3xPixel Community – Looking for 3D Environment Artist (Unity, URP, Mobile)

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Posted:2 days ago| Platform: Linkedin logo

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Work Mode

On-site

Job Type

Part Time

Job Description

We’re building a casual 3D fruit‑shooter mobile game at 3xPixel and are looking for a 3D Environment Artist to join us in a collaboration role.


About the game

Casual arcade / puzzle shooter for mobile (Android first).


Jungle–orchard market theme: floating land, fruit trees, center table with buckets where players shoot fruits.


3D, built in Unity, using URP and optimized for low‑/mid‑range mobile devices.


What we need from you (current focus)

Create the base / ground level environment for Level 1:

Jungle/forest‑style terrain or floating platform.

Central table/area where buckets and gameplay happen.

Clean composition so gameplay objects are clearly visible.


Build mobile‑friendly environment meshes:

Good sense of scale and silhouette for top‑down / slightly isometric camera.

Efficient low‑poly models and clean topology.

Work with URP materials and textures:

PBR or stylized, but consistent with a bright, cartoony fruit theme.

Texture sizes and compression suitable for mobile performance.


Nice‑to‑have

Experience integrating assets directly in Unity (prefabs, LODs, lightmapping if needed).

Familiarity with performance constraints on Android (draw calls, batching, etc.).

Comfortable collaborating with gameplay devs and UI/UX.


What we offer (collaboration)

This is a collaboration role, not a fixed salary job (at least initially).

You’ll be a core part of the project from the base world onwards.

Revenue share / grant share will be discussed transparently and fairly with the whole team.

You’ll be credited as 3D Environment Artist on the project and in all showcases.


If this sounds interesting, join our 3xPixel community and share:

Your portfolio / ArtStation / Behance

A few examples of low‑poly or mobile‑optimized environments you’ve done

Your preferred tools (Blender/Maya/etc.) and time availability

We’re looking for someone who loves colorful, stylized worlds and wants to help shape the first playable base of the game.

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