Game Developer

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Posted:1 day ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Internship

Job Description

Game Developer Intern (Entry-Level)


Location:

Type:

Break into game development from zero.

Rextech Academy is building a small cohort of entry-level Game Developer Interns. You’ll learn by doing, building playable prototypes, shipping small games/features, and working in a studio-style environment with mentors, code reviews, and deadlines. We use Unity/Unreal, Blender, Git, and modern AI workflows to help you work smarter and ship faster.


What you’ll do
  • Build 2–3 small but complete gameplay prototypes (mechanics, UI, polish, build & release).
  • Collaborate in sprints: tasks, stand-ups, code reviews, bug-fixing, play-testing.
  • Use Git/GitHub from day one; document your work so others can build on it.
  • Optimise basics: frame rate, memory usage, asset sizing, lighting/occlusion.
  • Present your work in reviews and iterate from feedback.


What you’ll gain
  • A

    hire-ready portfolio

    (playable builds + GitHub) that proves real skills.
  • Production habits: tickets, branches, PRs, build pipelines, issue tracking.
  • Exposure to Unity/Unreal + Blender + AI-assisted dev/testing workflows.
  • Interview prep: portfolio polish, mock interviews, resume/LinkedIn feedback.
  • Pathways to internships/full-time roles with partner studios and tech teams.


You’re a great fit if
  • You have

    zero to some experience

    but strong motivation to learn fast.
  • Comfortable with

    any

    programming basics (C#/C++/Python/JS) or 3D tools (Blender).
  • Can commit

    15–20 hrs/week

    alongside weekend sessions in Kochi.
  • You finish things you start and love iterating from feedback.


Nice-to-have
  • Small personal prototype, game jam attempt, or GitHub repo.
  • Familiarity with Unity (C#) or Unreal (Blueprints/C++).
  • Basic art/animation/audio skills are a bonus.


Internship details
  • Duration:

    12–16 weeks

    (performance-based extension possible).
  • Stipend:

    Performance-based; may be offered on select tracks.

  • Tools: Unity/Unreal, Blender, Git/GitHub, Trello/Jira, basic analytics.

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