Junior Level Animator at LightFury Games in Bangalore, India, you will be part of a dynamic team working on cutting-edge AAA game titles. With over 3 years of experience in character animation for video games, you will play a key role in creating lifelike character animations, focusing on facial animation, body mechanics, and seamless integration into Unreal Engine. Your responsibilities will include developing realistic and expressive facial and body animations, collaborating with design and technical teams to align animations with gameplay and narrative goals, implementing animations in Unreal Engine for smooth performance, and working closely with rigging and technical animation teams to resolve any issues. Additionally, you will optimize animations for performance and quality within the game engine while staying up to date with industry trends and animation techniques. To excel in this role, you must have proficiency in Unreal Engine with experience in animation integration, strong knowledge of facial animation and body mechanics, expertise in industry-standard software like Maya, Blender, or 3DS Max, problem-solving skills with attention to detail in creating fluid animations, and a passion for gaming and creating immersive character experiences. Preferred skills include experience with motion capture and its implementation, familiarity with animation blueprints in Unreal Engine, and knowledge of rigging and scripting for animation pipelines. By joining LightFury, you will have the opportunity to contribute to pioneering projects, grow both personally and professionally, and be part of a diverse and inclusive environment where everyone can thrive and contribute to collective success. If you are ready to join a team of talented individuals, passionate about gaming and making a difference, and excited about redefining the landscape of AAA gaming from India, we encourage you to apply and be a part of our journey at LightFury Games.,
Posted 3 days ago
0.0 - 4.0 years
0 Lacs
madurai, tamil nadu
On-site
As a 2D Animator specializing in Character Animation & Rigging at the entry-level, you will be responsible for bringing characters to life through Animate CC, Adobe After Effects, and Cartoon Animator. Your primary focus will be on creating engaging animations for storytelling-based projects. Your core skills will include proficiency in Animate CC, where you will excel in crafting frame-by-frame and tween-based animations, basic rigging utilizing symbols and parenting techniques, and executing walk cycles, lip syncs, and expressions with precision. You will also master the use of bone tools for character movement and skillfully layer and organize character parts for seamless animation. In Adobe After Effects, you will showcase your expertise in compositing 2D character animations, applying keyframes for movement, scale, and rotation, and utilizing puppet pin tools and mesh deform for natural character movement. Additionally, you will delve into basic motion graphics, visual effects, pre-composing scenes, and managing animation layers effectively. With Cartoon Animator, your focus will be on rigging 2D characters using bone-based and sprite-based systems, customizing premade motion templates, perfecting facial animation through face puppeteering and morph sliders, setting up camera movement and scene layouts, and synchronizing lip movements with audio using auto or manual sync methods. Having additional skills such as understanding animation principles like timing, squash & stretch, and anticipation, along with storyboarding knowledge and character design experience, will be advantageous. Familiarity with rendering formats and exporting for various platforms will also be beneficial. This full-time role requires you to work during the day shift at our in-person location. Join our team and unleash your creativity as you embark on this exciting journey of character animation and rigging.,
Posted 6 days ago
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