Technical Animator

4 - 8 years

0 Lacs

Posted:1 day ago| Platform: Shine logo

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Work Mode

On-site

Job Type

Full Time

Job Description

As a Technical Animator at Ubisoft Mumbai, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers, and programmers, you will be handling mocap data, lip sync, and facial animation systems, animation rigs, physics rigs, animation trees, and dynamic objects. In this role, you will follow, refine, or establish pipelines for both conventional and innovative features. You will have the opportunity to bring value to the Ubisoft communities and have a direct impact on millions of players from the first day. - Create, own, and maintain gameplay animation graphs, scripted game events, state transitions, blend trees for realistic gameplay animations. - Design, implement, and improve animation state machines and procedural runtime animation solutions such as IK/Ragdoll/Retargeting. - Create plug-ins and / or scripts to automate tasks in both DCC (3DS Max/Motion Builder/Maya) and engine and oversee smooth cross-software development. - Design, develop, and maintain tools and scripts to improve the efficiency of the animation production pipeline. - Work across a variety of areas including rigging, in-engine animation systems, and physics systems for rigid/soft bodies, hair, and cloth. - Provide technical assistance to animators, troubleshooting and resolving issues that disrupt the production process. - Create/Improve pipeline for special features and maintain technical documentation. - Develop, test, and maintain animation systems in conjunction with animators, designers, programmers, and QA. - Test work in-game to provide feedback/suggestions and resolve in-game problems. - Bachelors degree/diploma in 3D Animation Techniques for video games or equivalent. - 4-6 years of experience in video game technical animation or equivalent. - Experience with animation software such as Motion Builder, 3ds Max, or Maya. - Good understanding and technical knowledge of commercial game engines such as Unreal, Unity. - Strong knowledge of animation state machines, gameplay mechanics and animations, in-engine IK. - Scripting skills (MEL/Python/Lua etc.) and understanding of object-oriented programming. - Strong analytical skills to identify and resolve technical issues quickly and efficiently. - Understanding of fundamental animation and rigging principles. - Ability to communicate and collaborate effectively with animators and programmers. - A noticeable demo reel with a breakdown of your best work.,

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