Posted:2 days ago|
Platform:
On-site
Full Time
Gaming:
Welcome to the world of land-based gaming. At Light & Wonder, it’s all about the games, and our Gaming team builds cutting-edge technology, products, and content for the most iconic casinos and operators across the globe.
Position Summary
Delivers control and movement to characters, creatures, objects, scenery and environment displayed within electronic games, websites or software products. Applies knowledge and uses technical process ability in techniques such as rigging and skinning, kinetics and basic cinematography. Collaborates with programmers and artists to balance seamless movements and optimized performance on the target platform. Applies developed skills, knowledge and proficiency in animation packages, such as 3ds Max, Maya, Substance, to develop work product.
Light & Wonder, Inc. is the leading cross-platform global games company. Through our three unique, yet highly complementary business segments, we deliver unforgettable experiences by combining the exceptional talents of our 6,500+ member team, with a deep understanding of our customers and players. We create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it’s all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more visit www.lnw.com.
At Light & Wonder, all our team members are known as Creators. We empower our creators to innovate, create, and bring fun to the workspace. The core principles that unite our team, guide our actions, and drive our growth are
Responsibility:
Create high-caliber Animation, maintaining excellent motion graphics quality in regard to timing, color theory, layout, text treatment, and animation ability.
Continually sharpen artistic and software expertise through company training, independent learning, and learning from other team members.
Produce top-notch animations through an iterative process in close collaboration with Senior and Lead Animators.
Always display a high degree of professionalism, accepting critique from team members.
Show efficiency in self-managing time with a reasonable degree of accountability and minimal instruction
Demonstrate excellent file structure and organization.
Create art assets and document all art assets created with minimal mistakes.
Review game art files prior to archival.
Qualifications:
Preferred Education: Bachelor of Arts in art/animation
Preferred Experience: 2+ years previous experience Animator in a production environment
Knowledge, Skills, & Abilities:
Proficient in 2D Animation, After Effects, Unity, Photoshop, Illustrator, Spine .
Critical thinking skills are an absolute must in this fast-paced, high-output team
Understand how to animate art for various themes and platforms
Excellent motion graphics abilities using various industry standards plugins like Trap code Suite, Boris Saphire, Saber and Element 3D.
Expert with Adobe photoshop, Illustrator design is a must.
Should have technical knowledge of adjusting art file resolutions and modifying After Effects compositions to fit different templates.
Must follow good file management practices.
Should be able to export files in various formats using Adobe Photoshop and Illustrator.
Should have strong typography skills.
Exposure to Spine 2d tool for sprite rigging and animation.
Excellent written and verbal communication skills
Qualifications
Light & Wonder
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