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2.0 - 6.0 years

12 - 15 Lacs

Nagpur

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We are conducting a face-to-face interview drive in Bengaluru for the position of Flight Stability Engineer. Please note: The job location will be in Nagpur , Maharashtra, upon successful selection. Interview Details: Date: Saturday 21st June 2025 (10am to 5pm) Venue: Novotel-Bangalore Description • Evaluate Stability Criteria for a UAV of a given weight class and configuration for providing it with necessary control inputs for the given flight envelope. Along with this it is expected that the flight stability engineer shall investigate stability related issues and provide solution to address aerodynamic, structural and control related deficiencies. The flight stability engineer shall assist with controls team to develop the control logic for providing a stable platform for the given mission requirement. While meeting the performance requirements Responsibilities • Derive and analyze the stability and control characteristics of the given UAV, including longitudinal, lateral, and directional stability. • Conduct Dynamic Simulations to assess the behavior during various phases of flight like take off, climb, cruise, descent, landing and payload drop. • Conducting sensitivity analyses to identify the effects of design changes on flight stability and performance. • Validating performance and refining control laws by conducting stability and control testing. • Working along with flight testing for monitoring real time data for identifying stability related issues and provide recommendations for system adjustment or design improvement. Qualifications • Bachelors or Masters degree in aerospace engineering, Mechanical Engineering, or a related field • Proven experience flight stability and dynamics within aerospace or defence industries • Proficiency in flight simulation tools (e.g., MATLAB, Simulink, or similar) for simulating different flight scenarios and predicting response • Familiarity with Regulatory standards relevant to stability, control and certification processes for MALE class of UAVs

Posted 2 months ago

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4.0 - 8.0 years

15 - 18 Lacs

bengaluru

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Role & responsibilities Synthetic Environment Developer-P2 (LCT-Modeling) STS training solutions span the entire training life cycle - from instructional systems design to fully integrated, high-fidelity simulators. Products include a full range of sophisticated visual simulation software, image generators, databases, synthetic environments, display systems and full flight simulator building blocks, designed to meet training requirements for commercial airline and military pilots, tactical helicopters operators. Primary Responsibilities: The successful applicant will need to ensure all airport content developed meets internal and International regulatory standards. The successful applicant will need to understand Collins internal and external customers’ requirements and develop appropriate documentation and content. An ability to manage their time effectively be self-directed (where appropriate), prioritizing tasks against sometimes challenging timeframes. Basic Qualifications: Bachelor’s degree and 3 years of relevant experience OR In absence of a degree, 7 years of relevant experience is required. Preferred Qualifications: Experience or Skill Must/Desirable: 4+ year experience in 3D Modelling and Texturing. Experience in the development of game or simulation content. Strong visualization skills and Knowledge of modelling requirements in integrated gaming or Synthetic environment Synthetic environment development. Knowledgeable in Photoshop to edit or create textures. Experience with Unreal or Unity Engine. Programming experience a plus (C++/C#/Python with OpenGL/DirectX). Strong communications and interpersonal skills. Self-motivated and passionate team player. Key Competencies: Advanced proficiency in Visualization is must. Advanced proficiency in Modeling Tools like Presagis Creator /Maya/3D StudioMax/Blender is must. Intermediate proficiency using Adobe Photoshop and Substance3D is a plus. Intermediate proficiency in Unreal or Unity Engine is a plus. Intermediate proficiency in Programming (C, C++/Python with OpenGL/DirectX) is a plus. Intermediate proficiency in photoshop Scripts/Actions is advantage. Key points: #Game Engine #Unity #Unreal #Blender #3D Modelling and Texturing #Flight Simulation

Posted Date not available

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