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2.0 - 6.0 years
0 Lacs
nagpur, maharashtra
On-site
As an Augmented Reality (AR) Developer, you will play a crucial role in designing, developing, and implementing immersive experiences that capitalize on augmented reality technologies. Your primary responsibility will involve collaborating with diverse teams, including designers, developers, and product managers, to craft engaging and innovative applications. Your key responsibilities will include designing and developing top-notch AR experiences for Unity and other platforms. You will work closely with designers and artists to transform ideas into interactive AR applications, integrating 3D models, animations, and user interfaces seamlessly into AR environments. Furthermore, you will be tasked with optimizing AR applications for performance across multiple platforms like mobile, desktop, and VR headsets. In this role, you will be required to implement user interactions and immersive experiences through various input methods such as motion controllers and hand tracking. Your duties will also encompass debugging, testing, and maintaining AR applications to ensure their stability and performance. Staying current with the latest AR technologies, tools, and industry trends will be vital, as you contribute to the overall design and development process of projects to ensure a smooth and efficient workflow. To qualify for this position, you should possess a Bachelor's degree in Computer Science, Game Development, or a related field, or equivalent experience. Proficiency in AR development using tools like Unity3D or similar frameworks is essential. Additionally, you should have experience in 3D modeling, rendering, and animation, along with strong programming skills in languages such as C#, C++, or JavaScript. Familiarity with AR/VR SDKs and APIs like ARKit, ARCore, Oculus SDK, and SteamVR is preferred, as is knowledge of 3D graphics, game physics, and real-time rendering techniques. Experience in cross-platform development and optimization for various devices will be advantageous. Strong problem-solving skills, the ability to work independently or within a team, and excellent communication and collaboration skills are also important attributes for this role.,
Posted 1 week ago
1.0 - 5.0 years
0 Lacs
delhi
On-site
At Neutral Digital, we are in search of a talented 3D Artist to become a part of our team. As a 3D Artist, your responsibilities will include modeling 3D assets for interactive applications and prototypes, adhering to asset specifications and naming conventions, assisting in scene layout and basic environment assembly, preparing UV maps, applying base materials, supporting render prep or engine export tasks, incorporating feedback effectively, collaborating closely with senior artists and technical leads, and maintaining organized files in version-controlled systems. The ideal candidate for this role will possess basic proficiency in Blender or similar 3D software, have a solid understanding of modeling, UVs, and low/mid-poly workflows, demonstrate a willingness to learn engine tools like Unreal or Unity, exhibit good communication and collaboration skills, be aware of real-time rendering limitations, have an eye for shape, proportion, and surface detail, possess basic knowledge of file optimization and export procedures, and maintain an organized and detail-oriented work approach. If you are enthusiastic about joining our team as a 3D Artist and believe you have the skills and qualities we are looking for, we encourage you to apply for this exciting opportunity. We look forward to hearing from you soon!,
Posted 1 week ago
3.0 - 7.0 years
0 Lacs
chennai, tamil nadu
On-site
As a 3D Environment Artist at our company based in Chennai, you will be responsible for creating visually compelling 3D environments and lifelike character animations for various projects in the gaming, film, and VR/AR industry. With a Bachelor's degree in Computer Graphics, Animation, Game Design, Fine Arts, or a related field, along with 3+ years of proven experience in a similar role, you will have the opportunity to work with industry-standard software such as Autodesk Maya, iClone, Unreal Engine, Reallusion Character Creator, and Adobe Substance 3D Painter. Your key responsibilities will include designing, modeling, texturing, and lighting 3D environments optimized for real-time performance, creating high-quality character animations using keyframe and motion capture techniques, developing detailed 3D assets, rigging characters for animation, integrating assets and animations into real-time environments, collaborating with teams to meet project requirements, and ensuring the highest level of quality and consistency across all assets and animations. To excel in this role, you should possess proficiency in Autodesk Maya, Reallusion iClone, and Character Creator, expertise in Adobe Substance 3D Painter, a solid understanding of Unreal Engine, knowledge of animation principles, and the ability to work efficiently in a collaborative environment. A strong portfolio showcasing your creativity, technical skills, and attention to detail will be essential. Preferred qualifications include familiarity with Unity, experience in PBR workflows, knowledge of shader creation, proficiency in ZBrush or similar sculpting software, and the ability to create VR and AR content using Unreal Engine or other platforms. As a creative problem solver with excellent communication skills, self-motivation, and a passion for creating immersive 3D worlds and animations, you will have the opportunity to be part of a dynamic team working on cutting-edge projects. If you are interested in this exciting opportunity, please reach out to Mr. Deensha at deensha.ghouse@nistglobal.com or call 7305020637 to learn more.,
Posted 3 weeks ago
6.0 - 10.0 years
0 Lacs
chennai, tamil nadu
On-site
At Qube Cinema, you will play a crucial role in leading and managing the state-of-the-art LED volume stage, which forms the core of the virtual production pipeline. As the Volume Head, you will be responsible for overseeing the end-to-end operations of the LED volume stage. Your role will involve ensuring technical setup and calibration, managing on-set execution, content playback, and real-time troubleshooting. Collaboration with various teams such as Directors, DoPs, Production, VAD, and technical teams will be essential to ensure that the volume aligns with the creative vision while upholding efficiency and technical excellence. Your responsibilities will include: Stage Operations & Oversight - Supervising daily operations to guarantee technical and creative readiness for each shoot - Managing screen calibration, content playback systems, camera tracking, and real-time synchronization - Leading the volume crew, including system techs, playback operators, tracking supervisors, and media wranglers - Acting as the primary support representative for Qube with clients, vendors, and partners on the field Cross-Department Collaboration - Collaborating with the Director of Photography, Virtual Art Department (VAD), and Production Designers to optimize environments for camera and lighting - Coordinating with the Unreal Engine team for environment testing and approvals - Ensuring adherence to pre-shoot workflows in coordination with the ICVFX Supervisor and production team - Participating in client or market-specific training, calls, meetings, etc. Technical Leadership - Managing and optimizing the volume pipeline, including tracking systems, media servers, genlock/timecode sync, etc. - Maintaining a strong understanding of render performance, latency management, display configuration, and physical volume hardware - Collaborating with engineering and R&D teams for upgrades and new capabilities Planning & Scheduling - Managing shoot schedules, tech prep days, and volume resets in collaboration with Production and Line Producers - Evaluating scene complexity and ensuring all technical requirements are met - Creating and overseeing shot-specific volume configurations Quality Assurance & Troubleshooting - Monitoring output quality during rehearsals and takes; promptly addressing on-set issues - Maintaining show continuity logs and accurate records for assets, maintenance logs, and preventive maintenance - Enforcing best practices for data integrity, content versioning, and screen health Team Management & Training - Leading, training, and mentoring a team of operators and technicians - Collaborating with HR/TechOps for recruiting and onboarding volume crew - Cultivating a safe, collaborative, and high-performance on-set environment We are looking for candidates with: - 6-10 years of experience in film/TV production, including 3+ years in LED volume/virtual production leadership - Deep technical knowledge of real-time rendering, camera tracking systems, LED hardware, media servers, and timecode sync - Strong on-set experience in cinematography and lighting for LED volumes - Proven leadership skills in managing cross-functional teams in high-pressure environments - Understanding of the full virtual production pipeline and problem-solving abilities under pressure - Excellent communication and interpersonal skills for effective collaboration across departments and clear articulation of needs, risks, and timelines,
Posted 1 month ago
3.0 - 7.0 years
0 Lacs
hyderabad, telangana
On-site
As an Unreal Engine Artist at our company, you will be an integral part of the VFX team, focusing on the creation of real-time cinematic visuals and environments using Unreal Engine. Your role will involve collaborating with artists, CG & VFX supervisors, and pipeline developers to produce high-quality, photorealistic content for feature films, commercials, and episodics. Your responsibilities will include creating real-time environments, lighting setups, VFX, and cinematic sequences within Unreal Engine. You will need to optimize assets and scenes for performance while ensuring visual quality is maintained. Additionally, integrating assets from tools like Maya, Houdini, or other DCC tools into Unreal will be a part of your daily tasks. You will be in charge of setting up and managing shaders, materials, and lighting to achieve the desired visual style. Collaboration with VFX, layout, animation, and compositing teams will be essential to ensure seamless integration across different departments. Troubleshooting technical issues in real-time rendering and contributing to tool and pipeline development will also be within your scope of work. Moreover, you will work on previs and virtual production workflows, including camera setups and real-time rendering. To excel in this role, you should have at least 3 years of experience working with Unreal Engine in a VFX environment. A strong portfolio showcasing your artistic abilities in color selection, materials, and lighting is required. You must possess a solid understanding of real-time rendering, lighting, PBR materials, and post-processing. Proficiency in using Blueprints, Sequencer, Niagara (for FX), and World Building tools is essential. Experience with asset import/export workflows from tools like Maya, Houdini, Blender, etc., is also a necessary skill. Being able to optimize scenes for performance while preserving visual fidelity is crucial for this position. Understanding virtual cameras, lens settings, and cinematic storytelling will further enhance your capabilities. Strong communication and team collaboration skills are equally important to succeed in this role.,
Posted 1 month ago
7.0 - 12.0 years
7 - 12 Lacs
Hyderabad / Secunderabad, Telangana, Telangana, India
On-site
7+ years of Gaming/VFX industry experience in the field of Realtime rendering. Demo Reel and technical breakdown showing technical proficiency. Game production experience and tech fluency in at least one scripting language such as Python, MEL, Unreal BP or C++. Experience optimizing 3D environments, lighting & materials with keen aptitude for visual fidelity. Should posses knowledge about Draw calls, Shader complexities, solving material-collision issues. Should know about Particle system creation and optimization techniques. Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines. Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware. Ability to communicate and collaborate with multiple disciplines. Strong ability to work independently. Experience supporting art teams in game development environment. Preferred Qualifications BFA, BA, or Computer Science degree or equivalent on the job experience. Solid understanding of Maya, Unity, and Unreal Engine. Visual scripting experience a plus = Unreal Engine blueprint system. Experience with rigging cloth & hair in real-time engine. Experience with Animation Blueprints, Niagara system, Profiling tools is a huge plus. Experience writing shaders, rendering pipelines to get the best look within game engine technical limits/constraints. Experience with Android OS and Android application development. Experience working on AAA games as a technical artist. Experience with 3D graphics related mathematics. Passionate about gaming, well versed in modern game design techniques and best practices. Education Requirements Preferred: A BS in Computer Science or BFA or BA degree in art, design graphics, or have received equivalent on-the-job experience Minimum Qualifications: Bachelors degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR Associates degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience. OR High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
Posted 3 months ago
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