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Swift error handling includes: 1) try-catch blocks for throwing functions, 2) Result type for functional error handling, 3) Optional chaining for nil handling, 4) Guard statements for early exits, 5) Assertions for debugging, 6) Error protocol for custom errors, 7) Fatal errors for unrecoverable situations, 8) Optional try (try?) for converting errors to nil.
Custom Error implementation includes: 1) Conforming to Error protocol, 2) Defining error cases with enums, 3) Adding associated values for context, 4) Implementing LocalizedError for messages, 5) Adding custom properties for details, 6) Creating error hierarchies, 7) Handling different error cases, 8) Providing recovery suggestions.
Async error handling involves: 1) Using async throws functions, 2) Implementing Task error handling, 3) Managing actor isolation errors, 4) Handling concurrent errors, 5) Propagating errors in async sequences, 6) Using async variants of try, 7) Implementing error recovery, 8) Proper cancellation handling.
Key differences include: 1) fatalError always terminates, used for unimplemented code, 2) assert only runs in debug builds, 3) precondition runs in debug and -O builds, 4) assert can be disabled, 5) Different message handling, 6) Performance implications, 7) Usage in production code, 8) Integration with debugger.
Result type implementation: 1) Define success/failure cases, 2) Map and flatMap operations, 3) Error type constraints, 4) Converting to throws, 5) Handling async results, 6) Chaining operations, 7) Pattern matching on results, 8) Implementing custom transforms.
Logging best practices: 1) Using OSLog for system integration, 2) Implementing log levels, 3) Structured logging format, 4) Performance considerations, 5) Sensitive data handling, 6) Log rotation and storage, 7) Remote logging setup, 8) Debug vs release logging.
Swift error handling includes: 1) try-catch blocks for throwing functions, 2) Result type for functional error handling, 3) Optional chaining for nil handling, 4) Guard statements for early exits, 5) Assertions for debugging, 6) Error protocol for custom errors, 7) Fatal errors for unrecoverable situations, 8) Optional try (try?) for converting errors to nil.
Custom Error implementation includes: 1) Conforming to Error protocol, 2) Defining error cases with enums, 3) Adding associated values for context, 4) Implementing LocalizedError for messages, 5) Adding custom properties for details, 6) Creating error hierarchies, 7) Handling different error cases, 8) Providing recovery suggestions.
Async error handling involves: 1) Using async throws functions, 2) Implementing Task error handling, 3) Managing actor isolation errors, 4) Handling concurrent errors, 5) Propagating errors in async sequences, 6) Using async variants of try, 7) Implementing error recovery, 8) Proper cancellation handling.
Key differences include: 1) fatalError always terminates, used for unimplemented code, 2) assert only runs in debug builds, 3) precondition runs in debug and -O builds, 4) assert can be disabled, 5) Different message handling, 6) Performance implications, 7) Usage in production code, 8) Integration with debugger.
Result type implementation: 1) Define success/failure cases, 2) Map and flatMap operations, 3) Error type constraints, 4) Converting to throws, 5) Handling async results, 6) Chaining operations, 7) Pattern matching on results, 8) Implementing custom transforms.
Logging best practices: 1) Using OSLog for system integration, 2) Implementing log levels, 3) Structured logging format, 4) Performance considerations, 5) Sensitive data handling, 6) Log rotation and storage, 7) Remote logging setup, 8) Debug vs release logging.
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