*We are hiring for Junior / Mid and Sr level for this discipline*
Environment Artists work closely with multiple departments to conceptualise, model, set dress,
texture, and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.
What youll do: Responsible for creating 3D environments, both photorealistic and stylized. Performing layout and set dressing of environments using 3D assets, strategically placing 3D assets to create compelling compositions leveraging Houdini Solaris for scene assembly
Ensuring published environments function correctly in the pipeline. Collaborating with the Lighting Department to optimize environments for efficient rendering and error-free output, utilizing Houdini Solaris for look development and lighting setups.
Creation of individual assets including modelling, texturing, look dev, and publishing.
Sourcing suitable reference materials for required assets. Responsible for presenting lit and shaded environments for feedback. Working with lead environment artists to address any creative or technical feedback.
Participating in team reviews of work under development. Meeting defined milestones within a timeline by attending dailies and participating in
What were looking for: Proven track record contributing to photorealistic CG landscapes. Proficiency with procedural set dressing and scattering systems, including Layout,
Familiarity with 3D asset creation. Strong understanding of visual language - texture, colour, dimension, scale, perspective,
lighting, shade, composition depth of field, proportion, etc. Technically proficient, self-motivated, proactive, and enjoys problem-solving. Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism,
Hands-on experience with Houdini, specifically with a strong understanding of Houdini Solaris for scene building and procedural look development.
Excellent time keeping skills, attention to targets and deadlines Experience working with photogrammetry. Experience with 2.5D projection techniques in Nuke or similar packages.
Experience with scripting/automation. Basic lighting skills.
About Industrial Light & Magic:
Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema.
About The Walt Disney Company:
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.
This position is with Lucasfilm Visual Effects (India) Private Limited , which is part of a business we call Industrial Light & Magic .
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